Initital observations and adjustments:
MM a teeny bit. See that Newer Korea is in a dire need for some defenders, and move some offensive forces away from the north, towards the southern part of Sumeria. Swith a couple cities from Knight to Pikeman. Switch Hyangsan from Knight to Galley, wasting 6 shields. (Right now it is of utmost importance that we make new contacts.)
IBT:
Sumerians move some Archers and Workers around, nothing noteworthy.
920ad (1):
P'yongyang: Knight -> Galley
Hyangsan: Galley -> Temple
Taejon: Settler -> Galley
Troops move towards Sumeria.
Boston switched from Knight to Palace, due in 73 turns. (Will improve and MM the city to get it quicker, but it's about darn time we get this show on the road!)
New settler sent to Ta-Tu to either join it or settle in the soon-to-be-cleared marshes nearby Karakorum.
Galley in Hyangsan renamed to DeathTrap 1 and sent directly East.
Ancient Cavalry inside Byzantine territory explores a bit.
Let science run at a defecit of 1 gold per turn so that we get Theology in three turns, just when our scientific leader will be reaching Atlanta to build the Sistine Chapel. (The area could use some culture...)
IBT:
Sumerian Archers move east through our territory.
930ad (2):
Atlanta: Pikeman -> Wealth (Gonna need to switch to Sistine in two turns anyway, rather not waste production.)
Manp'o: Pikeman -> Temple (Gonna build lots of temples, so we can get Cathedrals and take advantage of the Sistine Chapel.)
MM some workers.
Move troops around.
DeathTrap 1 continues eastwards.
Anceint Cavalry continues tour of Byzantine lands.
Boston gets a new Knight as MP and is MM'd to grow in another five turns.
IBT:
Sumerians move around a bit.
940ad (3):
P'yongyang: Galley -> Cathedral
New York: Courthouse -> Temple
Cheju: Knight -> Temple
Inch'on: Pikeman -> Temple
Buffalo: Galley -> Temple
The aptly named DeathTrap 1 drowns. =\
Workers MM'd, troops moved.
Galley in Buffalo renamed DeathTrap 2, sent to where its redecessor failed.
Ancient Cavalry in Byz stops on an unconnected source of Saltepeter, to be fortified next turn.
P'yongyang Galley renamed DeathTrap 3 and sent to race with DT2.
Let science run at -3 per turn so we get Theology next turn. (YAY!!)
IBT:
Sumerians move, as always...
950ad(4):
Theology is ours! Set science to Chemistry towards Metallurgy, for our Hwach'a. =D
Atlanta switched from Wealth to Sistine Chapel and rushed by our SGL. =D
Troops and Galleys move around...
Start to evacuate troops from Sumeria, as we are quite ready to start a war with them.
MM some workers, set three to Build Trade.
Adjust science so the economy stops shrinking.
IBT:
Silly Sumerian Archers keep moving around....
960ad (5):
Namp'o: Knight -> Cathedral
Atlanta: Sistine Chapel (WHOOO!) -> Temple
Pyongsong: Galley -> Temple
Taejon: Galley -> Temple
NEWS! Spain has completed the Knights Templar! Couldn't be a cascade, right?
Worker and Troop MM.
Galley in Pyongsong rename DeathTrap 4, sent to race 2&3.
Galley in Taejon renamed DeathTrap 5, send to the western front, for a change.
Accidentally sent DT 3 into treacherous waters with only 1 point of movement. ><
IBT:
Sumerian Archers move north.
970ad (6):
Seoul switches from Knights Templar to Cathedral. <_>
Hyangsan: Temple -> Cathedral
Our cave gets a second floor in one of the little add-on rooms on its sides.
The Galley Taejon sets out westwards in a hope of a new life.
DeathTrap 3, ecstatic at its own survival, sets out east.
We no longer have troops in Sumeria.
An unnamed galley is renamed DeathTrap 6 and prepares to head east.
IBT:
Sumerian Archers move around, heading north.
980ad (7):
Seoul: Cathedral -> Knight
Cheju: Temple -> Cathedral (Cheju is a growing city, and I hope to soon lower the Luxury Tax.)
The Galley Taejon is caught in a storm and is then eaten by a Kraken. ;P
DeathTrap 6 heads east. Hearing of DeathTrap 3's amazingly continual survival, they just can't wait to get to the open sea... Speaking of which, DT3 continues eastwards and still finds no land.
We now have Saltepeter connected. =O
IBT:
Sumerian Archers head northeast.
990ad (8):
Almarikh: Pikeman -> Temple
Seattle: Knight -> Temple
Paegam: Knight -> Aqueduct
Cave's little side houses are now of equal height. =D
DeathTrap 6 is in such a hurry to catch up with DT3, that the crew hits a reef. Upon hearing this news, the sailors upon DT3 are so devastated the imbeciles commit suicide. Sailors... Go figure. =|
Settler reaches Ta-Tu and then I decide to send it to join Boston. =\
Upgrade defenders to Muskets in some locations of strategic and national importance.
IBT:
Sumerians move around. Sumerian Archer steps west, towards our vast groups of workers clearing marshes. If the idiots delare for this, we'll get our workers back easily (they have no escape route) and we will make them pay.
1000ad (9):
Philadelphia: Knight -> Temple
Chicago: Galley -> Aqueduct
Kaesong: Knight -> Temple
ARRRRGH! ME ARE STUPID!!!! GRAHH! Boston had no Aqueduct and here I was, encouraging it to grow... Switch Palace to Aqueduct and waste 10 shields. -.-
Galley in Chicago renamed DeathTrap 7, sent west.
DeathTrap 2 prepares to be finally sent east.
Unnamed Galley on western front renames DeathTrap 8.
IBT:
Miss AI moves becuase of accidentally pressing space before finishing up the account of previous turn. ><
1010ad (10):
Boston: Aqueduct -> Palace
Inch'on: Temple -> Cathedral
Hovd riots. One citizen MM to Scientist.
Darhan: Courthouse -> Temple
Theo is now working on Leo's, though we will nab it in just four turns.
DeathTrap 8 sent west.
DeathTrap 2 sent east.
Another unnamed Galley is found on the western front, renamed DeathTrap 9. Should go west next turn.
Okay, we are pretty much set to go to war with Sumeria. We have a load of troops on our eastern border and in the north as well, once we set our minds and muscles to it, Sumeria is ours. Boston should be carefully micromanaged to get the Palace as soon as possible.
It's vitally important that we get as many suicide Galleys sent out as we can. If we don't make a couple contacts soon, we will be out of friends. We may want to abandon the Gunpowder line for now and head for the seafaring techs... It's not like we really need those techs to take our continent, but to make contact it seems we do have to get to Astronomy and Navigation...
Get yer save
here.