Diety Game #2: Crowded House

mythmonster2 said:
P.S how do you get those captions?
He writes them in himself... probably in a program like Paint or Photoshop or something. ;)

By the way, nice going BasketCase... you should be acquiring some new territory fairly soon... :evil:
 
Drakan said:
I'm not sure this is a true deity level game. If you take out the extra AI settlers, that's the biggest advantage for the AI at Deity. That's precisely what makes this level difficult, nevermind their building bonus.

"-- Took away the extra units and support the AI's get at the start."
I wouldn't say that. Because the AI doesn't use granaries, if you took away the cost factor but not free settlers you could out expand the AI. The free settlers are a way to make their expanding faster without making the cost factor too low.
 
Uhhh....actually, my state of mind is so unstable that I need a lot less than 12 hours before I start coming up with stuff like that....
You may be crazy, Basketcase, but your games are interesting so that's okay. :cool:

Plus, many great generals throughout history were a few cans short of a six-pack if I remember my history correctly. :crazyeye:
 
Scuse the delay. But this time I have a really good reason.

No, really. I did some upgrading to my PC. New motherboard and CPU. I just doubled my frame rate, I'm getting 75 frames a second in Doom 3.

I'll be getting back into this game shortly. My reputation is probably toast at this point, but having delved into Communism last game, I felt obligated to depart from character and do a mother-whompin' ROP rape this game. :)
 
Yeah! Forget about everybody else!

You are a beast! Poor Zulu, oh well guess they deserved it right? ;)
 
Darned right they did. Somehow the Zulus are a big pain in every game I play. Last game I played at Emperor difficulty before my First Diety Game, the Zulus were there. Right next to me on my home continent, and starting unprovoked wars from the beginning. :mad:

Of course, since I'm now doing the same to him, it's making me wonder if Shaka got treated the same by the Persians in a bunch of HIS games.... :)
 
BasketCase said:
Of course, since I'm now doing the same to him, it's making me wonder if Shaka got treated the same by the Persians in a bunch of HIS games.... :)

Definetily NOT! I was playing the Zulu's( Impi's rock IMHO) and my neighbor, the second hated, Xerxes, I was soooo relieved I got to disconnect his source of Iron near his capital on a mountain.
 
1010 AD: I'm on the offense up north against France. Rheims and Orleans are destroyed; Tours has at least three defenders against my lone swordsman. I'm not going to take Tours for a while yet, but I've got that city blocked off with a Hoplite camped on the hill just west of the city.

Meanwhile, in the south, I'm on the defensive. Four Roman Legionaries are in the area. Zulu Impis and horsemen are starting to counterattack, and most of my troops are already wounded. I retreat most of my units to the jungle tile south of the choke point, and get a stack of six workers in there to do the job I came here to do.

I send a couple of settlers up north to claim the territory I just took from France. My swordsmen gather at the German border and make camp to heal up. Guess where they're going once they're full health.....

In the next few turns, the Romans and Zulus hit my southern forces hard. I have three Hoplites (two of them elite) on the jungle tile, plus a couple of knights, my swordsman Army, and two MI's. Both MI's are killed quickly. My knights do most of the work, aiming for Zulu swordsmen first. My Army kills a couple of Legos and Impis over four turns--then its health drops too low, and my Army is DEFEATED (!) by a concentrated force of Zulu horsemen. :cry:

Game2_Image58_South.JPG


It's now 1070 AD. The southern front is (apparently) holding; I just finished clearing out the jungle, revealing a bonus grass tile. In the meantime, the Zulus pillaged the irrigation off the tile just to the southeast--taking away the key irrigation I was going to use to get fresh water into my empire. DAMMIT, you guys. I will have that water, and that's the end of it. :mad:
 
1100 AD: Eight more Roman Legionaries have appeared near the ruins of Zimbabwe, heading my way. Having come within one or two turns of getting the irrigation done, it looks like I'm going to have to run again. SHEESH. Okay, okay. Fine. I have all my troops and workers pack up their bags and run for the Acropolis. Time to hold off another siege.

My troops up north discover German pikemen defending Berlin. Well, hey, what better to make a last stand with? I attack. I kill two German pikemen, and lose two swordsmen. One of my survivors is red-lined, the other is down to three hits. Germany still has at least one more pikeman defending, and I'm not going to eliminate Germany from the game this time around.

I have better luck against France; I have a lone Knight with which to attack Lyons; he is victorious, and the French are booted off my continent. Leaving them with one last city on an island way off west.

Computer's turn. The latest Roman Stack of Doom deals with the situation in typical Roman fashion. They turn around and run away. Good. All that's left now is to get the Zulus out of the area, and I can send the workers back in.

1110 AD: Up north, I attack Berlin with my 3-health swordsman. He dies. Down south, I kill three more Zulu units with Knights.

Computer's turn: Caesar comes to the bargaining table and asks for peace. I demand a tribute of 10 gold per turn for the privilege; he gives in.

A galley near Tours, which I carelessly moved into deep water, sinks. Oops.

1150 AD:At long last, I've got the irrigation hooked up. About then, England declares war on me and launches a surprise attack in the south:

Game2_Image59_Irrigated.JPG


Okay, what's the deal with this part of the map?? Everybody and their second counsin's grandmother's sister's uncles' former roomate is attacking me here. (Well, DUHH, it's the only way most of the other civs can get at me....)

