Here are my turns, no pics due to time constraints.
Pre-Turn, check things out and think to myself, "man, I have been away far too long." BTW, my turns were primarily worker and unit movement.
1)480 AD
Just movement, no excitement.
2)490 AD
Just movement, no excitement.
3)500 AD
Just movement, no excitement.
4)510 AD
We discover Construction, switch to Currency.
Antium makes Galley switch to Galley
I begin to migrate our troops to the Indian/Mongol continent.
Cassius destroys barb. camp and becomes Elite!
Veii builds Galley switch to Galley
5)520 AD
Caeserea builds Worker swich to Worker
Ghandi tests my patience by moving troops onto the hill where I was going to land our Legionnaires.
6)530 AD
Ghandi gets the all time cheese head award, by plunking a city(Punjab) on my landing hill, further decreasing potential landing sites.
7)540 AD
Oea builds Spearman switch to Worker
Rusicade builds Spearman switch to Worker
8)550 AD
Julian fites barbarian, gets promotion to Elite.
Destroy barbarian camp for 25 gold.
9)560 AD
Virconium builds Worker switch to Legionary
Load Legionairies into Gallies.
10)570 AD
Jerusalem builds Spearman
Smellincoffee's Tomb(lol) builds Spearman switch to Worker
Found Sandrock's Jungle Town near a couple of dyes.
Now we only need for SolarKnight to rename/build a city of his own(lol).
The save:
DGIT1 570 AD
comments:
1)I noticed that Smellincoffee created a mod for civilization names, nice job!
2)India, Mongolia, or both. We need to discuss this decision. We can take out Mongolia with a lot of travel and not touch India, however we cannot get to India without touching Mongolia, at least by land. Maybe we should wipe the floor with both simultaneously?
3)Despotism makes a good wartime government doesn't it? Especially if you have a dominant unit that you can build. Science be damned.
4)We now have enough gallies to get a decent amount of troops across relatively quickly. Its that damn new Indian city that is the problem.
Regarding the DGIT:
-I saw the three of us finish this game off, we are very close to winning. As soon as it ends, we open enrollment and try to recruit back up to 5-7 members. I'm somewhat uncomfortable of brinigng someone new in right now. I know I can rely on you guys. I'm open to discussionon this, but I would like to get game #1 over quickly, so we can take 2 weeks to a month off for recruitment and discussion of game # 2. Kind of odd how only players with names starting with "S" remain. Perhaps we should limit our recruits.....
Just kidding.