Yeah, them moving to that little island ruined our rep. Still shouldn't trade with them since the capitol is all alone without a harbor, even though we're connect to one of their cities... humm.. didn't try, but CAN we trade with them? Anyway, here's my report...
Turn 0 (1770AD)
Whoa! Turn sci WAAAY down, pulling 740 GPT instead of lossing 55 and still getting Mass Production in 2 turns.
Can trade Incense to the Celts, but we don't need it... in fact, we don't really need the gems, just marketplaces in a few scattered cities.
Since I want to clean things up a bit, and we have a LOT of gold, I'm going to upgrade our Middle Age units.

I don't think reg/vet matters, I just don't like having all these outdated units.
I start with Pikeman. Upgrade all of them (25) for 2250 gold. Leave us 500 in the bank, but we don't need it for anything but rushes, and I think our inf building should be fine for that.
1620 to get our Musketmen upgrade. Will have that in 2 turns.
125 workers... all active... wow.
We have way to much irigation going on for cities that are stuck at size 12. I'm going to be switching some of these to mines.
Upgrade our Galleons to Transports.
Hurry the Harbor in Haeju. This poor city has been disconnected from the Empire for ages.
Hoover Dam completes in 3 in Seoul.

Wall Street comes in 1 in P'yongyang
IBT
Lost our Silks. I wait and see how our cities act before I renew the deal. He wants Ivory + Furs + Chem + Demo for it.
Celts want TM for TM
Celts found a new city in the old Roman lands. Notice a celt cav arrive on the Spanish Isles.
Spain wants WM for WM
We loose all our WLTKD celebrations. Going to see if I can work out a better lux deal.
Turn 1(1772AD)
Call up the Celts and trade them Medicine and 200 gold for Incense + TM. Was the best deal around, and they're already Polite to us... plus, I was thinking of taking out the Isle of Japan if we do decided to go to war...

Then we can just take the Silks from them.
See we have MGL named Chu-Mong just sitting around... and while I'm hitting a button the computer crashes... damn it... try and get it back to the same point...
(moans at all the lost worker moves)
Change a few things from irigation to mines... we're already maxxed out on size in most size, and they don't need it. Are we going to build hospitals, or would that be to much of a headache for something we wouldn't need besides in the core?
Disband all but 1 of our H'wacha, which I plan on moving back to the capitol. Is only in case we want to trigger our GA that way. This allows 3 cities to build improvments next turn instead of 4 turns away.
IBT
Nothing much. Roman ship moves.
Mass Production comes in, set to Motorized Transportation, due in 4 pulling 354 per turn.
Start seeing some WLTKDs coming back.
Wall Street builds in P'yongyang...
Turn 2 (1774AD)
Mainly worker moves. I change 2 cities form banks to settlers... these are 2 of our heavy food cities, and I see at least 2 spots I want to settle up in the north, maybe a 3rd, depending on placement with mountains. They'll build next turn, with a city building the turn after that.

Lot of Stock Exchange builds, and again I go back ot building courthouses and police stations in cities that don't have them... just because I want as corrupt free nation as we can have.
IBT
Celts take one of Spain's last 2 cities.
Hoover Dam comes in!
Turn 3 (1776AD)
Decide to build 1 more city, so set Chalcadon to a settler again.
Move 2 settlers I build last turn into position, as well as sending an inf for each city.
IBT
Persians wanna chat. TM for TM again.
See Celts load up a ship with some Cav, and decided to try and send some privateers to take out the galleon.
Turn 4 (1778AD)
I just keep skipping the bombers turns, and theres only 1 city building destroyers now... I'm just moving them off the coast... I suck at air/naval so you're going to have to teach me what y'all are going to do with these units... I'd prefer to switch to inf and just take the shields...
Vet Privateer vs Reg Celt galleon. Privateer dies, but redllines galleon.
Vet Privateer takes out reg roman galley.
Another Persian Galley pops into view... I don't think I can do much to save the spanish.
Taegu is formed in the North.
Chinje is founded in the North.
Use some Inf around, and decide after the next round of bomber builds to switch to Inf. I'll let you guys build the bombers.

Upgrade our Muskets to Inf. 885 to upgrade all our rifles. Should take 2 turns.
Build an Embassy with the Viks after 1000 years of knowing them.

