Did I win?

Did you it another shot? I am still on the trip, so mostly only reading this forum. There is no time for Civs at all :crazyeye: In a couple of days I should return home.
Actually I've tried a couple of times... but so far nothing to report of worth. I tried early bank but it just didn't help enough. I did grow to 22 by 1AD but I wasn't too far along the railroad tech tree. Since production is pretty low I then tried a game where I was going into disorder and working sea squares in the stretches between lux growth/cash rushing phases. This actually wasn't too bad... especially because I delayed marketplace until the big construction push. Size 10 city at 100% science with republic and a library can put up a lot of bulbs. But again, it didn't seem to make too much difference in the end, as I still didn't get anywhere near "RR by 1AD" which is about where I would like to be if at all possible. I think the benefits of extra science ended up getting cancelled by delays in production after all. I'd like to try once more, where instead of delaying marketplace I get it sooner and then use stored production to get Copernicus hopefully by 1500BC or so. We'll see. If that does happen I will try to detail it here.
I tried the Religion couple times. I would say that cathedral is pretty expensive. In some sense it can become really good only after size 10 which means that you need construction anyway. Otherwise it costs 160 shields and 3 maintaince which is huge comparing to 10-20% lux at size <10. Another point about banking. A bank alone increases coin output by 50%, however, if you build it as additional to market than it becomes 75% as I remember. So, it is much better comparing to university (Bank - 120/3/75% vs 160/3/50%), which doesn't depend on library.
Yeah, once it is built the cathedral is awesome, but the relative expense when you are under size 10 is pretty high. Are you sure about banking, I thought it was just 50% for both marketplace and bank, additive, so you end up with 200% of base cash/lux with both. And I think library and university are the same, so only difference is uni is 40 more shields and 1 gold more in maintenance.
I am not sure, but it looks like for 1100 BC you need sacrifice pretty much...
Yeah, and I plan to try sacrificing even more this time around, lol. On the other hand, even if I sacrificed growing from 5 to 10, Copernicus makes the size 5 city roughly equal to the size 10 without, as far as research output. I'll let you know if I figure out any way to make it work.
Actually part of it goes from the fact that from some point I start working some ocean tiles which gives some extra commerce instead of food. But you don't need food at size 3 anyway. So, it is even better at river when you don't need the roads that much...hence you can delay a settler.
Hmm. Alright, I'll give delayed settler a shot too at some point. But for how long? I want to have enough food once I hit republic to be able to grow to 7 with temple, then 9 with mysticism. Then again, republic has other benefits than growth, and maybe the extra trade is worth the sacrifice.
 
I have one pretty good map (average map, but good for experiments). But it is from my Russian version of Civ 1, so I am not sure how it will work in English version. If it doesn't work well, then I need remake DosBox and need to use to English version. Anyway, I will attach the map, 3980 BC.

Another question - how it is better to generate a good map for OCC. I sometimes just reveal map immediately using "shift+1,2,3,4,5,6,7,8" to look whether it is good for test or OCC. On the other hand we could take blindly first four maps (two as Russian and two as English) with standard options.

It would be interesting to listen your opinion. Probably we can find a golden average for OCC Civ 1. :)

I tried the save posted here. The lack of any intelligible text is a little bothersome but I could still play it. This is a start with 1 settler, no starting techs & possible trades, and huts that need not be touched. So it's really ground-level, save that the river allows you to get trade from a couple of unimproved tiles.

I got RR around 500 AD and decided that the second settler in my game was probably worth +40 turns, the extra techs maybe +15. Food maintenance in particular is serious, since in my game I was able to grow handily while building the colossus, and the extra 3-4 pop from not having to build and maintain the settler was working improved tiles!

I didn't finish the game before putting Civ on ice, but the way things are shaping up (i.e. very slowly) at Advanced Flight, it might make more sense to keep shakespeare's theatre active and go for conquest instead of space. The city makes a fair amount of money and can swap-buy bombers with the aqueduct. Remove all enemy Walls with diplomats and just bomb foreigners to ash, was my intention.
 
Ok, so I finally played through and actually won this time! Tristan, 500AD is still excellent, this was my best attempt and I got 560AD. Here is the replay:
Spoiler :

