DI1- Going where no Civ has gone before; One City Always War!

The map was set to Pangaea, we won't need boats.

I think we may have to restart if we don't get Iron. We need at least one military resource to make this possible. =(
 
There is a "Balanced" map script available in the custom game options that places all strategic resources within 4 tiles from your start. Seems perfect for an AW OCC.
 
Rik Meleet said:
We are already at war with him. I can't remember doing that, so I check our log. It says that we declared war on him the previous turn. ??? Is this intentional due to the AW rules ??

Yes, since the AW option was checked the game automatically declares war upon meeting them. Kind of handy.

DI said:
I think we may have to restart if we don't get Iron. We need at least one military resource to make this possible. =(

Hmm, do you really feel like we'd have to restart? This could just make it more challenging. Not that an OCC AW isn't already a challenge!:lol:
 
Methos said:
Yes, since the AW option was checked the game automatically declares war upon meeting them. Kind of handy.



Hmm, do you really feel like we'd have to restart? This could just make it more challenging. Not that an OCC AW isn't already a challenge!:lol:

If you want to go AW OCC with warriors and archers, I'm all for it :lol:
 
It looks like I'm up.

Unfortunately, I cannot find the save ....:confused:
 
Conroe said:
It looks like I'm up.

Unfortunately, I cannot find the save ....:confused:

It seems Rik didn't include it :blush:

You might want to start some military operations and send an archer to disconnect Aztec copper. We will lose a war of attrition if we let them have their copper. If we don't have iron, feel free to throw them game. We might start on balanced map as suggested so that resources aren't a matter.
 
DisruptiveIdiot said:
It seems Rik didn't include it :blush:
Rik is an idiot

I don't really want to restart if we don't have Iron. Resources do pop up sometimes, somewhere. And if we also don't get Iron popped in our lands; let them kill us before we surrender. We are India !!
 
From the manual:
For instance, if you choose to play a game with the “Always War” option, all civilizations will always be a war with one-another. There will be no Open Borders agreements, no technology trading, no peace treaties, etc. – just unending battle.
This sort of means that Always War - cIV style is "Always war for everyone". That does change the game a bit, now doesn't it ?
 
Lurker's comment:


I beat a Settler AW OCC with no iron or copper, using horse archers and elephants to defend myself until going on the offensive with rifleman. Not sure if this will work on noble, but don't give up just because you lack metals.
 
Rik Meleet said:
From the manual:

This sort of means that Always War - cIV style is "Always war for everyone". That does change the game a bit, now doesn't it ?

Lurker's Comment: I've read elsewhere on these forums (don't remember where) that the manual is wrong on this. In multiplayer AW, everyone is always at war, but if what I read was correct, single player AW is just AW for the person; the AI relate as normal.
 
WillowBrook said:
Lurker's Comment: I've read elsewhere on these forums (don't remember where) that the manual is wrong on this. In multiplayer AW, everyone is always at war, but if what I read was correct, single player AW is just AW for the person; the AI relate as normal.

That's right, I have tried a couple of OCC AW on my own and the AI cooperates in my destruction :cry: They're not at war with each other.

I beat a Settler AW OCC with no iron or copper, using horse archers and elephants to defend myself until going on the offensive with rifleman. Not sure if this will work on noble, but don't give up just because you lack metals.

Sadly, we don't have horses or ivory either. :(
 
Turn 0 (1720BC): Assessing the situation ... None of our 7 archers have been promoted. A Warrior and 2 Archers are tasked with defending our Glorious City while the other 5 archers are spread out around our lands. We are researching Iron Working which is due in 3 turns.
Our Glorious City is actually a rotting cesspool of unhealthy filth. It will start to stink up the neighborhood after our next growth. Speaking of growth, we currently have growth on hold while a worker, due in 4, is being built.

IBT: Monty adopts slavery

Turn 1 (1680BC): Move some of the archers around... Nothing really exciting to note at all.

IBT: Napoleon sends a scout in from the NE. We are, of course, at war.

Turn 2 (1640BC): We manage to locate Monty's capital - he is defending it with two unpromoted archers. From looking at the buildings, he has a barracks.

Turn 3 (1600BC): Iron Working comes in, ushering us into the Classical Era. Set research to Masonry. But the question everybody is dying to have answered ...
DI-1_Iron.jpg

:woohoo: :band: Yeppers, we got iron.

In the south, a barb on a hill is defending a goody hut. This may be suicide, but ... The barb gets whacked and we steal his 63gold.

Meanwhile, back at Tenochitlan, we didn't bring enough snacks to share with the party. While waiting for some big guys with swords to show up, our Archers pillage a mine for 7gold.

Turn 4 (1560BC): Worker->Monastery. We can't start on swordsman until the iron is hooked up, so I build a Monastery for the +10% research.

Turn 5 (1520BC): Horses & Marble spotted way up north -- well beyond our reach ...

Turn 6 (1480BC): :coffee:

IBT: Monty builds an Archer at Tenochitlan and attacks our fortified Archer on a hill. Not a smart move, Monty.

