Differences between Full and Mega. (Besides all the civs)

Sinapus

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Are there any major differences in the files used by the Full and Mega version of Rom? The only one I've noticed is the RoMEvenManager.py file that incorporates the UBBs from various extra civs into the building upgrade paths.

What I'm getting at is: can you simply install the Full version and then simply copy over some modules for specific civilizations into the modules folder, then edit the RoMEvenManager.py to include any UBBs and have the mod not explode when playing?

:confused:
 
Are there any major differences in the files used by the Full and Mega version of Rom? The only one I've noticed is the RoMEvenManager.py file that incorporates the UBBs from various extra civs into the building upgrade paths.

What I'm getting at is: can you simply install the Full version and then simply copy over some modules for specific civilizations into the modules folder, then edit the RoMEvenManager.py to include any UBBs and have the mod not explode when playing?

:confused:

Without AND, you described it just right!

With AND, just forget about the python file because Afforess turned the python functions into SDK functions for faster operations of turn times in the game.

Other than that, you are right on the target :).

EDIT: Forgot to add this...

With AND, you are to go into Rise of Mankind/Assets/Modules/Afforess/Required/Building Upgrades and click open Fixed_Buildinginfos.xml and copy over the Replacement xml tag to each building upgrade in the civs' unique buildings paths. Then edit it accordingly with the civs' needs. Be sure to move ove the schema from that folder to the civ's folder as well and renaming it as needed.

EDIT #2: Other thing: you can easily install Megapack and patch it with megapack patch, then just delete out civs you don't want, and checking into the civs remaining and see what their UBs are and check it against that python file. Again, that is if you are using it without AND.
 
Are there any major differences in the files used by the Full and Mega version of Rom? The only one I've noticed is the RoMEvenManager.py file that incorporates the UBBs from various extra civs into the building upgrade paths.

What I'm getting at is: can you simply install the Full version and then simply copy over some modules for specific civilizations into the modules folder, then edit the RoMEvenManager.py to include any UBBs and have the mod not explode when playing?

:confused:
There's no other differencies than in RoMEventManager.py and in RoMGameUtils.py those modular civ UBs.
 
Without AND, you described it just right!

With AND, just forget about the python file because Afforess turned the python functions into SDK functions for faster operations of turn times in the game.

Other than that, you are right on the target :).

EDIT: Forgot to add this...

With AND, you are to go into Rise of Mankind/Assets/Modules/Afforess/Required/Building Upgrades and click open Fixed_Buildinginfos.xml and copy over the Replacement xml tag to each building upgrade in the civs' unique buildings paths. Then edit it accordingly with the civs' needs. Be sure to move ove the schema from that folder to the civ's folder as well and renaming it as needed.

EDIT #2: Other thing: you can easily install Megapack and patch it with megapack patch, then just delete out civs you don't want, and checking into the civs remaining and see what their UBs are and check it against that python file. Again, that is if you are using it without AND.

FYI I did include all the upgrade paths for the Mega Civs too. You don't need to do anything, AND is *technically* compatible out of the box, with all versions of RoM.
 
FYI I did include all the upgrade paths for the Mega Civs too. You don't need to do anything, AND is *technically* compatible out of the box, with all versions of RoM.

Excellent!

That simplifies the task :)!
 
FYI I did include all the upgrade paths for the Mega Civs too. You don't need to do anything, AND is *technically* compatible out of the box, with all versions of RoM.

You also made all the leaders compatible with Realistic Diplomacy too.
 
Hrm. Pink squares.

Are there any graphical differences between RoM Full and Mega? I got one custom leaderhead to load, but the civilizations I dropped into the custom civ folder are all showing up as pink squares.
 
There's no other differencies than in RoMEventManager.py and in RoMGameUtils.py those modular civ UBs.

What about graphics? I did put a few into the Custom Civ folders but their info shows up as pink squares in the Sevopedia. I did check to make sure the MLF had them, but there appears to be something else needed to get the graphics to load.

Edit: Found it. Copied the RomExtraCivPak files over into the correct place and reloaded the game. No more pink squares.
 
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