1200 AD: I make peace with France, having dealt with their interference once and for all. The south is quieting down; I've been killing the odd Persian Immortal or Zulu MI now and then. Up north, Germany attacks me at Ephesus. With a lone MI. Not only does my defending Hoplite kill him, but to add insult to injury:
I send him to Paris and create a new Army to replace the one I lost.
In
1255 AD, I get Monarchy from the Zulus in exchange for peace. I've gotten what I really wanted from the Zulus anyway. (i.e. I needed their cultural border out of my way for six lousy turns)
I start reorganizing my troops. I have four elite Knights and three veterans; the veterans head south to Acropolis, and I move the elites north to finish off Germany. Their last city, Berlin, is on a hill and defended by Pikemen. Gonna be nasty. Need Greece's finest.
Practically the moment I move my better troops away, Persia sends a stack of troops to attack Acropolis. Four Immortals and three spearmen. Impeccable timing.
Oh well, maybe they'll run away....
1275 AD: No such luck--Persia doesn't run. It's game time at the Acropolis. On the offense we've got Persia's Stack of Doom. On defense, I've got three veteran Knights, and two Hoplites (one elite, one vet). I kill an Immortal and a spearman with Knights, returning them to the city to heal up. Persia, predictably, pillages the grassland two squares away from the city, then advances with three units.
And sends six more for moral support. Okay....now this is getting scary.
Deciding that I should have more defense at Acropolis, I have a galley ferry two Hoplites over from Tours.
Up north, my elites hit Berlin--and I get lucky, spawning another leader!
SCORE!!
Aside from that, my attack at Berlin falls short; I kill two Pikes, lose my swordsman (he was the last of my sword units, what a bummer), and lose a Knight. My wounded Knights retreat to heal up.
1280 DA: Persia has two Immortals in position to attack Acropolis--but wastes some of his hitting power and uses the first one to pillage the tile instead. His second Immy attacks the city and dies. Another Persian Immortal and spearman move up.
1285 AD: My reinforcements-bearing galley docks in the city. This allows the two Hoplites aboard the ship to fortify in the city right away. Kind of a cheap trick I learned a while back.
My Knights in the city kill another spearman and Immortal. One Immortal is left next to the city; the Persian SOD is two tiles away.
I get Republic from Egypt for Incense, Monarchy, Literature, and 40 gold.
Computer's turn: Persia attacks, again, with only one Immortal, and he dies without doing a single point of damage. His main force moves up.
My reinforcements-bearing galley sinks in treacherous waters.
Oops. AGAIN.
1290 AD: My three Knights in Acropolis strike the incoming force; two score kills, the third is red-lined and retreats back into the city. Good enough; the Persian offensive just got its back broken. On their attack, they hit Acropolis with two archers, both of whom die bravely, inflicting a nasty paper cut on a Greek soldier in the process. Since it's necessary to produce a little suspense in this engagement-turned-rout, I will not yet reveal which unit sustained the paper cut.
1300 AD: Kill two more Persian units. Send bone-crushing stack of Knights to finish off Berlin. Having built three in the last few turns, all of them head north, giving me a stack of six with which to finally lay claim to the northlands.
I use my leader to rush Leonardo's Workshop in Paris.
1305 AD: Germany is eliminated from the game. Took a beating doing it, but now I can put all my offensive force in one part of the map.
The Zulus go to war against England. Goodie! Two major powers at war with each other.
My homeland is now much improved: