I quite like it, but mainly for the new combat system. It isn't dragging me back for game after game like civ 4 has done for years. Nothing I do in the empire management side of 5 seems exciting - it's all so balanced out with maintenance costs and drawbacks to counter the benefits. In 4 there are a hundred different things where you read the civilopedia entry and think "yeah, that sounds really powerful", and you decide to try it out next game, and a lot of the time it was powerful, and it was fun to try, and sometimes it worked.
In 5 everything seems so muted. Tile improvements that just add 1 to the tile, where's the excitement in that? You build a library and it gives you some science every turn, but it costs some gold every turn. I mean wasn't it enough that I put the hammers into it and waited 15 turns? No, the game has to make sure it takes the thrill away a bit more with a maintenance cost too. It's a small thing and doesn't imbalance the game in any way, but it just seems like saying "don't have too much fun with that library now". It's all too samey, nothing I see on the build queue sounds worth choosing over anything else, or at least without getting out a calculator and a spreadsheet.
First thing they should do in a patch if they want to make it play better is take away the building maintenance costs. Second thing is make tile improvements all add 3 instead of 1. Third thing is multiply the benefit of all wonders and social policies by 3. Then retweak the balance if it needs it starting from there. Give people "interesting choices" always used to be the Civ philosophy, Civ 5 at the moment seems mostly rather boring choices between things with mild or unclear benefits.
Oh yes and improve the combat AI wouldn't hurt but I'm sure they've got the message on that already! If it was good I'd be happy to build units all game long and just play hex combat games. Forget tile improvements and buildings altogether. Did I say I like the new combat system?
All things considered I don't think it's far off being a brilliant game. But it's not quite one at the moment.
In 5 everything seems so muted. Tile improvements that just add 1 to the tile, where's the excitement in that? You build a library and it gives you some science every turn, but it costs some gold every turn. I mean wasn't it enough that I put the hammers into it and waited 15 turns? No, the game has to make sure it takes the thrill away a bit more with a maintenance cost too. It's a small thing and doesn't imbalance the game in any way, but it just seems like saying "don't have too much fun with that library now". It's all too samey, nothing I see on the build queue sounds worth choosing over anything else, or at least without getting out a calculator and a spreadsheet.
First thing they should do in a patch if they want to make it play better is take away the building maintenance costs. Second thing is make tile improvements all add 3 instead of 1. Third thing is multiply the benefit of all wonders and social policies by 3. Then retweak the balance if it needs it starting from there. Give people "interesting choices" always used to be the Civ philosophy, Civ 5 at the moment seems mostly rather boring choices between things with mild or unclear benefits.
Oh yes and improve the combat AI wouldn't hurt but I'm sure they've got the message on that already! If it was good I'd be happy to build units all game long and just play hex combat games. Forget tile improvements and buildings altogether. Did I say I like the new combat system?
All things considered I don't think it's far off being a brilliant game. But it's not quite one at the moment.