Diety Game #2: Crowded House

LOL
Those captions make me laugh so hard my stomach hurts! hahahaha! Imagine if the game was programed to look like that when you played. lol - "Get a hotel room you 2! Geez." (Romans in the diplomacy screen)
lmao
 
1435 AD: The diplomacy gets a little more complicated. The Zulus ally with Rome against Egypt. The Zulus and English make peace (after the destruction of that one Zulu city that they'd just built on the ruins of their capital). Spain declares war on Rome.

After getting Gunpowder, I kept going up the bottom half of the tech tree, heading straight for Military Tradition. I'm seven turns away from getting Sipahis.

Oops--can't get Sipahis. Sorry. I must be on an Ottomans kick from last game. Plain old Cavalry for me. :cry:

I've laid claim to all the northlands, except for two mountain tiles at the very northern tip of the continent; cities can't be built on those, so I should be safe from Settler attacks for the rest of the game.

I search through the other civs, and nobody has anything worthwhile to trade. No technology, no luxuries, no significant amounts of gold in their treasuries. It's official: I'm a runaway civ. Time for a basic shift of mindset. Get military. Stomp on everybody. Cue the fat lady.

1455 AD:

Game2_Image70_Surprise.JPG


1460 AD:

Game2_Image71_Pwned.JPG


Note in the bottom right that Alesia is now under Spanish control (it was Roman till last turn--this time I was paying attention!)

I finish Military Tradition. Having used an earlier leader to rush Leonardo's Workshop, I get to upgrade my Knights to Cavalry for 10 gold apiece. I gain five new Cavs immediately (my other Knights are busy down south in Leptis Magna). My Army starts heading south from Paris, and I send three Cavalry north to load into it.

Then my empire runs into a threat more vast and terrifying than any they've ever met before, as a horrifying presence casts a shadow over the whole planet....

Game2_Image72_Delayed.JPG


....and the game is put on hold for the rest of the night. :mad:
 
WHY?! :cry:

And so, without Basketcase's leadership skills, people started roiting, babies startied crying and civilization was doomed. :crazyeye:
 
1470 AD: Level 4 war weariness sets in, and my people start rioting.

1475 AD: A surprise landing by several Impi galleys disconnects five of my luxuries, and my entire empire plunges into civil disorder.

1480 AD: Babies start crying.

1485 AD: Everybody in CFC realizes BasketCase is yanking their chains.

:D

Ooooookay, how about we back up the clock a few turns here.....


1460 AD again: Having just conquered Leptis Magna, I send three of my shiny new Cavalry south to do some more damage. Bapedi is defended by a Pikeman and an Impi. In short order, it's defended only by the Impi, then not defended at all, then there's no longer any such city as Bapedi.

Game2_Image73_Bapedi.JPG



My troops then take the roads back to the north to hit Ulundi (at the top right of the pic below). My army (loaded with three Cavs) takes out the lead Pikeman defending the city. I send in three more Cavs; each scores a kill, but there's still at least one more Impi defending, so Ulundi survives the turn.

Game2_Image74_Ulundi.JPG



Meanwhile I send a slave worker southeast to build a colony on a Wines tile near the ruins of the old Zulu capital (bottom right, above). This tile has been sitting unclaimed for some time; might as well claim it.

In 1480 AD, Rome gets all high and mighty, and demands Theology as a tribute. He makes the colossal mistake of using the word "superior".

Okay, let's get real clear on something. Civ3 AI's do NOT say the word "superior" to me and get away with it. It so happens I've got a little surprise on hand to demonstrate what happens to those foolish enough to do so. Note the Roman city of Medina, at the east edge of the following area shot:

Game2_Image75_AreaShot.JPG


Note, also, the group of cavalry units positioned to hit Medina the same turn Rome declares war. Fifteen seconds after I took the above shot, Medina disappeared off the map.

The game is quickly degenerating into a slugfest; I'm running around and pretty much hitting stuff at random. This could turn out to be a good thing. :)

My next attack on Ulundi. The city has two more defenders; they kill two of my Cavalry, then I send in a third Cavalry and my Army to finish the city off.

