Did they tweak AI with last update (startling image inside)

kaspergm

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Did they sneak some small AI tweaks along with the update that gave us the Deluxe scenario, or has my AI opponents just got completely insane? This just happened to me:

Spoiler :


Notice that I am Aztecs and that I did not make the proposal for this vote, neither did I bribe any AIs to vote for it! :eek:
 
No, they didn't tweak, no there won't be AI patch or AI expansion. Just saying to stay rational :D
 
This is normal and natural. The world would like to come together and solve the mystery of the huge black polygon eating your fishing boat, and how did Borobudur get built in the ocean (Atlantis?).

Ha no it was probably just science victory's lucky day, all the AI's just happened not to like their chances for culture victory at this point in the game.
 
After BNW, almost all the AI choose cultural victory as their first choice, and art funding is so difficult to defy
 
After BNW, almost all the AI choose cultural victory as their first choice, and art funding is so difficult to defy

Funny. I am just now fighting my way up in an interesting Imm game where Brazil, among all of them, decided to shoot for Science and is leading the way big time... I have seen this type of "out of the standard" behaviour before, so I cannot subscribe to the theory suggested here. Oh, and I have seen the block of code where the AI decides its " general victory" strategy (which is dynamic, by the way... they constantly re-calculate to adjust if needed) and nothing there suggests any bias towards any victory besides the normal personality biases...
 
Ha no it was probably just science victory's lucky day, all the AI's just happened not to like their chances for culture victory at this point in the game.

After BNW, almost all the AI choose cultural victory as their first choice, and art funding is so difficult to defy
It's just that, in all my BnW games, I've never - never - seen an AI suggest Science Funding, much less see it voted through almost unanimously. It should be added that Arts Funding was in place at this point, but still ... But arguably, this was an overall weird game, where Huns decided to go cultural and take Hanging Gardens, Parthenon, Sistine Chapel and Uffizi, and then alter on Portugal starting dominating everybody with their massive world congres dominance and an army twice the size of anybody elses (which she never put to any use, though).
 
It's just that, in all my BnW games, I've never - never - seen an AI suggest Science Funding, much less see it voted through almost unanimously. It should be added that Arts Funding was in place at this point, but still ... But arguably, this was an overall weird game, where Huns decided to go cultural and take Hanging Gardens, Parthenon, Sistine Chapel and Uffizi, and then alter on Portugal starting dominating everybody with their massive world congres dominance and an army twice the size of anybody elses (which she never put to any use, though).

Did you turn on random personalities?Attila building Uffizi is just so...not his style.
 
Happened to me too today, literally for the first time after dozens of games.
 

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Did you turn on random personalities?Attila building Uffizi is just so...not his style.
No, I'm quite sure I didn't - I never use this option, so unless I somehow did it by mistake ... but I don't think so, most other civs played like they normally would - Pocatello was super expansive, Japan super agressive (and failing), Isabella super religious, etc.
 
i am startled. maybe i'll play on random personalities for a little while
 
So Kasper are you sure you didn't disable culture victory for that game or something? Maybe that could have been it.
 
i am startled. maybe i'll play on random personalities for a little while

Yes, I forgot to mention that: I always use Random Personalities. I just hate determinism (what fun is to know how each civ will behave after you know their personalities?).

Never went back to default since civ4.
 
It's just that, in all my BnW games, I've never - never - seen an AI suggest Science Funding, much less see it voted through almost unanimously. It should be added that Arts Funding was in place at this point, but still ...

Yeah, same here.
In my game today, the AI delayed proposing arts funding until turn 200+, I was shocked. (We were too busy embargoing and beating up on Gandhi). :king:

I do wish the arts/science funding people would be more balanced. Right now, it seems like it's 3:1. If we can shift it to 3:2, that'd be good.

How are random personalities? I've never tried. Is it purely random? As in, they generate a number 1-9 for each trait? Or, do they have set templates for personalities that work, or at least not mess with the civ's ability to use its abilities? (e.g., would be a pity to see England put no focus on naval power on an islands map).
 
Yeah, same here.
In my game today, the AI delayed proposing arts funding until turn 200+, I was shocked. (We were too busy embargoing and beating up on Gandhi). :king:

I do wish the arts/science funding people would be more balanced. Right now, it seems like it's 3:1. If we can shift it to 3:2, that'd be good.

How are random personalities? I've never tried. Is it purely random? As in, they generate a number 1-9 for each trait? Or, do they have set templates for personalities that work, or at least not mess with the civ's ability to use its abilities? (e.g., would be a pity to see England put no focus on naval power on an islands map).

random personality? Lets just say that the zulus may end up building world wonders for cultural victory and a small army while Brazil goes full domination mode
 
Yes, I forgot to mention that: I always use Random Personalities. I just hate determinism (what fun is to know how each civ will behave after you know their personalities?).

Never went back to default since civ4.
Well to me, it's not so much about determinism - in fact, what my example here shows is that even with locked personalities, there's sufficient room for variance to still see pretty big fluctuations like Huns going cultural. I like the different civ personalities, without those you lose the point with having actual leaders represented instead of just having each civ be a faceless identity.
 
Actually the "normal" personalities have a big random variance on flavor values. The leader preset value is usually from 2 to 9, and there a random factor anyways from -2 to +2. A 5 value may be 3 in a game and 7 in the next, and that's quite a difference, still, civs with quite radical values will more or less always act the same way.

Actually I'm digging into de dll to make a balance out of the leader preferences on policies and of course victory conditions. I found there's a "logical" strong bias to certain policies and strategies.

On ancient policies AI player have aprox.:

40% tradition
30% piety
15% honor
15% liberty

This is mainly because there's a trong bias towards culture in the first half of the game. Of course culture calls culture, going tradition will reinforce culture grand strategy, any other policy will mantain culture pased on tech.

So you enter half of the game (entering renaissance) with a strong bias toward culture, if the AI choose Aesthetics (quite likely) then that's a culture civ for you.

Still while it's the norm, you could get 3-4 civs that are towards science early, I idmit it's quite rare if you start in ancient era. If they changed anything on the code I will check it but I seriously doubt it based on my current testing.
 
I like the different civ personalities, without those you lose the point with having actual leaders represented instead of just having each civ be a faceless identity.

I don’t feel that the civ personalities are distinct enough, so I agree with you completely.

Actually the "normal" personalities have a big random variance on flavor values.

That helps explain why they all seem to run together for me.
 
I experienced something even more startling in my last game. I was pushed out of the Congress and it was turn for 2 AI civs to make their proposals. And neither of them proposed to Ban a Luxury that I had! :woohoo:

Spoiler :
They proposed to ban Luxuries that I didn't have. ;)
 
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