4000 BC: Zulus found the city of ‡¨¬¡ ¡¢¥
3980 BC: Germans found the city of ¥à«¨
3980 BC: Egyptians found the city of ˆ¡¨á
3980 BC: Americans found the city of ‚ 訣â®
3980 BC: English found the city of ‹®¤®
3980 BC: Mongols found the city of ‘ ¬ ઠ¤
3920 BC: ãá᪨¥ FOUND THE CITY OF CORTLAND
3900 BC: Germans produce first Œ¨«¨æ¨ï
3820 BC: Americans produce first ” « £
3780 BC: Germans discover Ceremonial Burial
3780 BC: Egyptians discover Alphabet
3760 BC: Americans discover MapMaking
3760 BC: Mongols discover Bronze Working
3660 BC: Germans produce first Š®«®¨áâë
3580 BC: English discover Pottery
3560 BC: Germans discover Code of Laws
3540 BC: ãá᪨¥ DISCOVER WRITING
3540 BC: Zulus discover The Wheel
3540 BC: Zulus make peace with Mongols
3540 BC: Mongols discover Horseback Riding
3520 BC: Americans make peace with Mongols
3480 BC: Egyptians found the city of Œ¥¬ä¨á
3400 BC: Germans found the city of ‹¥©¯æ¨£
3300 BC: Germans discover Monarchy
3260 BC: Germans form Monarchy
3140 BC: English found the city of Š®¢¥âà¨
3120 BC: Mongols found the city of ãå à
3000 BC: ãá᪨¥: 1 CITIES; 60,000 POPULATION
*** 1:Germans 2:Egyptians 3:Mongols 4:Americans 5:English 6:ãá᪨¥ 7:Zulus
3000 BC: Zulus make peace with Americans
2880 BC: Mongols produce first Š®«¥á¨æ
2840 BC: ãá᪨¥ DISCOVER LITERACY
2820 BC: Zulus declare war on Mongols
2780 BC: Egyptians found the city of Žà¨ªá
2780 BC: English found the city of ¨à¬¨£¥¬
2720 BC: Egyptians found the city of ƒ¥«¨®¯®«¨á
2700 BC: Mongols produce first Š ¢ «¥à¨ï
2660 BC: ãá᪨¥ DISCOVER THE REPUBLIC
2660 BC: Germans found the city of ƒ ¬¡ãà£
2660 BC: Mongols found the city of ¨è ¯ãà
2640 BC: ãá᪨¥ FORM REPUBLIC
2640 BC: Americans declare war on Mongols
2480 BC: Germans produce first ëæ à¨
2480 BC: Egyptians discover Currency
2460 BC: ãá᪨¥ DISCOVER MYSTICISM
2420 BC: Zulus discover Iron Working
2400 BC: English capture ‹¥©¯æ¨£
2380 BC: Zulus make peace with Egyptians
2360 BC: English form Monarchy
2360 BC: ‚ 訣⮠destroyed
2360 BC: American civilization destroyed by Mongols
2320 BC: ãá᪨¥ DISCOVER MASONRY
2320 BC: Chinese found the city of ¥ª¨
2280 BC: Mongols found the city of Š à ªã¬
2240 BC: ‡¨¬¡ ¡¢¥ destroyed
2240 BC: Zulu civilization destroyed by Mongols
2200 BC: Babylonians found the city of ‚ ¢¨«®
2200 BC: English found the city of „ã¢à
2180 BC: ‚ ¢¨«® destroyed
2180 BC: Babylonian civilization destroyed by Mongols
2100 BC: Germans build the Lighthouse
2060 BC: Egyptians produce first ‹¥£¨®
2060 BC: Žà¨ªá destroyed
2020 BC: Egyptians found the city of ƒ §
2020 BC: Germans build the Hanging Gardens
2000 BC: ãá᪨¥: 1 CITIES; 450,000 POPULATION
*** 1:English 2:Mongols 3:Egyptians 4:ãá᪨¥ 5:Germans 6:Chinese
2000 BC: English found the city of ®â¨£¥¬
1960 BC: ãá᪨¥ DISCOVER TRADE
1960 BC: English capture ¥à«¨
1820 BC: English capture ƒ ¬¡ãà£
1820 BC: German civilization destroyed by English
1800 BC: ãá᪨¥ DISCOVER BANKING
1800 BC: Mongols found the city of Š è£ à
1780 BC: French found the city of  ਦ
1760 BC:  ਦ destroyed
1760 BC: French civilization destroyed by Mongols
1740 BC: Egyptians found the city of €«¥ªá ¤à¨ï
1740 BC: English produce first ’à¨à¥¬
1620 BC: Mongols found the city of ’ ¡à¨§
1440 BC: Mongols found the city of €«¥¯¯®
1420 BC: English discover Mathematics
1400 BC: Egyptians produce first Š à ¢
1400 BC: English build the Colossus
1380 BC: English produce first Š â ¯ã«ìâ
1360 BC: Egyptians form Monarchy
1340 BC: Chinese found the city of ˜ å ©
1340 BC: Mongols found the city of Š ¡ã«
1320 BC: ãá᪨¥ DISCOVER CONSTRUCTION
1300 BC: English found the city of ‰®àª
1280 BC: €«¥ªá ¤à¨ï destroyed
1160 BC: Egyptians found the city of ¨¡«®á
1120 BC: English found the city of ‹¨¢¥à¯ã«ì
1000 BC: English discover Feudalism
940 BC: ãá᪨¥ DISCOVER PHILOSOPHY
860 BC: Egyptians build the Oracle
840 BC: English discover Chivalry
820 BC: ãá᪨¥ DISCOVER RELIGION
820 BC: Mongols found the city of Žà¬ã§
780 BC: English capture Š ¡ã«
760 BC: Š ¡ã« destroyed
760 BC: ¨¡«®á destroyed
720 BC: English discover Astronomy
700 BC: Chinese found the city of Š â®
680 BC: Mongols found the city of  áà
660 BC: Egyptians build the Great Library
620 BC: English discover Navigation
580 BC: English produce first  àãᨪ
580 BC: Mongols found the city of • ¡ «ëª
540 BC: English discover Physics
520 BC: English discover Bridge Building
460 BC: Mongols form Monarchy
440 BC: English discover Magnetism
420 BC: English produce first ”ॣ â
420 BC: Mongols found the city of •®à §
340 BC: ãá᪨¥ BUILD COPERNICUS' OBSERVATORY
340 BC: English discover Engineering
300 BC: ãá᪨¥ DISCOVER UNIVERSITY
240 BC: English build Magellan's Expedition
160 BC: English found the city of à ©â®
100 BC: English discover Invention
40 BC: Mongols build the Pyramids
0 AD: Mongols build the Great Wall
40 AD: Mongols capture ƒ §
100 AD: English capture ƒ §
120 AD: English discover Gunpowder
120 AD: English produce first Œã誥â¥àë
200 AD: English form Republic
200 AD: Mongols capture Œ¥¬ä¨á
320 AD: Chinese found the city of  ª¨
340 AD: English form Monarchy
340 AD: ãá᪨¥ make peace with English
360 AD: English form Republic
420 AD: ãá᪨¥ DISCOVER STEAM ENGINE
440 AD: English discover Metallurgy
540 AD: English discover Medicine
560 AD: ãá᪨¥ DISCOVER RAILROAD
580 AD: ãá᪨¥ PRODUCE FIRST  à®å®¤
620 AD: English discover Chemistry
620 AD: English produce first ãèª
640 AD: English build Michelangelo's Chapel
680 AD: ãá᪨¥ DISCOVER INDUSTRIALIZATION
720 AD: Egyptians form Republic
780 AD: English discover Explosives
860 AD: English discover Democracy
920 AD: English discover Theory of Gravity
940 AD: English form Monarchy
980 AD: Mongols found the city of ˜ âã
1000 AD: ãá᪨¥: 1 CITIES; 2,310,000 POPULATION
*** 1:English 2:Mongols 3:Chinese 4:ãá᪨¥ 5:Egyptians
1000 AD: English form Republic
1000 AD: Mongols capture ˆ¡¨á
1020 AD: English produce first ’à ᯮàâ
1030 AD: English discover The Corporation
1050 AD: ãá᪨¥ DISCOVER ELECTRICITY
1080 AD: English discover Conscription
1080 AD: English produce first ‘â५ª¨
1110 AD: English build J.S.Bach's Cathedral
1130 AD: ãá᪨¥ DISCOVER ELECTRONICS
1150 AD: English discover Refining
1200 AD: English discover Combustion
1250 AD: English produce first Šà¥©á¥à
1250 AD: English discover Flight
1260 AD: English form Monarchy
1290 AD: Mongols found the city of Š § ì
1320 AD: ãá᪨¥ DISCOVER COMPUTERS
1320 AD: English discover Advanced Flight
1320 AD: English form Republic
1330 AD: ãá᪨¥ BUILD SETI PROGRAM
1340 AD: English produce first ˜âãମ¢¨ª
1370 AD: English discover Atomic Theory
1430 AD: English discover Steel
1450 AD: Mongols capture ƒ §
1470 AD: English produce first ‹¨ª®à
1490 AD: English discover Automobile
1490 AD: English produce first ’ ª
1500 AD: ãá᪨¥: 1 CITIES; 2,760,000 POPULATION
*** 1:English 2:Mongols 3:Chinese 4:ãá᪨¥ 5:Egyptians
1500 AD: English build Women's Suffrage
1520 AD: English discover Mass Production
1530 AD: English produce first ®¤«®¤ª
1530 AD: English build Isaac Newton's College
1565 AD: English capture ’ ¡à¨§
1565 AD: Mongols form Republic
1570 AD: English discover Nuclear Fission
1570 AD: Mongols make peace with Egyptians
1575 AD: English make peace with Mongols
1575 AD: English capture ƒ §
1595 AD: English discover Rocketry
1595 AD: English build Manhattan Project
1610 AD: English form Despotism
1625 AD: English produce first €â®¬. ¡®¬¡
1635 AD: English discover Nuclear Power
1645 AD: ãá᪨¥ DISCOVER SPACE FLIGHT
1650 AD: ãá᪨¥ BUILD DARWIN'S VOYAGE
1650 AD: ãá᪨¥ DISCOVER PLASTICS
1650 AD: ãá᪨¥ DISCOVER ROBOTICS
1650 AD: English form Monarchy
1650 AD: English capture ˜ å ©
1655 AD: ãá᪨¥ BUILD APOLLO PROGRAM
1665 AD: English capture Š â®
1680 AD: English discover Recycling
1685 AD: Mongols form Monarchy
1685 AD: Mongols declare war on Egyptians
1695 AD: Chinese form Monarchy
1715 AD: English discover Communism
1730 AD: English form Communist
1730 AD: Mongols build Shakespeare's Theatre
1735 AD: Mongols capture ƒ¥«¨®¯®«¨á
1735 AD: Egyptian civilization destroyed by Mongols
1745 AD: English build Hoover Dam
1750 AD: ãá᪨¥: 1 CITIES; 2,760,000 POPULATION
*** 1:English 2:Mongols 3:ãá᪨¥ 4:Chinese
1752 AD: Mongols found the city of Š¨á¥©
1756 AD: English found the city of Žªáä®à¤
1758 AD: English form Despotism
1758 AD: English capture ¥ª¨
1760 AD: English capture  ª¨
1760 AD: Chinese civilization destroyed by English
1774 AD: English form Communist
1788 AD: Mongols form Despotism
1790 AD: English discover Labor Union
1790 AD: English produce first Œ
1798 AD: ãá᪨¥ DISCOVER GENETIC ENGINEERING
1804 AD: Mongols form Monarchy
1806 AD: English form Despotism
1810 AD: ãá᪨¥ make peace with Mongols
1810 AD: English build Cure for Cancer
1814 AD: ãá᪨¥ PRODUCE FIRST €¢¨ ®á¥æ

It's odd, the date of my landing on AC was 1790, (26 year flight). So those things at the end actually happened, but not on those dates, exactly.

