DGIT4-Maelstrom at Sea

-0blivion- said:
I can take it - got a day off school tomorrow :D
I won't play tonight, but expect dispatches tomorrow Noon-ish (GMT)

Excellent (said in an evil Mr. Burns sort of way) :evil:

1)-Oblivion- <-- Got it
2)Blasphemous
3)SolarKnight
4)SandrockLQ <-- Just Played
5)SpikeIt
6)Smellincoffee
7)alerum68 <-- Played
 
Turn 0: 650 AD

Disband a regular archer in Birka - puts us down to -6gpt and he wasn't doing anything for us.
Swap Aarhus from pike to barracks. Regular units make me ill.
Swap Bergen from MDI to marketplace.
Deal with Mao ends in two turns.



Mongol galley drops off a Keshik.

Turn 1: 660 AD

Kill Keshik with elite sword, but no leader.
Stavanger is making a worker, when we have enough. Switch to a temple because it is very pressured by Mecca for culture - furthermore, if we expand we can take their iron - that is nice for trading..
Shift tiles around Rey and Trondheim. Rey was at 13 food when we would have to build a duct to make it grow soon. Back down to 12 food on a forest losing a BG (still at 13spt) and Trondheim can use the BG. Trondheim now up to 15spt, 2 turn galleys no waste, instead of 3 turn galleys, mucho waste. All that switches commerce around, now at -2 gpt :D



Trondheim Galley-Galley
Aarhus Barracks-MDI

Turn 2: 670 AD

Send a galley out to sink Mongol galley, but we redline it and lose.
Deal with Mao ends next turn..



Deal with Mao ends.
I ship him horses and $45 for Silks, Gems and Chivalry.
Our cities are fine, we don't need that last lux. Chivalry could be useful.
Put invention back 10% for in 7 instead of 6, making +2gpt.

Turn 3: 680 AD

We are in a hole, i have come to realise.
Chinese won't attack us most probably - with the lux deal.
We need to hammer on someone to get techs - the Arabs look tempting. Start moving MDIs from cities and Chinese front to Mecca and Muscat. The MDIs are just costing money right now.



Trondheim Galley-Galley
Rey MDI-MDI

Turn 4: 690 AD

More troop movements.



Mongol galley offshore with units on board most likely.
Copenhagen Marketplace-MDI (Berserk prebuild)

Turn 5: 700 AD

Sink Mongol galley - now they are doubtful for peace instead of insulting. Meh.



Chinese start Leo's
Trondheim Galley-Galley
Kufah Galley-Barracks

Turn 6: 710 AD

Invention in 2.
Declare on Arabia. Mao turns polite from cautious.
Force Arabian Freedom will be liberating Mecca in 4 turns and Muscat in 3.
Workers are roading all our coastal tiles - this is my official policy since my last deity game when my forces couldn't get back to cities fast enough because coast wasn't roaded.
Mongols are insulted for peace again.



Stockholm MDI-temple.

Turn 7: 720 AD

Invention in 1 - slider down to 10%, still in 1 turn, but we get 49 gpt.
Spears in Muscat :D
Wow - there is another city north of Mecca which we never knew about - Najran :lol:



Lose MDI to LB at Muscat.

Turn 8: 730 AD

Invention comes in - a lot of things switched to 'zerks :D
Kill 2 spears in Muscat - LB left there for them.
Gunpowder is known among everybody except China and Ottomans. Don't know about Arabia, they won't talk.
Research to 70% - 109 gold in treasury at -5gpt, Gunpowder in 15 turns.



New spear in Muscat.

Turn 9: 740 AD

Battle of Mecca

First MDI gets hit by 'pult and Arab pike kills him flawlessly. Pike now elite. Oh.
Second MDI kills elite pike but is redlined. MDI promotes to elite.
Third MDI kills reg pike, loses 1 hp and also promotes to elite.
Fourth MDI kills reg pike losing 1 hp.
Fifth MDI loses against reg pike doing 1 hp damage.
Sixth MDI kills reg pike losing 1 hp.
Seventh MDI loses against reg pike, but redlines it.
Elite sword kills 2/3 pike from earlier, redlined, no leader.
Elite sword kills 1/3 pike from earlier flawlessly, no leader.
Mecca captured with 'pult and Temple of Artemis.

Kill spear in Muscat but lose to LB with MDI. *Gasp*



Nothing.

