Did People Overreact to Losing Units Between Ages?

I think I would prefer that. It's not really fair that in some cases you can bring forward like 20 units, and in other cases you only get like 6 or 8.

The other option would be that the number of units you get are scaled based on your military points. So you get like 8 + 2x the number of military legacies you complete. If you go 3/3, then you get up to 14 units. If you add up over the course of the game, that might also help the modern era - if you only went 2/3 in the ancient era and 2/3 in the exploration, then you have 4 points of units to start the modern era. I wouldn't even hate if the other legacies had similar default bonuses. The attribute points are nice, but sometimes you do get to the age transition and it like "I spend all that effort, and all I get is +2 happiness on the capital"
I don’t think scaling by military points is necessary. If you have military points, you can choose the option to get more free units.

If you want a reward for investment, just make the order reversed..cavalry, infantry, ranged
 
Did people overreact....
On an internet forum? Never! 😛

I don't remember this ever being an issue for me. Except that AFAIK it is one of the things never explained by the game itself, so the rules are confusing if you are jumping in blind without external knowledge of how it works.
 
This hasn't been my experience. Other than those we put with commanders you can only keep 6 units going into the exploration age and 9 into the modern age. The game doesn't add units to commanders for you, they move units between commanders but thats all, and i hope they fix that soon. Theres no limit on how many units you can have as long as they are with a commander. All naval units have to be with a commander or they are lost, only exception is going into the exploration age when all naval units are lost, and you're given one free Cog.
It's not the description how it works, it's suggestion how to fix the current problems.
 
Back
Top Bottom