Two of my Cavalry are able to reach the Roman city of Neapolis further east (just off the northeast corner of the previous screenshot); one kills a Musketman, the other red-lines and runs.

Wounded units retreat for medical attention; fresh ones move to the front. Next turn, I attack Neapolis again. There's only one Musketman left defending the city--but this guy is FIERCE. He kills two of my Cavalry units and sends three others running. The battle goes down to the wire; my very last available Cavalry unit fights down to red-line before finally killing that bastard and razing the city.

Egypt retakes Heliopolis from Rome.

France has had a galley snooping around in my water for some time: I declare war and attack it with a caravel; my caravel sinks. Well, gee, that backfired.

Well, since that went wrong, I might as well screw something else up. Several Celtic units moved into the territory I recently took from the Zulus; I declare war on them, and three of my Cavalry get killed attacking Celtic spearmen. One of my Cavs gets red-lined and runs away from an ARCHER. My cavalry seem to get tank-vs-spearman'ed left and right this turn. A couple turns later, I'm able to dislodge the encroaching troops and settlers, without allowing any new Celtic cities to pop up.

While this is happening, my troops at the ruins of Ulundi keep moving north. Two more Zulu cities are swept away, and....

Game2_Image76_ZulusGone.JPG



Shortly after this, the Persians destroy the English. It's now down to 9 players. However, there's no longer much doubt about who's Number One.....
:king:

(Did I mention that I'm also modest....? :) )

The world map has changed a lot. The Zulus are gone, and that big orange blob that was the English has also vanished:

Game2_Image77_WorldMap.JPG


Side note: I founded the city of Marathon on the ruins of Zimbabwe, near the Wines. The only city nearby (that Spanish one) was recently conquered, so cultural pressure will not be a problem.
 
Excellent... looks like you've got this game "in the bag"... or "in the basket", as the case may be!!! :D
 
Zulu go down the hooooooooooollllle!
 
I have started a 31-Civ on a Standard map game, archipelago with least water... I can say that having more than 3 cities for a civ is a tremendous effort, and early wars become necessary. One other advantage is that once you start a war, you'd better wipe out the opponent and claim his lands and cities (after all, he only have 3 on average). Any civ with more than 3 will become a serious contender :-)

Still, great game Basket!
 
So which Civ are you going to hammer on next, Basketcase? :hammer: :hammer: :hammer:
 
My next move will be to chop the number of civs down to 8, in order to get the Diplomacy screen to be....well, ONE screen....

The Celts have lost the rest of their territory to Rome and Persia; they have only their capital city, Entremont.

Game2_Image78_Entremont.JPG


In 1555, I reach the gates of the city with my Army and two cavalry (one vet and one elite)--and considering how long the Celts have survived, I'm fairly surprised to find the city defended only by three spearmen. In 1560, I attack. My two cavalry units lead the charge, but nobody promotes or anything. So I send in my Army to finish the job, and the Celts are out of the game.

They get to live on under my benevolent (NOT) rule, however--Entremont is rather a nice city, and it strikes my fancy--well, it also has the Hanging Gardens--so I keep it.

And so it comes down to eight civs. Actually more like six; the Russians and French both got jammed onto that tiny little hole-in-the-wall island at the very northwest corner of the map:

Game2_Image79_Island.JPG


Game2_Image80_Score.JPG


Game2_Image81_Diplo.JPG
 
Various nations begin competing for the land I've opened up in my last couple of campaigns. A Persian city appears out of the blue up north (i.e. the northern tip of former Zulu territory); three more Persian settlers appear in the area; then an Ottoman settler unpacks his bags right next to my blockade, pulling the old "build a city right next to player's troops so he has to back up a square" maneuver, in the central mountains.