Turn 7 (1440BC): Napoleon is now short :D one scout. Our northern Archer, who earlier whacked an Aztec scout, whacks this one as well.

Turn 8 (1400BC): Our Monastery completes giving us 1 more beaker. Iron is now hooked up. QUE UP: one swordsman!

Masonry->Writing

Turn 9 (1360BC) and Turn 10 (1320BC): Monty has an archer that seems determined to reach our Glorious City. But, as long as he's on those hills, not much I can do about it... :undecide: But, then, at the last moment, he heads for the IRON :eek: does he intend to pillage? Since all of our archers are still unpromoted, I quickly promote one to Combat 1. Odds are now only even money! WE WIN! But barely, our archer is in a world of pain! But, most importantly, our iron was saved from pillage.

Turn 11 (1280BC): Our first swordsman -- promote to City Raider 1 and send him east along with an unpromoted archer.

I bring back our two most experienced archers and promote them both to City Garrison I. They both are still eligible for 1 more promotion. I thought about going ahead and giving them Garrison II, but thought it better to wait. These two are now the defense of our Glorious City.

IBT A Japanese warrior comes out of the fog from the North. We are now at war with Tokugawa. This warrior has combat III promotion.

Turn 12 (1240BC): :coffee:

IBT Monty sends two warriors sneaking in from the south.

Turn 13 (1200BC): Swordsman->Swordsman
Promote to City Raider 1 and head east... to downtown Tenochitlan!

IBT At the sight of our archer on a hill, the Japanese run away, back into the fog ...

Turn 14 (1160BC): :sleep:

IBT Monty's two warriors are still trying to sneak in from the south.

Turn 15 (1120BC): A barb city is discovered to our North. Since we have no expansion plans, I am going to just leave it alone.

IBT One of Monty's southern warriors impales on our archer. One of the barbarians attacks our lone warrior.

Turn 16 (1080BC): Writing->Mathematics due in 17 turns
Swordsman->Swordsman

IBT The Japanese Combat III warrior is back ...

Turn 17 (1040BC): Our just-built, unpromoted Swordsman attacks Monty's lone warrior and gets a bloody nose ...

Turn 18 (1000BC): Our first warrior has arrived at Tenochitlan. I don't really like the odds here -- 6 to 5.5 -- but we will never be able to improve on them without a catapult. Maybe we'll get lucky. :wallbash: So much for luck, our first Swordsman dies in a hail of bullets -- er, Arrows. And thus ends our first attack of a city ...

Now, at this point I am forced to stop before completing the 20 turns. The game crashes every time I press the end turn button. :frown: Hopefully, it is just me ...

Currently researching Mathematics, which is due in 15 turns. A new Swordsman will be ready next turn. My goal on the research is to get to Construction and thus be able to build some catapults. In the meantime, I was just trying to crank out the swords...

You've got a sword and two archers at Tenochitlan ready for action. Do with them as you will.
 
Conroe said:
So much for luck, our first Swordsman dies in a hail of bullets -- er, Arrows. And thus ends our first attack of a city ...

If I missed this in your turnlog, my apologies.

From my understanding of CivIV warfare it is better to pillage improvements rather than attacking the city directly. Most city bonuses are so high that without cats its just too risky. If you pillage the improvements the AI will send some of its troops out to stop you.

I have also read many times that when the AI attacks it typically pillages rather than attacks cities.
 
Methos said:
From my understanding of CivIV warfare it is better to pillage improvements rather than attacking the city directly. Most city bonuses are so high that without cats its just too risky. If you pillage the improvements the AI will send some of its troops out to stop you.
It probably would have been better to not attack the city. What's that old line: "Do you feel lucky, punk?" Well, I was feeling lucky. Our odds were 6 to 5.5, just barely in our favor. Unfortunately, ..... :cry: :cry: I lost ..... :blush: our very first swordsman. :(

You're right, the cats would help out a lot. Unfortunately, we are still aways away from them. I knocked out Masonry and Writing, but the expensive techs of Math and Construction still remain.

Oh, I should also note that Monty has a worker and a settler holed up in Tenochitlan. So far, he has been reluctant to send them out, for fear that I would whack them.
 
:dance: :dance: :band: :drool:

We have iron!

Ok guys, iron ROCKS, we have access to pretty much all the resources we need until the industrial age! Let's get this war on the road! We'll need axemen to accompany our swordsmen and archers, let's switch over from growth to production!

Now we must spread out and invite all the civs to our bloodbath, we shall proclaim to the land our challenge to civilization! Delhi is the only true city!

Ok Only 10 turns from now on

I am up, let's get physical :scan:
I am up!

Roster:
Disruptive Idiot--Playing
Methos--On Deck
Rik Meleet
Conroe
 
What I think works best is to choose for our swordsmen the promotion "combat 1" as that opens the option "Cover". 25% against archers turns out to be better than City Raider promotions. This is confirmed in playtesting, ( although not by me personally).
 