It's about time! They're not even worth taking a screen-shot off... building a uni, and can't grow above size 7... Be glad that wasn't us stuck on the island.
Change some cities to happiness builds... if we do jsut a few more temples we can have a nation in WLTKD.
IBT
Celt galleon returns home to heal.
Turn 5 (1780AD)
mine... road... railroad... mine... road... railroad... mine... road... railroad...
That's about all I did. Moved some inf to the remote cities.
IBT
Celt Galley moves.
We loose Dyes. To keep WLTKD going I try and work things out... Lost our Spices too.... Looks like we gave them a tech for some GPT and Dyes and Spices. Try and redo it, and they're going broke... only have 5GPT plus 48 gold to give us for Communism... we have furs and ivory but he doesn't really care about those... I give him Communism plus furs for Dyes, Spices, 5 GPT and 48 gold...
Get Motor Transport, and enter the Modern Ages!!!
I don't think we pulled a free tech?
Turn 6 (1782AD)
Worker turns.
Vet Privateer vs reg galleon. Privateer wins, and enslaves a unit.
Looks like the Celts are revolting to Communisum.
Sitting here, all I can think is that we could have already won about every other victory condition by this time.
IBT
Celt Galleon leaves port again. I have a Privateer ready to intercept him before he enters spanish land.
Lot of Inf builds... I think I'm putting out something like 15 units per a turn, which is almost 400 shields that we're sending to the northern cities. This is the best way to rush units since we can't use cash... wealth isn't much use to us except for running a sci deficent or upgrading... I'm upgrading now, but that's almost done... we can run a deficet it just won't last very long. btw - we have 687 going to maintenance... we're a bunch of friggin builders!!!
Turn 7 (1784AD)
Worker turns, and moving some units around for MP reasons. There isn't really much to report. We should probably get some kind of plan for the other civs put together... Celts are gaining ground... slowly, but surely.
IBT
Celt Galleon goes right in between our three privateers. one is injured, but the other 2 will take him out for sure.
Was alot of builds this turn. Trying to produce Unis in more cities.
Turn 8 (1786AD)
Time to take on the Celtic Galleon and maybe give the spanish another chance at living....
Vet Privateer vs reg galleon. Dies, but redlines Galleon. Galleon promotes.

Reg slave Privateer vs 2hp vat galleon. Take out galleon, which had some units in it, and only looses 1hp. No promotion. send Privateers back to heal a few turns. Sorry if they're on autopilot.
Found Tokch'on near Der and Trebizond. Wow, with the inf I had on hand I rushed a courthouse. Should probably have forted one, but then wouldn't have had enough to get the court.

While going through the units I notice that one of the 2 ancient cavs that are left produced the GL that's sitting outside of Seoul. I really want to keep this unit because Ramerka was one of my old names on-line.
IBT
lots of military builds this time. It's a bit ironic but I'm going to use these to rush some unis around the nation.
Turn 9 (1788AD)
just more worker turns. We've gotten most cities fully improved. What's left are the northern cities, and then filling in the gaps with railroad. I like to have railroads on every square that is completely under our control. I don't want the AI landing somewhere and not having a tile roaded because a city won't used it, and not being able to destroy them that turn.
Both the Viks and Japan are in Anarchy... wonder what governments they're going into. Celts are now Commie's like us.
Oh yeah, everyone of our cities over size 6 is in WLTKD. Lose a luxury and you'll see how much it's helping!
Deal between us and Persia ends. It's Gems and Wine for our Ivory and Iron. I redo the deal for Electrcity for Gems + Wine, and all their gold... 152pt, 65g. Is not as nice as I'd like but this will speed up the tech rate hopefully. And takes away their Iron.
IBT
Nothing major.
Turn 10 (1790AD)
Just doing more worker actions and use some infantry to speed up some of the northern builds.
Wake the Privateers we have just sitting in our cities, and send them toward Haeju. They're on a long auto pilot, so ignore them. What they're for is to help protect Pamplona. I don't want the Celts to wipe the Spanish out... Vitoria probably can't be saved, but I think Pamplona can be protected long enough for them to make peace with the Celts... who knows.
Notes:
We really need to find all cities that are making more then 24 FPT and change irigation to mines. I don't see us getting our cities beyond size 12.. and if we do go that way, it's very easy to irigate back to whatever we'd need. Almost every city we have can be reworked to allow 24 food for size 12 cities, and be a LOT more productive. I suggest the next leader work on those cities since the empire as a whole is pretty much done, exluding the far nothern cities and we'd be able to boost productivity since all their pops are maxxed at 12... There was 1 city I did that must have gained 20 shields and still could have grown to size 13.
Don't forget to send all inf we build up to those cities to help them grow faster. I already got all of our military updated, but we still have alot of weird units.

I promoted 9 Guerilla's from MDI.
Anyone want to build Flak?
What are we going to do with that Military Leader just sitting around our Capitol? Tank Army?
Was going to post picture, but it's just way to late...