I realized that although RR by 1AD is probably impossible, being a few techs away, and having a size 21 city with Uni, Copernicus, etc. is still a strong enough start to have a solid chance (except on earth :trouble:). Copernicus wasn't by the original cutoff date, but 340BC ain't bad. I built it before Uni because the techs lined up that way. Here's my tech order, which I really like because it has nothing I don't need:
Spoiler :

Alphabet
Ceremonial Burial
Writing
Code of Laws
Literacy
The Republic
Mysticism
Masonry
Bronze Working
Currency
Trade
Banking
Construction
Philosophy
Religion
Mathematics
Astronomy
University
The Wheel
MapMaking
Navigation
Physics
Engineering
Invention
Iron Working
Bridge Building
Steam Engine
Magnetism
RailRoad
Gunpowder
Industrialization
Metallurgy
Medicine
Electricity
Electronics
The Corporation
Computers
Chemistry
Refining
Explosives
Combustion
Flight
Advanced Flight
Rocketry
Space Flight
Plastics
Robotics

Tristan, I know you said not to do it, but I eventually mined all the unproductive grassland to plains, because that still left pop 23 plus a settler on sentry, and I figured it would take half the game to get to 24, even if I wasted turns getting pottery (and getting GE and building cure for just two pop made no sense to me). For a while I was able to build a caravan every 3 turns without needing cash rushing.

I once again got lucky with Darwin, having it last until I could use it for plastics and robotics again. And thanks to your suggestion, RedKi-rr, I formed a Republic in 2640BC. I also got one barb diplomat, which I used to rush a settler in 2600BC.



Other things I tried include:
early Shakespeare (works great, unless you also want Copernicus in the BCs :wallbash:)
extremely early Copernicus (2100BC, didn't form a republic until 880, and was only teching navigation at 1AD).
early Uni (lol that was pathetic).
So early banking actually seems to be the best, which makes sense to me now as the market/bank combo is basically your early factory.


Should we try another game with these rules, or maybe we put Copernicus back at 500BC and add in Colossus at 2500BC? Based on Tristan's report, I don't know that anyone is going to do all that much better than RR at 500AD, unless the map is significantly nicer. The fact that the games where Copernicus was earlier than 500BC ended poorly makes me think that that date isn't right, unless we already have Colossus. Or maybe a gold mine or two. So I say lets get Colossus and allow restarts only for wonder theft before their "expiration date".
 
Wow, fantastic job! And funny how we both railroaded at about the same time (it might have even been that same year for me). It's clear there are some things that can be played around with, like Copernicus and Shakespeare.

One thing is that if you go for medicine right after banking— which I agree Banks should pretty much always be a priority— you no longer necessarily care about religion before electronics. The tradeoffs are hard to make a blanket statement on; there is the 400 shields and zero luxuries and zero maintenance for Shakes versus the 300 shields, maintenance, and luxuries required for the Temple+Col+Cath, but these buildings do not expire so they will be required for space race eventually. Is it always worth it to sink 400 shields early, knowing there's also Copernicus out there, and then building the colosseum and cathedral very late? Who can say?

I definitely don't mind you changing grass to plains. the main thing is to keep the trade arrows. It makes more sense if there is more than one settler. They can both mine the tile at the same time so it flops over instantly. During this game I mused over the possibility of bribing an enemy settler (which would become a precious NONE), but I did not see one in reach while playing through.
 
Ok, so I finally played through and actually won this time! Tristan, 500AD is still excellent, this was my best attempt and I got 560AD. Here is the replay:
Spoiler :

