I'll try to explain. The AI in Prince or higher difficulty gains a yield for doing things!
The formula for this yield is
Now you might ask umm where's the iModifier? This is where the doing things comes into play. Lucky for now, the difficulty does not scale these modifiers. You may find out some of these are similar to a list of Historic Events (they are related as they use the same trigger).
Unused Table
Example of 2 Turns of Deity AI (You can view this in DifficultyHandicapLog.csv; some of these AIs are in the Medieval and Renaissance Era)
The formula for this yield is
iHandicapBase * ((iHandicapC * Average iEra * Average iEra) + (iHandicapB * Average iEra) + iHandicapA) / 100 * iModifier;
Here's the table for VP 3.9.1 (may not be up-to-date if this changed):minimum will always be 1 yield at least
Difficulty | iHandicapBase (base multiplier) | iHandicapA (no scaling) | iHandicapB (aka the yield that scales linearly with era) | iHandicapC (aka the yield that scales exponentially with era) |
---|---|---|---|---|
Prince | 4 | 320 | 190 | 100 |
King | 7 | 335 | 210 | 123 |
Emperor | 10 | 350 | 230 | 145 |
Immortal | 12 | 360 | 240 | 160 |
Deity | 14 | 375 | 260 | 180 |
Doing Things | Modifier (Get divided by the total # of Cities) | Modifier | Modifier | Modifier (does not add any BGP) |
---|---|---|---|---|
(NEW): Adopting a Policy | 0.33x | 0.33x | 0.33x | - |
Conquering a City (records the captured city once, no recapturing bonuses) | 1.5x | 1.5x | 1.5x | 1.5x |
Founding a City (that is not the Capital) | 1x | 1x | 1x | 1x |
(NEW): Killing a Barbarian Unit | - | 0.1x | 0.05x | 0.05x |
(NEW): Killing a City-State Unit | - | 0.2x | 0.1x | 0.1x |
(NEW): Killing a Civilization Unit | - | 0.2x | 0.1x | 0.1x |
(NEW): Researched a Technology | 0.2x | 0.2x | - | 0.2x |
Digging an Archaeology Site | 1x | 1x | - | - |
Hitting a Golden Age | - | 3x | 1x | 1x |
Birthing a Great Person | 1x | 1x | - | - |
Completing a Trade to a City-State | 1x | 1x | - | - |
Completing a Land Trade to a Major Civilization | 1x | 1x | - | - |
Completing a Naval Trade to a Major Civilization | 1x | 1x | - | - |
Peace Treaty with someone (25+ War Score) | 2x | 2x | 2x | 2x |
Completing a World Wonder | - | 3x | 1x | 1x |
Unused Table
(Gets divided by the total # of Cities) | (Unused) | (Got removed recently) | (Unused Great General and Great Admiral Points) | (Unused, gets divided by the total # of City but otherwise adds +1 Population to the Capital no matter how long the amount) |
---|
Example of 2 Turns of Deity AI (You can view this in DifficultyHandicapLog.csv; some of these AIs are in the Medieval and Renaissance Era)
The Celts, 154, VP AI DIFFICULTY BONUS FROM ADOPTING POLICY - Received Handicap Bonus (128 in Yields): FOOD (3 cities, 42 per city), GOLD, SCIENCE.
The Celts, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Carthage, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
The Netherlands, 154, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (3 cities, 25 per city), GOLD, CULTURE.
Russia, 154, VP AI DIFFICULTY BONUS FROM KILLING BARBARIAN UNIT - Received Handicap Bonus: GOLD (38), CULTURE (19), SCIENCE (19).
Russia, 154, VP AI DIFFICULTY BONUS FROM KILLING BARBARIAN UNIT - Received Handicap Bonus: GOLD (38), CULTURE (19), SCIENCE (19).
The Zulus, 154, VP AI DIFFICULTY BONUS FROM KILLING CITY-STATE UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Rome, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Rome, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
China, 154, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (7 cities, 11 per city), GOLD, CULTURE.
China, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
China, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
The Iroquois, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 154, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (7 cities, 55 per city), GOLD.
Spain, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Portugal, 154, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (6 cities, 12 per city), GOLD, CULTURE.
Germany, 154, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (6 cities, 64 per city), GOLD.
Assyria, 154, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (2 cities, 194 per city), GOLD.
Assyria, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Polynesia, 154, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (6 cities, 12 per city), GOLD, CULTURE.
Indonesia, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Indonesia, 154, VP AI DIFFICULTY BONUS FROM KILLING CITY-STATE UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
India, 154, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (2 cities, 194 per city), GOLD.