Turn 10: 750 AD

Two MDIs kill two Arab archers and promote to elite.
Elite MDI kills redlined Arab MDI by Mecca.
Elite MDI kills Arab LB and captures Muscat.
Trondheim riots, my bad, i took the MP out. Put it back in.

I have moved all troops to Najran for an attack next turn. I think this was a mistake as Mecca is now empty and will probably flip. I think the discussion should be for the next player to abandon Mecca on this inherited turn. I do have a settler in 4 in Birka.

A worker is on his way to hook up a colony on the iron left in the open because of Mecca.

First Berkserk due in Oslo next turn.
Arabia don't have Gunpowder, will give Theology for peace.
 

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  • DGIT4Najran.JPG
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I'm tempted to claim to because of the war... I may yet do so sometime today (if I do, I'll play my set by tomorrow night.)
 
-0blivion- said:
Turn 1: 660 AD
Shift tiles around Rey and Trondheim. Rey was at 13 food when we would have to build a duct to make it grow soon. Back down to 12 food on a forest losing a BG (still at 13spt) and Trondheim can use the BG. Trondheim now up to 15spt, 2 turn galleys no waste, instead of 3 turn galleys, mucho waste. All that switches commerce around, now at -2 gpt :D

Nice MM there! :goodjob:



Deal with Mao ends.
I ship him horses and $45 for Silks, Gems and Chivalry.
Our cities are fine, we don't need that last lux. Chivalry could be useful.

:lol: Trading horses for chivalry just seems skewed. :crazyeyes:

Turn 3: 680 AD
We need to hammer on someone to get techs - the Arabs look tempting. Start moving MDIs from cities and Chinese front to Mecca and Muscat. The MDIs are just costing money right now.
Echoing my thoughts... I smiled when I read this.

Declare on Arabia. Mao turns polite from cautious.
Force Arabian Freedom will be liberating Mecca in 4 turns and Muscat in 3.
:hammer: Woohoo!


Wow - there is another city north of Mecca which we never knew about - Najran :lol:
I figured there was at least one city there due to the culture boundaries... Its good to see from the pic, its only one.

Invention comes in - a lot of things switched to 'zerks :D
:viking:

I have moved all troops to Najran for an attack next turn. I think this was a mistake as Mecca is now empty and will probably flip. I think the discussion should be for the next player to abandon Mecca on this inherited turn. I do have a settler in 4 in Birka.

A worker is on his way to hook up a colony on the iron left in the open because of Mecca.

First Berkserk due in Oslo next turn.
Arabia don't have Gunpowder, will give Theology for peace.

Hmmm, if Mecca flips, what will fortify in it? A spear or a pike? Might be worth holding on until our settler is in place just in case China has a settler ready to trounce.

Does anyone, besides the Arabs, actually lack iron at this point? There might not be much point hooking it up.

From the looks of things, we should be able to clear the Arabs from our landmass and then settle. Maybe Theology can help us get something else? Until we settle with the Mongols, there's not much point getting a city on the other landmass.

Nice job Oblivion! :thumbsup:
 
1)-Oblivion- <-- Just Played
2)Blasphemous
3)SolarKnight
4)SandrockLQ <-- Played
5)SpikeIt
6)Smellincoffee
7)alerum68 <-- Played


Open still for Blas, SK, SC, and, um myself!
 
SpikeIt said:
Hmmm, if Mecca flips, what will fortify in it? A spear or a pike? Might be worth holding on until our settler is in place just in case China has a settler ready to trounce.

Does anyone, besides the Arabs, actually lack iron at this point? There might not be much point hooking it up.

From the looks of things, we should be able to clear the Arabs from our landmass and then settle. Maybe Theology can help us get something else? Until we settle with the Mongols, there's not much point getting a city on the other landmass.

Nice job Oblivion! :thumbsup:

A spear i think, because the Arabs no longer have iron.
Ottomans lack iron but they are behind on tech. Always a point to hooking up an extra resource though IMHO. Could be useful if someone loses iron.
I don't think Theology will get us anything else.

Didn't mention on my turn, but Bachs is built, Smiths is being built. Copernicus was built on Sandrock's turn. They are pretty far ahead. Our best bet is too take out the Mongol cities not far north of us with Zerks. They are coastal i think - one has incense. Then we can get tech from them.
 
You know things are rough when the Mongols are ahead of you in tech. :lol:

I do agree that they should be our primary target however for two reasons.
1)They are close to us
2)We are already at war with them.

