Turn 0 (1720BC): Assessing the situation ... None of our 7 archers have been promoted. A Warrior and 2 Archers are tasked with defending our
Glorious City while the other 5 archers are spread out around our lands. We are researching Iron Working which is due in 3 turns.
Our
Glorious City is actually a rotting cesspool of unhealthy filth. It will start to stink up the neighborhood after our next growth. Speaking of growth, we currently have growth on hold while a worker, due in 4, is being built.
IBT: Monty adopts slavery
Turn 1 (1680BC): Move some of the archers around... Nothing really exciting to note at all.
IBT: Napoleon sends a scout in from the NE. We are, of course, at war.
Turn 2 (1640BC): We manage to locate Monty's capital - he is defending it with two unpromoted archers. From looking at the buildings, he has a barracks.
Turn 3 (1600BC): Iron Working comes in, ushering us into the Classical Era. Set research to Masonry. But the question everybody is dying to have answered ...

Yeppers, we got iron.
In the south, a barb on a hill is defending a goody hut. This may be suicide, but ... The barb gets whacked and we steal his 63gold.
Meanwhile, back at Tenochitlan, we didn't bring enough snacks to share with the party. While waiting for some big guys with swords to show up, our Archers pillage a mine for 7gold.
Turn 4 (1560BC): Worker->Monastery. We can't start on swordsman until the iron is hooked up, so I build a Monastery for the +10% research.
Turn 5 (1520BC): Horses & Marble spotted way up north -- well beyond our reach ...
Turn 6 (1480BC):
IBT: Monty builds an Archer at Tenochitlan and attacks our fortified Archer on a hill. Not a smart move, Monty.
Turn 7 (1440BC): Napoleon is now
short 
one scout. Our northern Archer, who earlier whacked an Aztec scout, whacks this one as well.
Turn 8 (1400BC): Our Monastery completes giving us 1 more beaker. Iron is now hooked up. QUE UP: one swordsman!
Masonry->Writing
Turn 9 (1360BC) and
Turn 10 (1320BC): Monty has an archer that seems determined to reach our
Glorious City. But, as long as he's on those hills, not much I can do about it...

But, then, at the last moment, he heads for the IRON

does he intend to pillage? Since all of our archers are still unpromoted, I quickly promote one to Combat 1. Odds are now only even money! WE WIN! But barely, our archer is in a world of pain! But, most importantly, our iron was saved from pillage.
Turn 11 (1280BC): Our first swordsman -- promote to City Raider 1 and send him east along with an unpromoted archer.
I bring back our two most experienced archers and promote them both to City Garrison I. They both are still eligible for 1 more promotion. I thought about going ahead and giving them Garrison II, but thought it better to wait. These two are now the defense of our
Glorious City.
IBT A Japanese warrior comes out of the fog from the North. We are now at war with Tokugawa. This warrior has combat III promotion.
Turn 12 (1240BC):
IBT Monty sends two warriors sneaking in from the south.
Turn 13 (1200BC): Swordsman->Swordsman
Promote to City Raider 1 and head east... to downtown Tenochitlan!
IBT At the sight of our archer on a hill, the Japanese run away, back into the fog ...
Turn 14 (1160BC):
IBT Monty's two warriors are still trying to sneak in from the south.
Turn 15 (1120BC): A barb city is discovered to our North. Since we have no expansion plans, I am going to just leave it alone.
IBT One of Monty's southern warriors impales on our archer. One of the barbarians attacks our lone warrior.
Turn 16 (1080BC): Writing->Mathematics due in 17 turns
Swordsman->Swordsman
IBT The Japanese Combat III warrior is back ...
Turn 17 (1040BC): Our just-built, unpromoted Swordsman attacks Monty's lone warrior and gets a bloody nose ...
Turn 18 (1000BC): Our first warrior has arrived at Tenochitlan. I don't really like the odds here -- 6 to 5.5 -- but we will never be able to improve on them without a catapult. Maybe we'll get lucky.

So much for luck, our first Swordsman dies in a hail of bullets -- er, Arrows. And thus ends our first attack of a city ...
Now, at this point I am forced to stop before completing the 20 turns. The game crashes every time I press the end turn button. :frown: Hopefully, it is just me ...
Currently researching Mathematics, which is due in 15 turns. A new Swordsman will be ready next turn. My goal on the research is to get to Construction and thus be able to build some catapults. In the meantime, I was just trying to crank out the swords...
You've got a sword and two archers at Tenochitlan ready for action. Do with them as you will.