4000 BC: Zulus found the city of ‡¨¬¡ ¡¢¥
3980 BC: Germans found the city of ¥à«¨
3980 BC: Egyptians found the city of ˆ¡¨á
3980 BC: Americans found the city of ‚ 訣â®
3980 BC: English found the city of ‹®¤®
3980 BC: Mongols found the city of ‘ ¬ ઠ¤
3920 BC: ãá᪨¥ FOUND THE CITY OF CORTLAND
3900 BC: Germans produce first Œ¨«¨æ¨ï
3820 BC: Americans produce first ” « £
3780 BC: Germans discover Ceremonial Burial
3780 BC: Egyptians discover Alphabet
3760 BC: Americans discover MapMaking
3760 BC: Mongols discover Bronze Working
3660 BC: Germans produce first Š®«®¨áâë
3580 BC: English discover Pottery
3560 BC: Germans discover Code of Laws
3540 BC: ãá᪨¥ DISCOVER WRITING
3540 BC: Zulus discover The Wheel
3540 BC: Zulus make peace with Mongols
3540 BC: Mongols discover Horseback Riding
3520 BC: Americans make peace with Mongols
3480 BC: Egyptians found the city of Œ¥¬ä¨á
3400 BC: Germans found the city of ‹¥©¯æ¨£
3300 BC: Germans discover Monarchy
3260 BC: Germans form Monarchy
3140 BC: English found the city of Š®¢¥âà¨
3120 BC: Mongols found the city of ãå à
3000 BC: ãá᪨¥: 1 CITIES; 60,000 POPULATION
*** 1:Germans 2:Egyptians 3:Mongols 4:Americans 5:English 6:ãá᪨¥ 7:Zulus
3000 BC: Zulus make peace with Americans
2880 BC: Mongols produce first Š®«¥á¨æ
2840 BC: ãá᪨¥ DISCOVER LITERACY
2820 BC: Zulus declare war on Mongols
2780 BC: Egyptians found the city of Žà¨ªá
2780 BC: English found the city of ¨à¬¨£¥¬
2720 BC: Egyptians found the city of ƒ¥«¨®¯®«¨á
2700 BC: Mongols produce first Š ¢ «¥à¨ï
2660 BC: ãá᪨¥ DISCOVER THE REPUBLIC
2660 BC: Germans found the city of ƒ ¬¡ãà£
2660 BC: Mongols found the city of ¨è ¯ãà
2640 BC: ãá᪨¥ FORM REPUBLIC
2640 BC: Americans declare war on Mongols
2480 BC: Germans produce first ëæ à¨
2480 BC: Egyptians discover Currency
2460 BC: ãá᪨¥ DISCOVER MYSTICISM
2420 BC: Zulus discover Iron Working
2400 BC: English capture ‹¥©¯æ¨£
2380 BC: Zulus make peace with Egyptians
2360 BC: English form Monarchy
2360 BC: ‚ 訣⮠destroyed
2360 BC: American civilization destroyed by Mongols
2320 BC: ãá᪨¥ DISCOVER MASONRY
2320 BC: Chinese found the city of ¥ª¨
2280 BC: Mongols found the city of Š à ªã¬
2240 BC: ‡¨¬¡ ¡¢¥ destroyed
2240 BC: Zulu civilization destroyed by Mongols
2200 BC: Babylonians found the city of ‚ ¢¨«®
2200 BC: English found the city of „ã¢à
2180 BC: ‚ ¢¨«® destroyed
2180 BC: Babylonian civilization destroyed by Mongols
2100 BC: Germans build the Lighthouse
2060 BC: Egyptians produce first ‹¥£¨®
2060 BC: Žà¨ªá destroyed
2020 BC: Egyptians found the city of ƒ §
2020 BC: Germans build the Hanging Gardens
2000 BC: ãá᪨¥: 1 CITIES; 450,000 POPULATION
*** 1:English 2:Mongols 3:Egyptians 4:ãá᪨¥ 5:Germans 6:Chinese
2000 BC: English found the city of ®â¨£¥¬
1960 BC: ãá᪨¥ DISCOVER TRADE
1960 BC: English capture ¥à«¨
1820 BC: English capture ƒ ¬¡ãà£
1820 BC: German civilization destroyed by English
1800 BC: ãá᪨¥ DISCOVER BANKING
1800 BC: Mongols found the city of Š è£ à
1780 BC: French found the city of  ਦ
1760 BC:  ਦ destroyed
1760 BC: French civilization destroyed by Mongols
1740 BC: Egyptians found the city of €«¥ªá ¤à¨ï
1740 BC: English produce first ’à¨à¥¬
1620 BC: Mongols found the city of ’ ¡à¨§
1440 BC: Mongols found the city of €«¥¯¯®
1420 BC: English discover Mathematics
1400 BC: Egyptians produce first Š à ¢
1400 BC: English build the Colossus
1380 BC: English produce first Š â ¯ã«ìâ
1360 BC: Egyptians form Monarchy
1340 BC: Chinese found the city of ˜ å ©
1340 BC: Mongols found the city of Š ¡ã«
1320 BC: ãá᪨¥ DISCOVER CONSTRUCTION
1300 BC: English found the city of ‰®àª
1280 BC: €«¥ªá ¤à¨ï destroyed
1160 BC: Egyptians found the city of ¨¡«®á
1120 BC: English found the city of ‹¨¢¥à¯ã«ì
1000 BC: English discover Feudalism
940 BC: ãá᪨¥ DISCOVER PHILOSOPHY
860 BC: Egyptians build the Oracle
840 BC: English discover Chivalry
820 BC: ãá᪨¥ DISCOVER RELIGION
820 BC: Mongols found the city of Žà¬ã§
780 BC: English capture Š ¡ã«
760 BC: Š ¡ã« destroyed
760 BC: ¨¡«®á destroyed
720 BC: English discover Astronomy
700 BC: Chinese found the city of Š â®
680 BC: Mongols found the city of  áà
660 BC: Egyptians build the Great Library
620 BC: English discover Navigation
580 BC: English produce first  àãᨪ
580 BC: Mongols found the city of • ¡ «ëª
540 BC: English discover Physics
520 BC: English discover Bridge Building
460 BC: Mongols form Monarchy
440 BC: English discover Magnetism
420 BC: English produce first ”ॣ â
420 BC: Mongols found the city of •®à §
340 BC: ãá᪨¥ BUILD COPERNICUS' OBSERVATORY
340 BC: English discover Engineering
300 BC: ãá᪨¥ DISCOVER UNIVERSITY
240 BC: English build Magellan's Expedition
160 BC: English found the city of à ©â®
100 BC: English discover Invention
40 BC: Mongols build the Pyramids
0 AD: Mongols build the Great Wall
40 AD: Mongols capture ƒ §
100 AD: English capture ƒ §
120 AD: English discover Gunpowder
120 AD: English produce first Œã誥â¥àë
200 AD: English form Republic
200 AD: Mongols capture Œ¥¬ä¨á
320 AD: Chinese found the city of  ª¨
340 AD: English form Monarchy
340 AD: ãá᪨¥ make peace with English
360 AD: English form Republic
420 AD: ãá᪨¥ DISCOVER STEAM ENGINE
440 AD: English discover Metallurgy
540 AD: English discover Medicine
560 AD: ãá᪨¥ DISCOVER RAILROAD
580 AD: ãá᪨¥ PRODUCE FIRST  à®å®¤
620 AD: English discover Chemistry
620 AD: English produce first ãèª
640 AD: English build Michelangelo's Chapel
680 AD: ãá᪨¥ DISCOVER INDUSTRIALIZATION
720 AD: Egyptians form Republic
780 AD: English discover Explosives
860 AD: English discover Democracy
920 AD: English discover Theory of Gravity
940 AD: English form Monarchy
980 AD: Mongols found the city of ˜ âã
1000 AD: ãá᪨¥: 1 CITIES; 2,310,000 POPULATION
*** 1:English 2:Mongols 3:Chinese 4:ãá᪨¥ 5:Egyptians
1000 AD: English form Republic
1000 AD: Mongols capture ˆ¡¨á
1020 AD: English produce first ’à ᯮàâ
1030 AD: English discover The Corporation
1050 AD: ãá᪨¥ DISCOVER ELECTRICITY
1080 AD: English discover Conscription
1080 AD: English produce first ‘â५ª¨
1110 AD: English build J.S.Bach's Cathedral
1130 AD: ãá᪨¥ DISCOVER ELECTRONICS
1150 AD: English discover Refining
1200 AD: English discover Combustion
1250 AD: English produce first Šà¥©á¥à
1250 AD: English discover Flight
1260 AD: English form Monarchy
1290 AD: Mongols found the city of Š § ì
1320 AD: ãá᪨¥ DISCOVER COMPUTERS
1320 AD: English discover Advanced Flight
1320 AD: English form Republic
1330 AD: ãá᪨¥ BUILD SETI PROGRAM
1340 AD: English produce first ˜âãମ¢¨ª
1370 AD: English discover Atomic Theory
1430 AD: English discover Steel
1450 AD: Mongols capture ƒ §
1470 AD: English produce first ‹¨ª®à
1490 AD: English discover Automobile
1490 AD: English produce first ’ ª
1500 AD: ãá᪨¥: 1 CITIES; 2,760,000 POPULATION
*** 1:English 2:Mongols 3:Chinese 4:ãá᪨¥ 5:Egyptians
1500 AD: English build Women's Suffrage
1520 AD: English discover Mass Production
1530 AD: English produce first ®¤«®¤ª
1530 AD: English build Isaac Newton's College
1565 AD: English capture ’ ¡à¨§
1565 AD: Mongols form Republic
1570 AD: English discover Nuclear Fission
1570 AD: Mongols make peace with Egyptians
1575 AD: English make peace with Mongols
1575 AD: English capture ƒ §
1595 AD: English discover Rocketry
1595 AD: English build Manhattan Project
1610 AD: English form Despotism
1625 AD: English produce first €â®¬. ¡®¬¡
1635 AD: English discover Nuclear Power
1645 AD: ãá᪨¥ DISCOVER SPACE FLIGHT
1650 AD: ãá᪨¥ BUILD DARWIN'S VOYAGE
1650 AD: ãá᪨¥ DISCOVER PLASTICS
1650 AD: ãá᪨¥ DISCOVER ROBOTICS
1650 AD: English form Monarchy
1650 AD: English capture ˜ å ©
1655 AD: ãá᪨¥ BUILD APOLLO PROGRAM
1665 AD: English capture Š â®
1680 AD: English discover Recycling
1685 AD: Mongols form Monarchy
1685 AD: Mongols declare war on Egyptians
1695 AD: Chinese form Monarchy
1715 AD: English discover Communism
1730 AD: English form Communist
1730 AD: Mongols build Shakespeare's Theatre
1735 AD: Mongols capture ƒ¥«¨®¯®«¨á
1735 AD: Egyptian civilization destroyed by Mongols
1745 AD: English build Hoover Dam
1750 AD: ãá᪨¥: 1 CITIES; 2,760,000 POPULATION
*** 1:English 2:Mongols 3:ãá᪨¥ 4:Chinese
1752 AD: Mongols found the city of Š¨á¥©
1756 AD: English found the city of Žªáä®à¤
1758 AD: English form Despotism
1758 AD: English capture ¥ª¨
1760 AD: English capture  ª¨
1760 AD: Chinese civilization destroyed by English
1774 AD: English form Communist
1788 AD: Mongols form Despotism
1790 AD: English discover Labor Union
1790 AD: English produce first Œ
1798 AD: ãá᪨¥ DISCOVER GENETIC ENGINEERING
1804 AD: Mongols form Monarchy
1806 AD: English form Despotism
1810 AD: ãá᪨¥ make peace with Mongols
1810 AD: English build Cure for Cancer
1814 AD: ãá᪨¥ PRODUCE FIRST €¢¨ ®á¥æ