We should stay nice and friendly with the Chinese while we go around the world and start ethnically cleansing it in the way only Vikings know how to. I'm pretty excited now after those last few turns, because we don't seem to be sitting back anymore. Did Arabia settle on another continent. or are we about to wipe them out?

Anyway, good luck to whoever is next.

Also, I like our new turn system. It allows a couple of things. It allows people to play at their convienience instead of when they are available, and it also allows someone to play a set of turns that they may deem as infrastructure or war mongering. I tend to like infrastructure, but I've been dying to do some war mongering, so hopefully wartime will last long enough for my next set.
 
Hey, if we conquer alot of cities overseas we'll have a serious corruption problem. That means (you guessed it -) Communism! :mischief:
 
Sandrock LQ said:
Did Arabia settle on another continent. or are we about to wipe them out?

Two cities to the north of Trondheim, about 5-6 tiles. Very undeveloped. We will be fighting spears there.
 
Attacking the Mongols? Smiths being built? Communism? What a crazy world the Vikings live in today! :crazyeye:

I like the way this game is going. If nothing else, its going to be a heck of a lot of fun. :D
 
Got it. I'll pick away a bit tonight and finish tomorrow sometime...

1)-Oblivion- <-- Just Played
2)Blasphemous
3)SolarKnight
4)SandrockLQ <-- Played
5)SpikeIt <-- Got it
6)Smellincoffee
7)alerum68 <-- Played
 
Notes:
Gunpowder due in 14 at -3gpt. War with Mongols and Arabs. 2 Mongol boats near Muscat guarded by 1 redlined MDI. Empty Mecca, all resisting. High flip risk. Settler due in 5 in Birka. 4 Arab cities left on landmass, 1 with lux.

Arabs will give up cities for peace and/or Theology.

What to do about Mecca? It contains Temple of Artemis - free temples. We have a number built, but this automatically is building culture in our conquests. On other hand, Mecca will flip. Guaranteed. But it will be guarded with spears. If we raze, lose out on culture, but we can move 1 west and then settle in between pulling in extra iron.

Ottomans: Hopelessly behind.
England: Up at least Theology and Gunpowder. We have no embassy with Liz.
Spain: Up at least Theology and Gunpowder.
Russia: Up at least Theology and Gunpowder. Lack horses.
China: Even in tech!
Arabs: War, lack iron, horses

[0] 740AD
Okay. We'll hold on to Mecca, taking the free culture for now. If/when we have to take back, we'll raze. But if it survives 4 more turns, Stavenger will expand to connect extra iron, which Mongols lack.

IBT
Oslo produces our first Beserk, starts on a pike.
Our people love us, we get some windows AND a cool roof for our palace.
Mongols drop spear next to Muscat. All we have is redlined spear guarding Muscat.

[1] 760AD
Najran:
'pult does a bit of damage. vet MDI vs vet Pike - win. vet MDI vs reg pike - win. 3/4 MDI vs 3/4 pike - wins! 4/5 MDI vs vet spear - ah! good old civ - loss, of course. 3/4 MDI vs 3/4 spear - yup, another loss and promote spear. We'll stop and rest for next turn.

We have workers next to that Mongol spear. Send a sword close by. Pike from Aarhus defends.

4/5 MDI takes on reg pike near Birka and horses. My early luck, long gone, strikes again, and we lose. Vet sword attacks and loses as well. sigh. Our Beserker builds are fine, but I need some other troops to fend off strays and random Mongol landings.
Spear moved to guard horses.

Settler rushed for 76 gold.
Trondheim will riot, so up lux rate to 10%. Gunpowder in 14. 0 gold per turn. Why are we researching again since there isn't anything to gain from it? If I turn research off we are at 74gpt. 58gpt and change gets us gunpowder from Spain. We then have income and will use pointy stick to get more. Researching isn't getting us much since we have Invention already . Heck 14 turns at 74gpt - not much of a cost difference anyhow. Hopefully China will make it up a bit too.

So we arm our scholars with spears and such and make this ridiculous deal: 58gpt plus 5 gold to Spain for Gunpowder. Oh, naturally we have no saltpeter. :( Closest one in Medina - a Chinese city right in our new conquests. No one knows Chemistry.

DGIT4_760AD_saltpeter.jpg


Of course. China has no money. Well, since the Mongols are our next target, let's have some fun. Gunpowder to China for spices, 1 gold, and alliance vs Mongols. If I don't deal, they'll likely demand it.

Lux rate back at 0%, bringing in 29gpt to spend as we need...