Rik Meleet said:
What I think works best is to choose for our swordsmen the promotion "combat 1" as that opens the option "Cover". 25% against archers turns out to be better than City Raider promotions. This is confirmed in playtesting, ( although not by me personally).

That may be true but our true intention should not be to take out capitals, but to cripple capitals and destroy all other cities. I fear by now the other civs will have empires and may even have macemen if we're very unlucky, I shall during my turn make contact as much as possible and hopefully that will bring the war to it's most ideal setting. Then we slowly build our supply lines and bring the battle to enemy.

Playing now.
 
Preturn: Alright, I see we have two workers doing nothing, so I'm going to put them to use towards making a supply road to montezuma. We don't need them to do anything do we? I will also start chopping outside our territory to get more shields coming in.

I also see we don't have the 25% bonus we should have from monotheism, I'll make that a point after we get catapults, which are more important anyway.

The aztecs have cows hooked up! That is not tolerable by our archers! I must make sure he doesn't have the chance to grow some more, I plan on making another archer and positioning him there, he won't move for a while. It is also the only connection Monty's capital has to the outside world, gotta keep him in the dark and away from resources!

Time to start the war!

Turn 1, 975 BC

Swordsman is completed, we will need to stay on top of tech so I go for a library.

I realize those barbarian cities are acting like a buffer for us. Excellent! Fate is smiling upon us, even though we don't have horses (we'd absolutely win if we had horses).

I start moving our swordsmen towards the other Aztec cities. Once montezuma is out of the way we can go after the likes of tokugawa and napoleon. The top civs will be very hard to crack but I am confident our war-waging skills will bog them down. There are two unknown civilizations, they will be the biggest threat because they aren't at war with us.

Oh goody!



That is just wonderful! Only one more to go, then we have to beef up our defenses and take their attacks, slowly gaining an advantage as they will neglect technology and we have the advantage of one easily defendable location.

IBT:

:eek:



One and a half turns and I have already completed one of my goals! Nice!

Turn 2, 950 BC:

Now we go to war! :hammer:



As you can see, Teotihuacan is a much easier target because it has no cultural bonus. Lucky we're grabbing it now! It has horses in its vicinity! You can't see from the shot, but it has 2 archers in it, not a hard match for our swordsmen!

Turn 3, 925 BC:

We have a 6.0 to 4.3 chance of winning with our lone swordsman if we attack now. Normally I wouldn't take such a chance, I would wait until our victory was secure before attacking, but I feel lucky today.



Screw you RNG! Let that be a lesson to all of us (especially me!), never attack until your entire army is assembled, even if you have favorable chances!

Turn 4, 900 BC:

I will unleash my fury soon enough! Our two swordsman have assembled and will rendezvous at the gates of <insert very complex aztec name>!



Turn 5, 875 BC:

It's thrashing time next turn!

Turn 6, 850 BC:

Our level 2 swordsman is given combat I and attacks first! He is successful!

Our level 3 swordsman with combat I and cover is ready to attack, and I realize he is wounded! God I'm so stupid. Oh well, he still has even better chances than our previous swordsman to win!



Behold! The only problem is our wounded soldier is easy pickings for that archer, I pray he will survive!

IBT: Freaking archer attacks him. Bah! I will avenge his death however!

Turn 7, 825 BC:

Library completes and stonehenge is recommended, it will take 5 turns to complete. Should we bother? I don't think 5 turns would be inconsequential but we don't get a very big benefit. I build another swordsman instead. I kill that renegade archer and head back home.

Turn 8, 800 BC:

We have a road completed to the front lines of the war on montezuma. I am confident we will be able to crush him in a few turns. Our units in the north are also on pillaging missions against the Americans. They are apparantly the closest to us in the north.

IBT: Montezuma tries to break our siege with an archer, but we destroy it.

Turn 9, 775 BC:

Swordsman completes, now the pyramids are suggested! Now, police state would be very snazzy and all, but it would take 21 turns to complete! I don't think we should have such commitment right now! I won't go for it but let's have a discussion about it after this. The great engineer points would be nice down the road as well, but down the road =P

I start on an axeman to counter swordsman and archers. Spearmen should be constructed to deal with any mounted units but I doubt we will see them much.



Apparently, monty has another city he has been keeping a secret from us. We shall destroy it promptly as well!

I think our swordsman might have a chance at bringing down Tenotchitlan once we can get four or five of them. It would be much easier to just wait for catapults though =P

All swordsman reconvene at Archer's Peak, south of tenotchitlan, the capital of the inferior Aztecs!

There is a swordsman healing in our territory, he will awaken when he is done.

Turn 10, 750 BC:

I scouted out parts of America, and washington is held nice and locked up tight. It will be harder to crack than Tenotchitlan, but not so much once we field some catapults!



Due to my lack of micromanagement, I see Delhi is not at max production because of sickness. I have made the growth stagnant so don't be afraid to use the whip to bring them down a notch. If you irrigate two flood plains we will be able to snag another mine.
 
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