[0] 2840 BC Quick check. Looks good.
[1] 2800 BC I get to move a scout. Scoping out Vickie's lands.
[2] 2760 BC Roosevelt adopts slavery, which means he has iron working. I get to move the other scout too and spot a goody hut (the old Civ3 term for tribal village). Southern scouts spots Vicky settling on the dyes/cows.
[3] 2720 BC I grab the goody hut right from under Vicky and FDR's archers, and we get agriculture! Pig farm completes, produces 6 food, and while no citizen of Moscow is working the horse tile, i start our worker on a horse pasture for lack of a better thing to do. Once the workboat is running, Moscow will grow like a weed.
[4] 2680 BC Moscow produces workboat and starts on another warrior as escort for the settler to be made next. Our northern scout is busting fog due west of Moscow and finds stone. Horrible city site. Instead of settling on the dyes, Vickie's second city is on the flood plains west of her capital.
[5] 2640 BC Worker starts horse pasture. Move the scouts around. It appears that FDR and Vicky's scouts have killed all the animals.
[6] 2600 BC Well, so much for Hinduism. It has been founded in a distant land. Since we have masonry, we can shoot for monotheism. I think this needs to be discussed vs getting the wheel. I will finish polytheism, so the SG players can make a choice. Our northern, now central, scout spots a barb archer.
[7] 2560 BC Well, maybe not ALL the animals. Central scout defends against a lion, while the archer moves towards London. We meet G Khan. He needs a chiropractor, i can recommend him one that uses the decapitation method for pain relief. Just kidding, he is the one that founded Buddhism, go figure. Western scout finds FDR's borders. I think, at this point, there is very little to be gained by founding a religion, since he will spread it to FDR and Vicky. We shall see.
[8] 2520 BC Moscow completes warrior and starts on a settler, due in 8. When i zoom in on Moscow, i hear pigs grunting and squealing--not a pretty thing. Healing scout spots barb archer again. Where the settler should go also needs discussion. The cows and gold are obvious, but where exactly? Do we want to get agressive and settle near the river and horses, which would allow room to add another city due east on the coast? This city would probably need to be defended by archers, and not a lone warrior.
[9] 2480 BC Even though our central scout is not healed, i have to run him away from the barb archer who will undoubtedly come and pillage something near Moscow. Call it a hunch.
[10] 2440 BC I moved our northern scout right into the path of a barb archer.

Central scout finds rice. Polytheism comes in and i start on the wheel. With horses, we can at least build chariots. I park our worker due south of Moscow. He needs to road the horses. No bronze working, so chops are not an option.