Switch Stockholm (beserk in 8 to mdi in 3). I need some troops quickly.

IBT
Mongol vet spear attacks Muscat and our redlined MDI. And loses. Give that man a raise! Mongol galleys move elsewhere.
Arabs are interested in Peace. Apparently not interested enough.
Chinese troops do the funky border dance. For a while.
Mecca still doesn't flip.


[2] 770AD
Chemistry is now known.
Move troops around. Hold attack on Najran another turn waiting for another reinforcement.
Can't swing deal for Chemistry.

IBT
2 Mongol galleys approach our shores... Arab archers come from China land... It would be nice to have some fast troops to use.
Kufah Rax -> MDI

Mongols start Smiths.

[3] 780AD
We bombard a couple of Mongol galleys.
Najran: bombard takes hp off elite spear. 3/4 MDI vs vet spear - win. Elite MDI vs 4/5 spear - aargh. Another loss. 4/5 sword vs 3/5 spear - wins! and Najran is ours.
Promote another sword for 30.

Stavenger and Mecca culture expands in 1.

Hey! Look at that. We still don't have our Forbidden Palace and its 780AD. That's pretty bad. Birka would be a nice spot for that. Start forest chopping and switch MDI build there for courthouse.

IBT
Spanish galley off our coast.
Russia demands 13gold! The hussy! I'll cave. This time.
Mongol galleys move around. Damaged ones move away.
Arab archers move onto mountain next to our horses.
Trondheim beserk-> beserk
Rey beserk->beserk
Stockholm MDI->MDI

Culture expands. Extra iron is ours. Pushing out borders.

[4] 790AD
I'm going to move zerks and some galleys to Kufah for attack at Arab southern cities.
Resting troops.

IBT
Mongol galleys do their dance again. English and Ottoman galleys now in our waters as well. Everyone wants to watch the show. Or circle like wolves...
My moves force arabs to move their 2 archer stack onto grasslands. Yum.

[5] 800AD
2 vet MDI attacks on Arab archers - both win, 1 promotes to elite.
I'm thinking we could use another coastal city between Najran and Birka.
Also, whoever takes on Basra, raze and settle just to north on coast to pull in lux to avoid dealing with China. Plus it'll be more culture pressure on heavily patrolled Medina.

IBT
Um. Osman is threatening for Lit? Is he kidding? He backs down and has nothing to buy it with.
Oslo pike->beserk.
English finish Leonardos

[6] 810AD
Nothing much. No upgrades this round although I have been upgrading vet swords to MDI's when necessary.
Working toward attack force for Basra.
Also, one galley loaded with a couple beserks is Mongol chasing down the west coast. How about a golden age to help build up our beserker force?

IBT
Mongol boat continues down coast. Arab galley unloads one MDI outside Mecca.
Bergen, Copenhagen, Aarhus beserk->beserk
Russians complete Smiths in Yaroslavl'

[7] 820AD
Vet MDI from Najran goes to greet Arab MDI. The Arab MDI didn't appreciate the company. :hammer:

IBT
Ottomans declare war on Mongols!


[8] 830AD
To help Ottoman cause against Mongols, I float them Chivalry.

IBT
Mongols would like to talk. They'll settle even up. Sure, likely because of our alliance... Goodbye Temujin.
Trondheim beserk -> beserk
Mecca worker-> worker
Stavenger rax->settler

Arab pike is on the move again toward our horses.


[9] 840AD
Upgrade pult in Stavenger. It will join MDI stack to take on Basra/Anjar

IBT
Okay, that was a bad move. I didn't cover the horses and now the Arab pike is on it. I don't have much to attack with around there. This could be trouble.

Rey Beserk->beserk
Muscat Harbor->Marketplace

[10] 850AD
Okay, I don't need that pike messing up our horses deal. Treb from Stavenger redirected. And does squat. Vet MDI vs dies, but gives 2 damage. Only other troop is vet sword -> aah, the sword does the job.

Okay, since I had to redirect Treb, I decide to move stack without toward Basra. It has 6 MDI's, a pike and a settler to take spot to north of Basra and grab lux.

What the heck, I demand Spain remove her galley. Think she would turn her nose at 58gpt? Though not.