Songhai, 154, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (7 cities, 55 per city), GOLD.
Songhai, 154, VP AI DIFFICULTY BONUS FROM CITY FOUNDING - Received Handicap Bonus (388 in Yields): FOOD (8 cities, 48 per city), GOLD, CULTURE, SCIENCE.
Songhai, 154, VP AI DIFFICULTY BONUS FROM KILLING BARBARIAN UNIT - Received Handicap Bonus: GOLD (38), CULTURE (19), SCIENCE (19).
Greece, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Greece, 154, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
The Inca, 154, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (10 cities, 7 per city), GOLD, CULTURE.
Carthage, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Russia, 155, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (10 cities, 7 per city), GOLD, CULTURE.
Russia, 155, VP AI DIFFICULTY BONUS FROM KILLING BARBARIAN UNIT - Received Handicap Bonus: GOLD (38), CULTURE (19), SCIENCE (19).
Russia, 155, VP AI DIFFICULTY BONUS FROM KILLING BARBARIAN UNIT - Received Handicap Bonus: GOLD (38), CULTURE (19), SCIENCE (19).
The Zulus, 155, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (10 cities, 38 per city), GOLD.
The Zulus, 155, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (10 cities, 7 per city), GOLD, CULTURE.
Rome, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Rome, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Rome, 155, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (7 cities, 55 per city), GOLD.
China, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
The Iroquois, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
The Iroquois, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Spain, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Germany, 155, VP AI DIFFICULTY BONUS FROM CITY FOUNDING - Received Handicap Bonus (388 in Yields): FOOD (7 cities, 55 per city), GOLD, CULTURE, SCIENCE.
Germany, 155, VP AI DIFFICULTY BONUS FROM KILLING BARBARIAN UNIT - Received Handicap Bonus: GOLD (38), CULTURE (19), SCIENCE (19).
Assyria, 155, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (3 cities, 25 per city), GOLD, CULTURE.
Assyria, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Indonesia, 155, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (6 cities, 64 per city), GOLD.
Indonesia, 155, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (6 cities, 64 per city), GOLD.
Indonesia, 155, VP AI DIFFICULTY BONUS FROM ADOPTING POLICY - Received Handicap Bonus (128 in Yields): FOOD (6 cities, 21 per city), GOLD, SCIENCE.
Indonesia, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Indonesia, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Indonesia, 155, VP AI DIFFICULTY BONUS FROM KILLING CITY-STATE UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
Songhai, 155, VP AI DIFFICULTY BONUS FROM KILLING BARBARIAN UNIT - Received Handicap Bonus: GOLD (38), CULTURE (19), SCIENCE (19).
Greece, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
The Shoshone, 155, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: TRADE ROUTE (SEA) - Received Handicap Bonus (388 in Yields): FOOD (2 cities, 194 per city), GOLD.
The Inca, 155, VP AI DIFFICULTY BONUS FROM HISTORIC EVENT: GREAT PERSON - Received Handicap Bonus (388 in Yields): FOOD (10 cities, 38 per city), GOLD.
England, 155, VP AI DIFFICULTY BONUS FROM RESEARCHING TECH - Received Handicap Bonus (77 in Yields): FOOD (9 cities, 8 per city), GOLD, CULTURE.
England, 155, VP AI DIFFICULTY BONUS FROM KILLING MAJOR CIV UNIT - Received Handicap Bonus: GOLD (77), CULTURE (38), SCIENCE (38).
The numbers below is how much gold you get at Emperor for each type of bonus, with references to the other yields in each row.
AI Action Anc/Clas Med Ren Ind Mod Atom Info Adopting a Policy (Food/Science) 23 45 77 118 169 229 299 Conquer City (Food/Sci/Culture) 108 208 351 538 768 1042 1359 Found Non-Cap City (Food/Sci/Cul) 72 139 234 359 512 695 906 Kill Barb (Sci/2, Cul/2) 7 13 23 35 51 69 90 Kill Unit (Sci/2, Cul/2) 14 27 46 71 102 139 181 Tech (Food/Cul) 14 27 46 71 102 139 181 Dig Site (Food) NA NA NA 359 512 695 906 Golden Age (Sci/3, Cul/3) 217 417 703 1077 1537 2085 2719 GP Birth (Food) 72 139 234 359 512 695 906 External TR Complete (Food) 72 139 234 359 512 695 906 Peace 25+ WS (Food, Sci, Cul) 145 278 469 718 1025 1390 1813 World Wonder (Sci/3, Cul/3) 217 417 703 1077 1537 2085 2719
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