Bleys
Deity
An observation from a relative n00b.
Map selection plays a huge role in difficulty, almost more-so than the difficulty level itself. For example, Pangaea on Emperor is far easier for me than Continents on Prince.
I do have a "new" custom map I have been playing though, which seems a reasonable compromise of both of these popular maps.
Custom_Continents, 2, and add a civ to the "standard", for a total of 8 civs (7 AI and player). The computer almost always splits them 4-4, with some 5-3 (I have yet to see a 6-2 split). This gives you a little of both. Your own continent to play "Pangaea style" with all the strats that go along with that map (rushing, REXing to cut off opponents land, etc), and another continent to "travel and conquer" eventually when you get Galleons/Transports.
Map selection plays a huge role in difficulty, almost more-so than the difficulty level itself. For example, Pangaea on Emperor is far easier for me than Continents on Prince.
I do have a "new" custom map I have been playing though, which seems a reasonable compromise of both of these popular maps.
Custom_Continents, 2, and add a civ to the "standard", for a total of 8 civs (7 AI and player). The computer almost always splits them 4-4, with some 5-3 (I have yet to see a 6-2 split). This gives you a little of both. Your own continent to play "Pangaea style" with all the strats that go along with that map (rushing, REXing to cut off opponents land, etc), and another continent to "travel and conquer" eventually when you get Galleons/Transports.