It's odd, the date of my landing on AC was 1790, (26 year flight). So those things at the end actually happened, but not on those dates, exactly.

I realized that although RR by 1AD is probably impossible, being a few techs away, and having a size 21 city with Uni, Copernicus, etc. is still a strong enough start to have a solid chance (except on earth :trouble:). Copernicus wasn't by the original cutoff date, but 340BC ain't bad. I built it before Uni because the techs lined up that way. Here's my tech order, which I really like because it has nothing I don't need:
Spoiler :

Alphabet
Ceremonial Burial
Writing
Code of Laws
Literacy
The Republic
Mysticism
Masonry
Bronze Working
Currency
Trade
Banking
Construction
Philosophy
Religion
Mathematics
Astronomy
University
The Wheel
MapMaking
Navigation
Physics
Engineering
Invention
Iron Working
Bridge Building
Steam Engine
Magnetism
RailRoad
Gunpowder
Industrialization
Metallurgy
Medicine
Electricity
Electronics
The Corporation
Computers
Chemistry
Refining
Explosives
Combustion
Flight
Advanced Flight
Rocketry
Space Flight
Plastics
Robotics

Tristan, I know you said not to do it, but I eventually mined all the unproductive grassland to plains, because that still left pop 23 plus a settler on sentry, and I figured it would take half the game to get to 24, even if I wasted turns getting pottery (and getting GE and building cure for just two pop made no sense to me). For a while I was able to build a caravan every 3 turns without needing cash rushing.

I once again got lucky with Darwin, having it last until I could use it for plastics and robotics again. And thanks to your suggestion, RedKi-rr, I formed a Republic in 2640BC. I also got one barb diplomat, which I used to rush a settler in 2600BC.



Other things I tried include:
early Shakespeare (works great, unless you also want Copernicus in the BCs :wallbash:)
extremely early Copernicus (2100BC, didn't form a republic until 880, and was only teching navigation at 1AD).
early Uni (lol that was pathetic).
So early banking actually seems to be the best, which makes sense to me now as the market/bank combo is basically your early factory.


Should we try another game with these rules, or maybe we put Copernicus back at 500BC and add in Colossus at 2500BC? Based on Tristan's report, I don't know that anyone is going to do all that much better than RR at 500AD, unless the map is significantly nicer. The fact that the games where Copernicus was earlier than 500BC ended poorly makes me think that that date isn't right, unless we already have Colossus. Or maybe a gold mine or two. So I say lets get Colossus and allow restarts only for wonder theft before their "expiration date".

So great! Very well done! :king: Your dates of landing AC is very nice. My best one was at least after 1850 AD (btw, around these dates United Nations becomes very handy since you may talk with AIs and don't give them anything), and yes - Copernicus was late too. I like your observations with banking. I think I need pay more attention to banks.

Colossus before 2500 BC...well...I think it would be a different game, pretty much easier. However, if it is a series of 10 games then Colossus should be allowed without any restriction on dates.

About Copernicus I am not sure. In some sense the limited land is so limited that probably it could be proved (by countiong maximum of total possible commerce, shields and so on) that Copernicus cannot be build before some good date.(wihout delaying other things). So, I really don't know about. Abyway, we can try to build it before 500 BC :)

Caravans it 3 turns looks great too. :thumbsup: But what did you do with discoveries? They cannot be made in the same turn. So, did you do very careful micro? :)

And about the Shaks theatre. Some time I also played with it. Hm...Should we pay more attention to it? It should allow to grow to max and then put slider at 0% lux. Hence give you a lot of arrows...Together with bank and aqueduct it should work great (since you cannot normally grow a city without lux multipls like bank and market)

I tried the save posted here. The lack of any intelligible text is a little bothersome but I could still play it. This is a start with 1 settler, no starting techs & possible trades, and huts that need not be touched. So it's really ground-level, save that the river allows you to get trade from a couple of unimproved tiles.

I got RR around 500 AD and decided that the second settler in my game was probably worth +40 turns, the extra techs maybe +15. Food maintenance in particular is serious, since in my game I was able to grow handily while building the colossus, and the extra 3-4 pop from not having to build and maintain the settler was working improved tiles!

I didn't finish the game before putting Civ on ice, but the way things are shaping up (i.e. very slowly) at Advanced Flight, it might make more sense to keep shakespeare's theatre active and go for conquest instead of space. The city makes a fair amount of money and can swap-buy bombers with the aqueduct. Remove all enemy Walls with diplomats and just bomb foreigners to ash, was my intention.

So, did you build Colossus too? Also how are you going to do conquest with Advanced Flight?:king: It could be very very difficul I guess...I tried to play simple conquest. For example - pure OCC before Automobile and then fast conquest with tanks. But I never succeeded...



Guys, let me roll other two maps. This time in English :) Otherwise, those fonts looks pretty ugly :crazyeye:

I will roll one map similar to the current one. And other one will be with a peaceful neighbour on an island (hence - fast trade routes make sence). By peaceful I mean - America, Babylon, Egypt.
 
Okay, there are two saves. One with Russia on an island with America only. And other one with England alone on an average island. But no rivers this time. :mischief:Please feel free to open the map, I guess it will be several tries anyway. The land is as usual: it is not good, but it is not bad either.
 

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Also how are you going to do conquest with Advanced Flight?:king:
The complication is actually to do conquest while keeping the game an OCC, and nothing could be less straightforward :)

The procedure is to bomb populations down to 1 or 0. If you get a population of 1 and the city is undefended, you can move in with a chariot or tank and it will be destroyed, therefore preserving a pure OCC. If it goes down to 0 under bombardment, obviously that works.

City walls prevent population from decreasing under bombardment. In these cases, all defenders are to be wiped out with bombers as usual (preventing contact with the civ) and a group of diplomats are used to destroy the city's improvements until the walls are down.
 
Ah, I wondered what the diplomats were for. I forgot about walls and pop retention.

RedKi-rr, I didn't do all that careful micro by then (I never really do that late in the game, as I just want to finish at some point), but if I was going to research something that turn, and also a caravan would be built, I would try to switch to taxes. You can always spend a surplus later on ship parts or whatever.

Also, since you posted the maps, what should we do regarding Colossus and Copernicus? I don't really care, but we should probably pick something.
 
The complication is actually to do conquest while keeping the game an OCC, and nothing could be less straightforward :)

The procedure is to bomb populations down to 1 or 0. If you get a population of 1 and the city is undefended, you can move in with a chariot or tank and it will be destroyed, therefore preserving a pure OCC. If it goes down to 0 under bombardment, obviously that works.