Thoughts:
We really should rid any Arab threat before starting beserk attacks on Mongols. Once we land, we'll really be hit hard. Basra and Anjar should fall next set. Raze Basra and settle 1 north (still coastal) but it grabs luxury without angering China much. 5 turns afterwards, the culture will put extra pressure on Medina (although with all those troops, I doubt there's much flip risk there.
DGIT4_850AD_Basra.jpg


Holding on to Mecca has worked great. It still hasn't flipped yet. Should probably starve it. But the extra culture has been great. TofA is only good until Education, but we are nowhere near that yet. We are waaaay behind in Tech and not researching. We're pulling 26gpt and have 8 beserks now.

Oh. We really need to get our forbidden palace started. Leader fishing has turned up real dry. I like Birka as a spot. After the courthouse is built that is. It will be a strong city. Also, I think a city on hills and coast between Birka and Najran would be beneficial. More gold from coast is always good. The hill just south of the delta with the mine would be perfect.
DGIT4_850AD_Extra_city.jpg
 
Okay. Turn roster again
1)-Oblivion- <-- Played
2)Blasphemous
3)SolarKnight
4)SandrockLQ <-- Played
5)SpikeIt <-- Just Played
6)Smellincoffee
7)alerum68 <-- Played

That leaves it for Blas, SK and SC to play. You have 48 hours or so to claim it or we start the next round.
 
SpikeIt said:
We really should rid any Arab threat before starting beserk attacks on Mongols. Once we land, we'll really be hit hard. Basra and Anjar should fall next set. Raze Basra and settle 1 north (still coastal) but it grabs luxury without angering China much. 5 turns afterwards, the culture will put extra pressure on Medina (although with all those troops, I doubt there's much flip risk there.

Yea, Mongols have Keshiks which can get to the scene quickly enough.
Good, we can have our own silks soon without trading for China's.

SpikeIt said:
Holding on to Mecca has worked great. It still hasn't flipped yet. Should probably starve it. But the extra culture has been great. TofA is only good until Education, but we are nowhere near that yet. We are waaaay behind in Tech and not researching. We're pulling 26gpt and have 8 beserks now.

Mecca not flipping seems amazing.
Nice stack of Berserks building up.

SpikeIt said:
Oh. We really need to get our forbidden palace started. Leader fishing has turned up real dry. I like Birka as a spot. After the courthouse is built that is. It will be a strong city. Also, I think a city on hills and coast between Birka and Najran would be beneficial. More gold from coast is always good. The hill just south of the delta with the mine would be perfect.

I like both those ideas. The 4 gold for a seaside city in the middle tile is always good.

By the way, if any of you want an easy way to write your notes down in the Oblivion style colour and bolding, feel free to use my template. Been using for a while now since it is easier than writing everything out each turn. You can change the colour of course ;)
 

Attachments

Hah. Mine is templated as well. If I had to add those tags all the time... :vomit: I decided to go colorless though.

Yeah. I find it a bit hard to believe Mecca hasn't flipped either. But figured the benefit of the culture explosion was worth the risk. Not to mention I left it empty for at least 5 of my turns. The flip chance is quite reduced now due to our culture now built in and our tiny military presence. But that doesn't mean I'd garrison it with more than 1 troop for now. In the early going Mapstat had it at something like 25% flip risk. If only I would have played the lottery. :D Its around 4% now (still high, but definitely worth holding on to at this point.)
 
I can take the save, but I wont be able to post it up till tomorrow or thursday.

SK
 
SolarKnight said:
I can take the save, but I wont be able to post it up till tomorrow or thursday.

SK

No problem SK. I'd rather not move on to the next round without eveyone having a shot who can. Both Blas and SC seems rather strapped for time, so I don't think its likely they are ready to take the game at this point. Its all yours. ;)

1)-Oblivion- <-- Played
2)Blasphemous
3)SolarKnight <-- Got it
4)SandrockLQ <-- Played
5)SpikeIt <-- Just Played
6)Smellincoffee
7)alerum68 <-- Played
 
Bleh, don't mind me, if SC doesn't wanna take it soon just move on to next round. When I want to, I'll take it (even if that ends up being next round.)
 
Looks like no action from SC right now. So we gonna move to the next round?
Anyone willing to take it, Alerum maybe? I am game as well, but i only played two turnsets ago.
 
It's Thursday. SK claimed it and said he'd post yesterday or today. Let's at least give him that opportunity before moving on to the next round. If he doesn't post, we could probably start the next round. That would put you up Oblivion.

Our new method of play order will likely lead to some instances where you may be available to play soon after you just did. But in the interest of moving the game along, its probably best to just live with that as a minor side effect. You could always skip and just pick it up any time its available in the round. :)
 
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