I wipe out that city without even bothering to declare war on the Ottomans. One of the nice things about having a bad rep is, you have nothing else to lose if you backstab someone again. My troops scout around a bit; I spotted a stack of five Ottoman units last turn, and I know they're still around somewhere. They are located a couple tiles northeast. I kill two with cavalry, then send in my Army to kill the other three.

Computer's turn. I receive a very GENUINE surprise. The AI launches a direct attack against my Army! :eek:

My Army still has 8 hit points after its attacks last turn--but the Ottomans attack it with four MI's in quick succession. My Army kills three of them. During the fighting, I learn that units inside an Army CAN promote. :) The fourth MI red-lines my Army, and it very sensibly retreats. Go patch yourselves up, boys, you've done plenty of damage today.

Game2_Image82_RunAway.JPG


I can still do damage elsewhere, however. Since I'm in a rowdy mood, let's declare war on Persia and get rid of some of these settlers. Persia doesn't take it lying down; one troublesome Immortal in the mountains red-lines my first cavalry--and kills the second! Third times the charmer, and I finally get rid of that Immy. Then I destroy the city of Antioch--that 3 moves per turn is very handy--and, a turn later, I destroy that other Persian city that appeared "up north".

Entremont turns out to be a great city to have. It has a barracks, and it's an ideal base from which to launch hit-and-run attacks on Persian units moving towards the battle front (and my force at Entremont inflicts fearsome casualties on the Persians in later turns). I kill a couple of defenders at York, and start moving up some Musketmen to support my offense.

Over the next couple of turns, Persia counterattacks with LOTS of troops, mostly Immortals, and I start taking losses.

Game2_Image83_York.JPG


Each turn, my Mounties find oodles of targets to snack on, and they snack heartily. My production centers churn out new troops just as fast as I lose them in battle. Then, in 1590, Persia uses the roads two tiles north of Entremont to sneak-attack the workers I had trying to build a road through the jungles. The tile has a Musketman and a Cavalry on it, but I lose both. Then I lose the workers; Persia disbands them all.

Then things get nastier: a Roman settler founds the city of Ravenna--smack in the middle of the roads I've been using to attack Persian units. I have a Cavalry right next to Ravenna, and Rome does the old "get out of my territory or declare war" deal. Okay, okay, fine--I'm leaving already.

Then things get nastier still--an Ottoman settler appears north of Ravenna! :mad: DAMMIT, these Settler attacks are driving me CRAZY.

Game2_Image84_Ouch.JPG


Bah, who am I kidding--Settlers drive me crazy every game I play.

The good news is, I then enter the Industrial Age. My research is rippin'; I only need 8 turns to finish Steam Power (naturally, I'm going straight for Replaceable Parts again).


1600 AD: Egypt loses Heliopolis again.

My turn. I lose my temper and set off yet another war with a sneak attack against the Romans. The pic below shows why I love units with 3 moves a turn:

Game2_Image86_SneakAttack.JPG


The currently-selected Mountie moves east, through Marathon and over the mountain pass, bypasses the jungles, and whacks Ravenna all in a single move. The destruction of Ravenna returns the tile directly north of it to international status, allowing me to get a couple more Mounties through that tile to destroy that second Roman city (just off the top right corner of the previous screenshot) the same turn.

Computer's turn. Rome moves a few units around, but does nothing in the way of direct retaliation. I lose another Cav or two to Persian counterattack.

My next turn begins with my Army parked opposite York; the city has only one defending Pike. He dies, the city follows. I commit some more random destruction on Persian and Roman units in the area.

1615 AD
Game2_Image87_CleoGone.JPG


Game2_Image88_ByeCleo.JPG


Seven civs to go. And I'm at war against three of them. Two of them being the biggest opponents I have in the whole game. I've definitely bitten off more than I can chew this time, and frankly I intend to chew it up and spit it out.

Come get some, I got plenty for everybody!!!
 
That's the spirit!!! :D
 
Geez! We're actually retreating from a battle! I feel so...... so......

Roman?

Bingo.

I HEARD THAT!!!

LOL!!! I love your captions! Continue bashing the Persians. I hate the Persians.
 
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