City walls prevent population from decreasing under bombardment. In these cases, all defenders are to be wiped out with bombers as usual (preventing contact with the civ) and a group of diplomats are used to destroy the city's improvements until the walls are down.

Yes, this is exactly what I mean. :) What to do with big civs which have around 10 cities? You need pretty large stack to keep destroying cities. And meanwhile someone can settle it. And you can keep around 30 I guess, which is not too much. Well...in this form it is really challengin. :cool: So, I tried in the past very soft version (not to settle more than one city)

Ah, I wondered what the diplomats were for. I forgot about walls and pop retention.

RedKi-rr, I didn't do all that careful micro by then (I never really do that late in the game, as I just want to finish at some point), but if I was going to research something that turn, and also a caravan would be built, I would try to switch to taxes. You can always spend a surplus later on ship parts or whatever.

Also, since you posted the maps, what should we do regarding Colossus and Copernicus? I don't really care, but we should probably pick something.

Nice to hear that without micro you got pretty nice date :thumbsup: Caravan in 3 turns looks strong. Actually I totally forgot that I read somewhere about growing forest and cleaning it, hence turning grass into plains. Thanks for reminding :thumbsup:

About Colossus, I guess it would be more fun to play without it. And Copernicus lets put before 500 BC. What do you think? And, Tristan, what do you think?
 
I did micro. I'm just not very careful. :snowlaugh: So occasionally I wasted a turn or two. But I got just enough caravans for trade routes and to build the wonders I did build, which was really only Copernicus, Seti, Darwin, and Apollo, so I guess 39 caravans in all.:rudolf:
After Apollo everything ended up being rush bought buildings swapped for SS parts.
I'll give the English save a try tomorrow, Colossus free. Actually I like having the deadline for Copernicus, otherwise this game might be a lot like the last. I might have to throw it in before Religion, to have enough time. We'll see. Lol, I just checked the map, it would be perfect for early Colossus IMO, so maybe we should do that afterward just to see.
 
I did micro. I'm just not very careful. :snowlaugh: So occasionally I wasted a turn or two. But I got just enough caravans for trade routes and to build the wonders I did build, which was really only Copernicus, Seti, Darwin, and Apollo, so I guess 39 caravans in all.:rudolf:
After Apollo everything ended up being rush bought buildings swapped for SS parts.
I'll give the English save a try tomorrow, Colossus free. Actually I like having the deadline for Copernicus, otherwise this game might be a lot like the last. I might have to throw it in before Religion, to have enough time. We'll see. Lol, I just checked the map, it would be perfect for early Colossus IMO, so maybe we should do that afterward just to see.

When I play fast - I forget quite often to stop caravan, however I try to do some micro.

It is interesting that you built Seti, but didn't build Newtons College. In some sense, Seti is too late to give you benefits, but it costs like two big modules. Actually...is it worth to build any of these two wonders? Probably Copernicus is enough?...As I understand that you built Darwin since you had a lot of free caravans. :thumbsup:

BtW, do you sell buildings when you start building SS?

It is true. The English save has pretty much early production. What is the earliest date you saw for Colossus? I saw 3300 BC. Hence, it is around turn 35. Anyway, I think it is a good idea to try two games - with Colossus and without.
 
You may have a point. Copernicus is so much better than all the others that the others may not really make any sense. Darwin for your last two techs is reasonable I think, because according to my spreadsheet, that's 645+659 raw bulbs, doubled because of AD, and then another 1.5x I think because it's usually after 1000AD. The timeframe basically cancels both SETI and Copernicus, so 1304 bulbs = 1304 gold which could rush buy 652 shields. And Darwin is only 300 shields. Building SETI when I did was probably a mistake looking back, since I only used it for 4 techs before "evolving" the last two. I just found a much better place to put computers in my tech tree, just after industrialization, that would leave 10 techs afterward before the final 2. I may have had trouble getting enough caravans, but a few turns pumping cash would fix that. If I had either forgone SETI or built it at the smarter earlier time, I might have shaved a hundred years off the launch date (I could have used the 12 caravans to get a ship part 12 turns in a row instead of every other turn). Newton and SETI, now I'm wondering if either is worth it too. I've played several rounds without Newton so I'm fairly sure it's a wash at best (and I just have nowhere to put that extra tech in my nice clean tech tree). I'll try early SETI this game and see about that.

EDIT yes, I do sell some. I sold library, aqueduct, and university, mainly to have buildings with the same shields as the ship parts (I rebuilt them after launch just to try to get more techs, which I only got 1).
 
I tried the English game, and played to 1AD. Those Zulu are quite annoying. I may have to incorporate the wheel earlier into my tech list, if the goal is to come up with a general strategy for any opening. While my settler was improving the area, they constantly demanded techs, and then took 100 gold when I was trying to save to rush aqueduct and had no real defense (phalanx, I guess, but I didn't want to risk losing a war). So I ended up a bit behind on techs at 1AD. I got Copernicus at 540BC, so that was fine, and was at size 23 with uni and cathedral in the years after that, but I was researching physics, and still had six techs to go for RR, at 1AD. I can fairly predict where I'd end up if the game were to be finished, and the Zulu decided to ignore me the rest of the game. So I probably won't finish it, because I'd really like to try it again instead.:)
 
OK, I finished the English game after all. Here was tech tree (actually I think I messed with it a little when the Zulus were invading, to try to get wheel earlier, but then I ended up going back to this):
Spoiler :

Alphabet
Writing
Ceremonial Burial
Code of Laws
Literacy
The Republic
Mysticism
Masonry
Bronze Working
Currency
Trade
Banking
Construction
Mathematics
Astronomy
Philosophy
University
Religion
The Wheel
MapMaking
Navigation
Physics
Engineering
Invention
Iron Working
Bridge Building
Steam Engine
Magnetism
RailRoad
Gunpowder
Metallurgy
Electricity
Industrialization
Electronics
Computers
Medicine
The Corporation
Chemistry
Refining
Explosives
Combustion
Flight
Advanced Flight
Rocketry
Space Flight
Plastics
Robotics

Here is a pic of the size 26 London in 1776, hopefully our space colony doesn't declare independence:
IndependenceDay.png

And here is the replay.txt:
Spoiler :

