Sword_Of_Geddon
Arbiter of the Sword
Just wondering because you have the Prehistoric era, just as Quot Capita does, and I'm running into a problem with the middle ages and onward with the soundtrack playing.
I usually do that myself, but I wanted to have a soundtrack for my mod, for example I've added tracks to the Ancient, Classical, Medeival, Renaiissnce, and Industrial eras, while I completely replaced the Modern soundtrack. My goal was less eurocentricism, which is how the standard soundtrack is post Classical.
But the Middle ages onward isn't playing in game, and I have no idea why(All three xml that control sound look fine.)
Yeah, none of the xml is modular or in the modules foldier, its either in Xml/Audio(for the Audiodefines and Audio2DScripts, or in Xml/gameinfo for the erainfos xml.
I'm not seeing any problems with it - except the ' in the id names but I don't think that is a real problem. I am dyslexic so someone else may be able to see what is happening better.
I'm not sure but that actually could be an issue. Non alphabetic characters can cause some interesting issues in the wrong spots.
I moved the song references to be after the normal ones, still no change.
I just find it weird that its medival onward. Must be something in the erainfos I think...regarding all song references middle ages and after...