The plan is simple. After bronze working, revolt to slavery, get archery, then iron working. If we dont have copper or iron, we are in BIG trouble. Whip a settler in Moscow to get rid of the unhappy people. Build lots of archers. Well, it _sounds_ simple, anyway.
[0] 1240 BC Looks good. Move worker to help develop St Pete. Move chariot closer to Zhou. Hit ENTER.
[1] 1200 BC Vickie's archer is near Zhou. Maybe we will get lucky and swoop in on Zhou after she has weakened its defenses.
[2] 1160 BC Bronze working comes in, and we revolt. And NO copper. Start on archery. We need archers in the worst way.
[3] 1120 BC Road farm in St Pete. We need to see what kind of defense Zhou has, and though we may lose the chariot, it may take out a defender in its defense on a forested tile NW of Zhou.
[4] 1080 BC Chariot takes out an archer while defending, and dies to another. There are now 2 defenders in Zhou. Workers start on a cottage on the grassland tile. Moscow completes its barracks and starts on a chariot.
[5] 1040 BC A library would be nice, but St Pete needs border expansion badly, so an obelisk is ordered after completion of its warrior.
[6] 1000 BC Workers complete road on cottage. Start them on road for cows and rice, even though St Pete's borders havent expanded.
[7] 975 BC We know archery, and start on iron working. Years are now counting down in 25s. Mao wants us to stop trading with Roosevelt, uhm, no. FDR has religion and we could use it, if he would only build a missionary. Sigh.
[8] 950 BC Moscow completes chariot and starts on archer. Move chariot south of St Pete.
[9] 925 BC Chariot moves to NW tile of Zhou to annoy. We need swordsmen to take the city without great losses. With two defenders, it would probably take four archers to do the job. We are now losing 2 gp per town at 100% science, but i want iron working in the worst way. We have 100 gold in the kitty, so it's not a problem, yet.
[10] 900 BC Until St Pete's borders expand or we spot iron, there is little for the workers to do, so i would move them midway betweeen our two cities. They are presently roading the rice. The archer made in Moscow is on goto to St Pete, and another is ordered. A settler should be whipped next to found our next town.
NOTES: It will be sometime before we can get gems from Zhou and gold with our new city to the south east of Moscow, so whip it shamelessly to build settlers once it reaches size 6. The archer is on goto to St Pete. Vicky has only one archer stationed to the north and west of Zhou, so she's just using it to bottle up barb attacks. Move the workers midway between St Pete and Moscow once iron working is near discovery, so we can move them quickly if iron is found in our borders. Enclosed please review dotmap and post suggestions.
Red dot is a priority. I took a best guess at placement. One tile east would give us more coastal tiles and income with a lighthouse, but it would take some time for gold to get in our borders and we hurting on happy. Where it's at provides good production and gets the gold fairly soon, but doesnt have much in the way of food. Further south and west would close up the borders if we keep Zhou, otherwise the south coast is problematic--too small for a another city, but enough of a gap for one of the AI's to found an annoyance.
Yellow dot is next, if only to keep Vicky from settling there. A city on the stone this early is a waste, and Vicky will probably settle there anyway. We need to decide if we want to raze or keep Zhou. Its placement looks good in the scheme of things and saves a settler.