DI2 - Immortal Combat

Joined
Jul 29, 2003
Messages
319
DI2 - Immortal Combat

World Size = Large
Difficulty = Emperor
Barbarians = Restless
# Civs = Max
Civilization = Persia
Age/Temp/Climate = Randomized
Victory : Diplomatic is disabled; any other victory is fine as long as the extra requirements are met.


10 turns per round - 24 hours got it, total 72 to complete.


Signed up:
Open Slot
DisruptiveIdiot
Open slot
Open slot
Open slot

Extra Rules :
RCP is allowed

No exploitations! (E.g RoP rape)

Extra Requirements :
The Immortals are the pride of the Persian people. The tradition of the Immortals shall live on. We may never disband an Immortal and must have three in the capital at the end of each era and throughout the Modern Age.

Immortals are strong warriors who can defeat many enemies. We may not build other offensive units; we must always build Immortals. When nationalism is discovered this rule is void.

Sometimes a single Immortal will rise through the ranks to lead our people. We must get at least one leader from immortals.

As a tribute to the Immortals who protect us we will build great monuments in their name. The Heroic Epic and/or Sun Tzu's must be built by us.

The Immortals are honorable and will fight to the death. An Immortal must fight until victory or his death. Victory when attacking a city is capturing the city; not defeating a defending unit.

Screenshot and save in next post.
 
I'd like to play, but I don't really want two large-map endgames on my plate a few weeks from now. Would it compromise your concept too much to play this on a standard map?

You might want to drop the Immortals-only provision not when you discover Nationalism, but when you enter the Industrial Age. If things go wrong, there could be quite a gap between these events. Of course, your way of doing this would provide more danger, if that's what you want.

I think you need to clarify what your last stipulation would mean in practice. Are you essentially saying that an Immortal outside an enemy city which didn't fall in the first round of attacks would have to attack the next turn, even if redlined?

And a practical point: don't name Persia's leader Xerxes in this one. That could leave you, and potentially me, with confused and confusing save files.
 
Originally posted by Northern Pike
I'd like to play, but I don't really want two large-map endgames on my plate a few weeks from now. Would it compromise your concept too much to play this on a standard map?

You might want to drop the Immortals-only provision not when you discover Nationalism, but when you enter the Industrial Age. If things go wrong, there could be quite a gap between these events. Of course, your way of doing this would provide more danger, if that's what you want.

I think you need to clarify what your last stipulation would mean in practice. Are you essentially saying that an Immortal outside an enemy city which didn't fall in the first round of attacks would have to attack the next turn, even if redlined?

And a practical point: don't name Persia's leader Xerxes in this one. That could leave you, and potentially me, with confused and confusing save files.

We can play on a standard map; we just need lots of fighting ;)
There isn't much danger as long as we enter the age at the same time others do. We can easily buy nationalism with a lot of gold and our free tech.

Yes; they must attack till the death. However once the city is taken you can choose to not let them fight until they are fully healed.

Alright; the leader will be Darius after the great leader and I'll replace the great leader with Xerxes.
 
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