I can finally start irrigating my empire. This will be a little involved:

Game2_Image60_IrrigatePath.JPG


Doomville switches to building a settler; the hills and mountains require I irrigate along the path shown above, placing a city on the hills marked by the green circle in order to get the water across the hills.

1160 AD: Down south, still more action happens! Now the PERSIANS launch a sneak attack!! Dear God, what do I have to do, beat the crap out of everybody on the map???

:dubious:

Uhhh.....sorry. The answer to that is a blindingly obvious YES. Dunno why I even asked....

1170 AD: I build the city of Hillycityopolis (don't ask) on that green circle in the previous screenshot. I send workers to extend the irrigation to Sparta. Behind them, I have another stack of workers replacing the irrigation with mines again.

The Persian invaders turn around and run away. That leaves one Zulu MI in my personal space.

1180: That Zulu MI dies. No more invaders on my soil! All I can say to them is:

Game2_Image61_PHB.JPG


Now things are getting to be really froody. I've finally got irrigation, there are no more invaders in the south, and I've almost got the northern half of my continent under my control. And best of all, my approval rating is once again a perfect 100%! Check out all the happy faces:

Game2_Image62_Happy.JPG


(Somebody explain to me all the good reasons why I shouldn't be working on 100% approval in a diety game??? :crazyeye: )
 
The latest Roman Stack of Doom deals with the situation in typical Roman fashion. They turn around and run away.

I'm starting to think that isn't the Roman Army at all, but a bunch of Italian guys training for the Boston Marathon. They must be in good shape from all the running to and from your borders! :dance:
 
Nope. The slider is set to zero. It's all luxury goods (I've got six, five of them imported), marketplaces, and a temple or two.
 
So the purpose of the luxury slide is just to use when you don't have any luxuries either on your territory or through trade? does using the luxury slider make your overall score go up or down? :confused:
 
Ah, that makes sense, Tribute. Thanks.
 
1200 AD: I make peace with France, having dealt with their interference once and for all. The south is quieting down; I've been killing the odd Persian Immortal or Zulu MI now and then. Up north, Germany attacks me at Ephesus. With a lone MI. Not only does my defending Hoplite kill him, but to add insult to injury:

Game2_Image65_Leader.JPG


I send him to Paris and create a new Army to replace the one I lost.

In 1255 AD, I get Monarchy from the Zulus in exchange for peace. I've gotten what I really wanted from the Zulus anyway. (i.e. I needed their cultural border out of my way for six lousy turns)

I start reorganizing my troops. I have four elite Knights and three veterans; the veterans head south to Acropolis, and I move the elites north to finish off Germany. Their last city, Berlin, is on a hill and defended by Pikemen. Gonna be nasty. Need Greece's finest.

Practically the moment I move my better troops away, Persia sends a stack of troops to attack Acropolis. Four Immortals and three spearmen. Impeccable timing.

Game2_Image63_SOD.JPG


Oh well, maybe they'll run away....


1275 AD: No such luck--Persia doesn't run. It's game time at the Acropolis. On the offense we've got Persia's Stack of Doom. On defense, I've got three veteran Knights, and two Hoplites (one elite, one vet). I kill an Immortal and a spearman with Knights, returning them to the city to heal up. Persia, predictably, pillages the grassland two squares away from the city, then advances with three units.

And sends six more for moral support. Okay....now this is getting scary.

Deciding that I should have more defense at Acropolis, I have a galley ferry two Hoplites over from Tours.

Game2_Image64_SOBD.JPG




Up north, my elites hit Berlin--and I get lucky, spawning another leader! SCORE!!

Aside from that, my attack at Berlin falls short; I kill two Pikes, lose my swordsman (he was the last of my sword units, what a bummer), and lose a Knight. My wounded Knights retreat to heal up.


1280 DA: Persia has two Immortals in position to attack Acropolis--but wastes some of his hitting power and uses the first one to pillage the tile instead. His second Immy attacks the city and dies. Another Persian Immortal and spearman move up.

1285 AD: My reinforcements-bearing galley docks in the city. This allows the two Hoplites aboard the ship to fortify in the city right away. Kind of a cheap trick I learned a while back. :)

My Knights in the city kill another spearman and Immortal. One Immortal is left next to the city; the Persian SOD is two tiles away.

I get Republic from Egypt for Incense, Monarchy, Literature, and 40 gold.

Computer's turn: Persia attacks, again, with only one Immortal, and he dies without doing a single point of damage. His main force moves up.

My reinforcements-bearing galley sinks in treacherous waters. Oops. AGAIN.

1290 AD: My three Knights in Acropolis strike the incoming force; two score kills, the third is red-lined and retreats back into the city. Good enough; the Persian offensive just got its back broken. On their attack, they hit Acropolis with two archers, both of whom die bravely, inflicting a nasty paper cut on a Greek soldier in the process. Since it's necessary to produce a little suspense in this engagement-turned-rout, I will not yet reveal which unit sustained the paper cut.

1300 AD: Kill two more Persian units. Send bone-crushing stack of Knights to finish off Berlin. Having built three in the last few turns, all of them head north, giving me a stack of six with which to finally lay claim to the northlands.

I use my leader to rush Leonardo's Workshop in Paris.

1305 AD: Germany is eliminated from the game. Took a beating doing it, but now I can put all my offensive force in one part of the map.

The Zulus go to war against England. Goodie! Two major powers at war with each other.


My homeland is now much improved:

Game2_Image66_Homeland.JPG
 
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