Did People Overreact to Losing Units Between Ages?

I think I would prefer that. It's not really fair that in some cases you can bring forward like 20 units, and in other cases you only get like 6 or 8.

The other option would be that the number of units you get are scaled based on your military points. So you get like 8 + 2x the number of military legacies you complete. If you go 3/3, then you get up to 14 units. If you add up over the course of the game, that might also help the modern era - if you only went 2/3 in the ancient era and 2/3 in the exploration, then you have 4 points of units to start the modern era. I wouldn't even hate if the other legacies had similar default bonuses. The attribute points are nice, but sometimes you do get to the age transition and it like "I spend all that effort, and all I get is +2 happiness on the capital"
I don’t think scaling by military points is necessary. If you have military points, you can choose the option to get more free units.

If you want a reward for investment, just make the order reversed..cavalry, infantry, ranged
 
Did people overreact....
On an internet forum? Never! 😛

I don't remember this ever being an issue for me. Except that AFAIK it is one of the things never explained by the game itself, so the rules are confusing if you are jumping in blind without external knowledge of how it works.
 
This hasn't been my experience. Other than those we put with commanders you can only keep 6 units going into the exploration age and 9 into the modern age. The game doesn't add units to commanders for you, they move units between commanders but thats all, and i hope they fix that soon. Theres no limit on how many units you can have as long as they are with a commander. All naval units have to be with a commander or they are lost, only exception is going into the exploration age when all naval units are lost, and you're given one free Cog.
It's not the description how it works, it's suggestion how to fix the current problems.
 
OMG, I made the effort to buy a fleet commander at the end of exploration, and modern age it puts my fleet commander and boat in the middle of a lake. Thanks Firaxis.
 
OMG, I made the effort to buy a fleet commander at the end of exploration, and modern age it puts my fleet commander and boat in the middle of a lake. Thanks Firaxis.
Did you at least not get unlocked GB by it despite getting the popup?
 
OMG, I made the effort to buy a fleet commander at the end of exploration, and modern age it puts my fleet commander and boat in the middle of a lake. Thanks Firaxis.
They need some way to relocate boats…especially for Fleet Commanders.

Perhaps let Fleet Commanders on a lake/NR “relocate” to any of your coastal urban districts outside of enemy vision in 10 turns (adj for game speed)
 
They need some way to relocate boats…especially for Fleet Commanders.

Perhaps let Fleet Commanders on a lake/NR “relocate” to any of your coastal urban districts outside of enemy vision in 10 turns (adj for game speed)
I'd add unit placement stage at the beginning of each age for commanders and exploration starting cog (doing this for defending unit would be too much). Yes, it would be a bit more action, but you have very limited number of commanders and age transition is quite rare.
 
OMG, I made the effort to buy a fleet commander at the end of exploration, and modern age it puts my fleet commander and boat in the middle of a lake. Thanks Firaxis.
i had that happen as well, but the lake was technically an ocean. It put 2 of my 3 fleet commanders in there which trapped them forever
 
I think this sort of thing is made worse by the fact that your units can just blend in with the background. Especially when idle or fortified.
EG, I put a ship next to the port of one of my towns, and told it to wake up if enemy units came near. Then I noticed that the whole ship had disappeared from the map, and replaced with a tiny icon of a ship.
Later on I suddenly noticed a commander and 4 units next to a town that I had forgotten about.
No unit list to scroll through doesn't help either.
 
Although the game doesn’t give you enough details in advance to avoid losing units at age transition, I half appreciate that it puts a geometrically growing cost on maintaining a larger army through the full game, while also lowering the opportunity cost of building more commanders (8 turns of production on a commander to not lose 8 turns of production on units that would be lost, or that would take 16 turns to produce in the new age).
 
Yes most people overreacted because they expected the game to play just like te previous games. Units are way more cheaper, die easier and don't have promotions so they aren't as valuable as they were previously. If you built units over the transition limit and put them to good use that means that you conquered some settlements so they have paid off already.

And as far as I'm aware it seems that commanders are always moved to the nearest settlement so if you do wish to continue a war from previous age it's just a short pause to reposition them for a new attack but generally I find that my goals often change after the transition anyway.
 
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Yes most people overreacted because they expected the game to play just like te previous games. Units are way more cheaper, die easier and don't have promotions so they aren't as valuable as they were previously. If you built units over the transition limit and put them to good use that means that you conquered some settlements so they have paid off already.

And as far as I'm aware it seems that commanders are always moved to the nearest settlement so if you do wish to continue a war from previous age it's just a short pause to reposition them for a new attack but generally I find that my goals often change after the transition anyway.
Only thing i don't currently like about commanders after an age transition is that specific units don't stay with commanders so i end up with 4 of the same unit with a commander, hopefully they will patch this soon.
 
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For me, it's not about losing some units - that's not a big deal.

It's the arbitrary reset that bothers me - immersion is immediately lost as the board resets for what's essentially a separate and distinct game round.
 
It's the arbitrary reset that bothers me - immersion is immediately lost as the board resets for what's essentially a separate and distinct game round.
This feels like a kind of ridiculous complaint of a turn based game. It's a game mechanic. If you're immersed in the game and aren't paying attention to a key mechanic, you'll be surprised. To counter, I always found it super immersion breaking that if you slightly misbalance unit vs infra production in prior Civs, you get DoWed on by an AI that will almost always wipe the map with you in the early game. And even if you manage to tactically win the war... you've already fallen out of contention of many other victory conditions.

You can dislike the mechanic, but "immersion is immediately lost" is such a subjective statement that it's effectively equivalent to "I don't like it". Again, fine to not like it!
 
Agreed with what folks are saying here. The loss doesn't bug me. Commanders are the only units that really matter, and they're retained upon transition even if you lost one going into transition. It's a little like losing cities - it bugged me at first, but now it's a chance to change which settlements I want as cities and which as towns, plus having a ton of towns at the beginning of an age helps a lot with the drop in income.

The repositioning, though, is a pain. Especially when it piles one commander full of ranged units, another on the other side of the map full of infantry, and shoves infantry into garrison spots where I formerly had ranged units.
 
Are there other games where you put everything away and set back up a few times during the game, based on some rules for evaluating the previous state before putting things away? I feel like that would be immersion breaking in any case, but I am having a hard time thinking of any example and maybe there are some good ones that show how this can be done well.
 
For me, it's not about losing some units - that's not a big deal.

It's the arbitrary reset that bothers me - immersion is immediately lost as the board resets for what's essentially a separate and distinct game round.
It's not arbitrary though.There is a crisis, the civilizations of the world are in decline and have to abandon ongoing wars to focus solely on internal problems for a period. The game skips over that period because for most people that wouldn't be fun to play through.
 
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