4000 BC: Russians found the city of Moscow
4000 BC: Zulus found the city of Zimbabwe
4000 BC: Germans found the city of Berlin
4000 BC: Indians found the city of Delhi
3980 BC: Aztecs found the city of Tenochtitlan
3980 BC: ENGLISH FOUND THE CITY OF LONDON
3960 BC: Chinese found the city of Peking
3920 BC: Russians produce first Militia
3920 BC: Russians discover Alphabet
3800 BC: Zulus produce first Settlers
3800 BC: Chinese produce first Phalanx
3800 BC: Chinese discover Iron Working
3780 BC: Zulus discover Bronze Working
3780 BC: Germans discover Masonry
3760 BC: Aztecs discover Mysticism
3560 BC: Germans found the city of Leipzig
3540 BC: Aztecs found the city of Chiauhtia
3540 BC: Chinese discover Pottery
3520 BC: ENGLISH DISCOVER WRITING
3360 BC: Zulus discover Ceremonial Burial
3260 BC: Russians found the city of Leningrad
3160 BC: Germans found the city of Hamburg
3140 BC: Aztecs discover The Wheel
3140 BC: Aztecs make peace with Russians
3140 BC: Indians found the city of Bombay
3080 BC: Zulus found the city of Ulundi
3060 BC: Aztecs discover Horseback Riding
3060 BC: Germans discover Currency
3040 BC: Russians produce first Chariot
2980 BC: Russians declare war on Aztecs
2980 BC: Germans make peace with Indians
2940 BC: Russians produce first Cavalry
2820 BC: Germans discover Code of Laws
2780 BC: Aztecs found the city of Chapultepec
2720 BC: Chiauhtia destroyed
2640 BC: Zulus found the city of Bapedi
2600 BC: ENGLISH DISCOVER LITERACY
2580 BC: Russians capture Tenochtitlan
2580 BC: Germans discover MapMaking
2540 BC: Germans found the city of Bremen
2480 BC: Zulus found the city of Hlobane
2440 BC: ENGLISH DISCOVER THE REPUBLIC
2420 BC: Zulus produce first Legion
2400 BC: Chapultepec destroyed
2400 BC: Aztec civilization destroyed by Russians
2400 BC: ENGLISH FORM REPUBLIC
2380 BC: Germans discover Mathematics
2380 BC: Egyptians found the city of Thebes
2220 BC: Germans discover Monarchy
2180 BC: Chinese found the city of Shanghai
2120 BC: Germans produce first Catapult
2080 BC: Russians found the city of Kiev
2020 BC: Germans discover Trade
1980 BC: Germans form Monarchy
1940 BC: Shanghai destroyed
1940 BC: ENGLISH PRODUCE FIRST DIPLOMAT
1840 BC: Zulus found the city of Isandhlwana
1800 BC: Thebes destroyed
1800 BC: Egyptian civilization destroyed by Russians
1800 BC: Zulus produce first Trireme
1780 BC: Germans build the Lighthouse
1740 BC: Germans discover Construction
1660 BC: Indians found the city of Madras
1640 BC: Russians found the city of Minsk
1640 BC: Indians found the city of Bangalore
1540 BC: Russians capture Bombay
1540 BC: Indians found the city of Calcutta
1520 BC: ENGLISH DISCOVER BANKING
1480 BC: Zulus found the city of Intombe
1480 BC: Germans found the city of Frankfurt
1420 BC: Germans discover Feudalism
1380 BC: English make peace with Zulus
1280 BC: Zulus build the Oracle
1120 BC: Germans found the city of Bonn
1060 BC: Russians found the city of Smolensk
1060 BC: Zulus build the Hanging Gardens
980 BC: Indians found the city of Lahore
960 BC: Zulus produce first Caravan
940 BC: Lahore destroyed
940 BC: Germans discover Astronomy
880 BC: Russians found the city of Odessa
880 BC: Germans found the city of Nuremberg
840 BC: Zulus form Monarchy
700 BC: Russians capture Bremen
680 BC: Zulus form Despotism
640 BC: Russians found the city of Sevastopol
600 BC: Russians discover Chivalry
580 BC: Zulus discover Bridge Building
560 BC: Germans found the city of Cologne
560 BC: Germans build the Pyramids
520 BC: Zulus form Monarchy
520 BC: ENGLISH BUILD COPERNICUS' OBSERVATORY
500 BC: Russians capture Nuremberg
500 BC: Germans discover Navigation
460 BC: Russians produce first Knights
460 BC: Nuremberg destroyed
400 BC: ENGLISH DISCOVER PHILOSOPHY
360 BC: Russians capture Bangalore
360 BC: Bremen destroyed
340 BC: ENGLISH DISCOVER RELIGION
320 BC: Germans found the city of Hannover
220 BC: Zulus build the Colossus
200 BC: ENGLISH DISCOVER ENGINEERING
120 BC: ENGLISH DISCOVER UNIVERSITY
40 BC: Indians capture Bangalore
40 AD: Russians found the city of Tblisi
40 AD: Russians capture Hannover
80 AD: Zulus discover Invention
120 AD: Hannover destroyed
180 AD: ENGLISH PRODUCE FIRST SAIL
240 AD: ENGLISH DISCOVER PHYSICS
260 AD: Germans found the city of Munich
260 AD: English make peace with Germans
340 AD: Munich destroyed
340 AD: Zulus discover Gunpowder
340 AD: Indians form Monarchy
360 AD: Zulus produce first Musketeers
380 AD: Russians found the city of Sverdlovsk
380 AD: Chinese form Monarchy
420 AD: Germans form Republic
480 AD: Russians capture Bangalore
480 AD: Germans make peace with Chinese
480 AD: ENGLISH DISCOVER STEAM ENGINE
500 AD: Zulus discover Democracy
500 AD: Germans found the city of Stuttgart
500 AD: Bangalore destroyed
540 AD: ENGLISH DISCOVER MAGNETISM
600 AD: Zulus discover Medicine
600 AD: Zulus form Republic
600 AD: ENGLISH DISCOVER RAILROAD
620 AD: Zulus form Monarchy
620 AD: Russians build Magellan's Expedition
660 AD: Russians found the city of Yakutsk
780 AD: ENGLISH DISCOVER METALLURGY
780 AD: Germans build the Great Library
840 AD: ENGLISH DISCOVER ELECTRICITY
920 AD: ENGLISH DISCOVER INDUSTRIALIZATION
1000 AD: ENGLISH: 1 CITIES; 2,760,000 POPULATION
*** 1:Zulus 2:Germans 3:Russians 4:English 5:Indians 6:Chinese
1040 AD: ENGLISH DISCOVER ELECTRONICS
1050 AD: Russians found the city of Vladivostok
1050 AD: Zulus found the city of Mpondo
1080 AD: Zulus found the city of Ngome
1080 AD: Russians build the Great Wall
1090 AD: Zulus produce first Ironclad
1100 AD: ENGLISH DISCOVER COMPUTERS
1110 AD: Germans discover Theory of Gravity
1120 AD: Zulus produce first Cannon
1130 AD: Vladivostok destroyed
1130 AD: Zulus build Shakespeare's Theatre
1170 AD: Russians found the city of Novograd
1170 AD: Indians capture Yakutsk
1180 AD: Germans discover Atomic Theory
1190 AD: Yakutsk destroyed
1190 AD: ENGLISH BUILD SETI PROGRAM
1200 AD: Sverdlovsk destroyed
1210 AD: Indians found the city of Karachi
1230 AD: Zulus produce first Transport
1230 AD: Zulus found the city of Swazi
1230 AD: ENGLISH DISCOVER THE CORPORATION
1250 AD: Karachi destroyed
1250 AD: Zulus build Darwin's Voyage
1250 AD: Zulus discover Steel
1260 AD: Indians found the city of Kolhapur
1270 AD: Kolhapur destroyed
1270 AD: ENGLISH DISCOVER CHEMISTRY
1280 AD: Indians found the city of Jaipur
1290 AD: Russians form Monarchy
1310 AD: ENGLISH DISCOVER REFINING
1350 AD: Russians found the city of Krasnoyarsk
1360 AD: ENGLISH DISCOVER EXPLOSIVES
1390 AD: Zulus produce first Battleship
1410 AD: Krasnoyarsk destroyed
1420 AD: ENGLISH DISCOVER COMBUSTION
1420 AD: Germans build Michelangelo's Chapel
1440 AD: Germans build J.S.Bach's Cathedral
1450 AD: Russians found the city of Riga
1460 AD: Zulus found the city of Tugela
1470 AD: Indians found the city of Hyderabad
1480 AD: ENGLISH DISCOVER FLIGHT
1490 AD: Hyderabad destroyed
1500 AD: ENGLISH: 1 CITIES; 2,760,000 POPULATION
*** 1:Zulus 2:Germans 3:Russians 4:Indians 5:English 6:Chinese
1510 AD: Russians found the city of Rostov
1515 AD: Indians capture Bombay
1520 AD: Zulus discover Conscription
1520 AD: Zulus produce first Riflemen
1520 AD: ENGLISH DISCOVER ADVANCED FLIGHT
1525 AD: Russians capture Bombay
1535 AD: Germans build Isaac Newton's College
1550 AD: Zulus form Despotism
1550 AD: ENGLISH DISCOVER ROCKETRY
1570 AD: ENGLISH PRODUCE FIRST BOMBER
1575 AD: Zulus found the city of Umtata
1575 AD: ENGLISH DISCOVER SPACE FLIGHT
1580 AD: Zulus produce first Cruiser
1605 AD: ENGLISH DISCOVER PLASTICS
1610 AD: Rostov destroyed
1620 AD: Russians found the city of Astrakhan
1620 AD: Russians capture Stuttgart
1630 AD: Zulus discover Automobile
1630 AD: Zulus form Republic
1635 AD: Zulus produce first Armor
1640 AD: Russians make peace with Germans
1640 AD: ENGLISH DISCOVER ROBOTICS
1650 AD: Russians found the city of Mecca
1655 AD: Umtata destroyed
1655 AD: Russians capture Jaipur
1660 AD: ENGLISH BUILD APOLLO PROGRAM
1670 AD: Zulus form Monarchy
1700 AD: Germans discover Genetic Engineering
1710 AD: Zulus form Republic
1710 AD: Zulus make peace with Germans
1710 AD: Zulus build Hoover Dam
1720 AD: Indians capture Jaipur
1725 AD: Zulus found the city of Umfolozi
1745 AD: Jaipur destroyed
1750 AD: ENGLISH: 1 CITIES; 3,250,000 POPULATION
*** 1:Zulus 2:Russians 3:Germans 4:Indians 5:English 6:Chinese
1750 AD: Zulus form Monarchy
1750 AD: Germans discover Mass Production
1756 AD: Zulus discover Nuclear Fission
1756 AD: Zulus produce first Submarine
1762 AD: Indians found the city of Bengal
1766 AD: Zulus form Despotism
1770 AD: Zulus discover Nuclear Power
1770 AD: Zulus capture Astrakhan
1772 AD: Germans discover Communism
1782 AD: Zulus form Communist
1784 AD: Germans discover Labor Union
1784 AD: Germans produce first Mech. Inf.
1794 AD: Germans discover Recycling
1800 AD: Germans build Women's Suffrage


