Garand said:
I.
And I agree with the earlier post about making the AI more active rather than nerfing the overall ingredients of a strategy. It would be amazing if they could create an adaptive AI that watched how players played games and then adjusted accordingly. If a human player chop rushes, the AI chop rushes back. If the human player builds the Kremlin and buys his way to victory, the AI makes an effort to build the Kremlin first or deprive the human player of it. I guess we're a few years away from that, though.
Agreed completely, but that kind of AI (what we think of as being a simulated intelligence) would need more number crunching power than is yet available.
Humans have the huge advantage of being able to learn, remember and apply decisions to situations they've encountered before, without the need to blindly plough down all the wrong dead end streets, just to get to the right one.
Simpleist example I can think of, think of a number, any number. Now tell me if its odd or even..You did it instantly right? You didn't have to divide it by 2 , and then check if the answer is an integer, or chop the last digit and examine it for 1,3,5,7,9 did you . You just knew. Well even the best Chess playing AI computers are still just huge incredibly fast numer crunchers..Kasparov lost to Deep Blue, but claimed the computer made a move "with human intentions", and accused the Deep Blue team of human master lvl intervention in the backrooms....(And as an ex pretty high lvl player myself I have to agree with him)
Anyways, sorry I don't know how it got onto this ramble, lest to say I dearly hope the time will soon come when AI actually means Artificial Intelligence..instead of just speed, size and speed again of number processing.
Its late , I think I'll go now....