It turns out the Zulus weren't so bad, because they were woefully inept at researching their own techs. And once I didn't have much of a treasury anymore, they just took a tech every so often, and never actually posed a threat outside the initial invasion of legions, until near the end (but they didn't ever sneak attack once peace was made, so everything was a-ok.)
Starting with pottery was helpful in the long run, because it let me get to size 26 (probably 28 was possible but I wanted 2-turn caravans, and I didn't build the granary until after SETI in 1190AD.)
However I didn't make use of it at the beginning, I just am not sure how to fit it in. I could have built darwin to get electronics and computers since I planned to build SETI anyway, but I didn't think of it and the Zulus got it in 1250AD. So with the early computers I had 12 techs left to robotics, plus three more that I got after the spaceship launch in 1750. I'm pretty sure SETI was worth it there, I have it as 6984 bulbs contribution to those 12 techs. Vs 600 shields=1200 gold=2400 Copernicus bulbs.
28 shields, and no river to build a hydro plant, meant keeping a settler almost constantly cleaning pollution, but it never really ran out of control. And 3 unit support still left 25, so caravans came every 2 turns.

I'm interested to see how early wheel might help clean my island of annoying invaders, but I'm not sure when to stick it in without sacrificing too much. Alternatively I could build catapults, if I go back to very early Copernicus (1100ish BC, pre aqueduct).
 
Very well done! It looks like you are close to crack a nut of OCC Civ1 Emperor :king: I like your style and your tech ordering. So, I will try to shadow your game. Unfortunately, don't have much time for Civ (only play a few turns in Civ4), but at least I will do a fast game (without writing everything in excel :lol: like I tried to do a couple of times). Actually, it is a pity that Zulus found out to be so annoying in this game. Also I like very much your observation with the SETI, probably it is one of the keys.

Very important question - when did you send the first caravans? And did you sail them or they came by foot to those Zulu cites?

BtW, do you micro your science? I mean, for example your need 96 bakers. Do you count the tax rate on the last turn of research in order to avoid waste of bakers?

Also a small tip...but it works only if you know the map in advance. I went 1 south and then go back. Hence I could work the fish from the beginning. It gave writing in 3620 BC.

And it looks like it is not that good start for the early Colossus...The initial square doesn't have a shield. And if you move then you lose the fish.

And..do you want try to systemize the check point? For example the first setller, the library (additionally to discovers). Could these thing be useful? Especially as indermidate comparison score


Played a little bit. Got republic in 2640 BC, but is it worth it?...Hence decided to work more fish and arrows instead of shield. This brings to the temple first and library then (without beelining) and it found out to be terrible. Since in 1500 BC I got only currency, but not banking. Well...I need to play the opening much more carefully trying to be near 1500 BC at bankning. Also I met Zulu at 1600 BC.
 
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Thanks!
I do micro science at the beginning (when I can still eyeball the number of beakers needed to fill the bar), but after a while, again, I just want the game to progress. It's more ideal if you are a steady population and you peak at how many beakers this current tech is supposed to take on the first turn, then try to divide it by 4 or 5 or 6 turns or whatever and see what matches best with what tax rate, e.g. on my tech list physics takes 309 BC beakers, and I can't get it faster than two turns, so I need 155 beakers per turn. So I mess with tax collectors and rates and try to hit that number, then hit the turn button twice.

Yeah, I think in general getting writing sooner is better. However, if you have 75 shields stored in the "Hanging Gardens" when you research writing, that is better than just getting it early. I think building the library is better than working fish and not building it, but I could be wrong, maybe it should wait. Also I always build library before temple, because a temple is the same effect early on as a militia plus eats a coin per turn. Sometimes I get it up right before republic, sometimes it is just after the first growth spurt (to 5).

Republic sooner is unquestionably a good thing, and I wish I remembered what I did so I could say what I did wrong there:crazyeye:. Your delayed settler/early republic tactic helped me a lot in the last game. I think 2660 is a good year to get it, 2640 is a bit unfortunate (unless you meant your revolution ended that year). I haven't gotten it before that I don't think, but maybe I will try for 2740 someday. 2660 as a checkpoint is probably a good idea. Last game I had banking by 1800BC, so 1520BC was actually quite late and probably caused by my awful start to republic. Maybe 1800 is too early to be a checkpoint, but maybe not. Then again I hardly defend myself adequately, so maybe 1500 is the better date to be prepared with some :whipped: for those Zulu!:mad:
 
I just built the Colossus in the 2900s BC. But it was useless at that point, because I didn't have a river and I needed to build a settler and library, so I couldn't just work sea squares. Long story short, big delay on republic, and even banking, so by the time the Zulu demanded 200 gold around 600 BC I decided to forget that attempt.
 
I see...it is a good point about Hanging Gardens. Actually, I totally forgot about it. Hence, probably it is not worth to sacrifice shields for arrows because of library. Since banking at 1500 BC says for itself. Also another question - when it better to grow from 3 to 4 and from 5 to 7? Asasp? Or may be stop growing and work ocean to get things like Myst asap?

And those Zulu's...They are so annoying. Well...the land looks very nice for OCC test, but Zulus who come accrossing ocean are terrible...
 
Well...It looks so great! And also the size of city is already 5. How did you do it? Did you build a settler and then settled it in the city?
 
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