Diplo for D'nut

Hah. She's on her game even on her birthday. I agree with Gram we need to define the end of the Middle Ages. I would say once MT and the required techs are researched.
 
At least with Dnuts we won't have to quibble over a free sci-trait tech.
 
Refining the Simpsons Protocol -->
Spoiler :
Draft proposal for The Simpsons Protocols

Within this treaty teams KISS and Doughnuts will be known as The Quick, while teams MIA and TNT will be known as The Dead

-A Guarantee of peaceful relations between The Quick for the duration of this agreement.

-Cooperation in the advancement of technological research. By researching different technologies at the same time we can double the efficiency of our research.

-Technologies will be researched as such to maintain an equality of trade value.

-Technologies that are researched during this period may be exchanged with another nation as long as both parties consent to this. Any technology gained in return would be shared by both parties.

-Trade in luxuries and resources can be negotiated on an individual basis once a trade route is established

-Cooperation in the gathering of intelligence

-The Quick must seek permission to enter eachothers land borders. Sea borders can be entered without permission, however naval units must continue their movement with each turn unless permission is requested and received.

-If one of The Quick is in a war it is not required that the other alliance member join in. However, if a 2nd team joins the enemy of an alliance member (2 on 1) then we shall join forces (within 5 turns) together to fight both teams. With "join forces" we mean an in-game declaration of war on the enemies of the alliance

-During the period of hostilities both parties would have a Right of Passage through the others territory. Any movement through each other's territory will be anounced, including force composition, proposed path and ultimate destination. There would also be cooperation in military strategy.

-Neither of The Quick may enter an agreement with any of The Dead that would adversely effect any of the conditions of this agreement.

-This agreement will be in effect until both parties have learned Military Tradition plus all of the technologies required to enter the Industrial Ages. If both parties agree this can be extended further.

-If any party wishes to cancel this agreement early, they must give 10 turns notice. Also any current technological research must be completed and traded (even if its after the 10 turn period)

-Any amendments to the treaty must be agreed to by both parties for it to take effect.

-If one of The Quick feels wronged by the other in reference to this agreement, and the wrong doing is confirmed by administrators, they are free to declare a one-sided termination of the agreement. This can apply to various parts, or the whole agreement.
 
That looks marvelous Daghie. I think we should send it after a few others post. One question... is the final termination of the agreement subject to
1. reaching the IA
or
2. Upon the 10 turn notice after the IA is reached.
 
How about both teams reaching the IA. No 10 turn notice. Sned it away. Go Steelers
 
Looks good without the 10 turn notice.
 
Is it a goal of our treaty with the nuts to eliminate MIA and TNT? If so, do we want to put a line of demarcation between our continent and the Nuts ala the Treaty of Tordesillas?

We could ban the settling or capturing/retaining of cities (without consent) on each others continent.

This is good if we think that the Nuts will acutally assist us with an expiditionary force in the short term that coudl result in a captured MIA city or two. It is to our disadvantage if we are planning on putting some military or lux outposts on their continent in the mid-range.

Just a point to ponder.
 
I thought that it was supposed to be when both teams reach the IA. No 10 turns. That's already bitten us once.
 
OK, so we say: This deal will be in effect until both teams have reached the IA and therefore it can not be cancelled early. The only way to get out of it before IA is to agree with the other team that the deal should be cancelled or that one of the teams mess up and the other calls for cancellation.
I think the possible problem with this is that we may want to re-negotiate some part of it if/when we see that it favours Nutters more than us. With skipping the notice that will be hard. Then again, same goes for Nuts so...
What I fear is that we will continue to be ahead of Nuts and will be dragging them through the MA. If that'll be the case, we will be the ones wanting to cancel the deal early. By stating that entering the IA together is the only way it goes we are bound to them in a way I don't feel comfortable with.
As I see it Nutters are not dangerous in themselves, but would certanly be if they teamed up with others. Preventing that is the main reason for signing the deal in the first place. We need them more than they need us at the moment, but I think that will change before the MA is over...
I will of course remove the 10 turn part if that is what most KISSers want, but I would like you to think it over 1 more time.
 
The only problem I see with saying the beginning of the IA is one team could potentially stay in the MA to keep the treaty in force so a 10 turn cancellation should be in place somewhere.

How about if we say the treaty is renegotiated or has a 10 cancellation provision at the learning of metallurgy and either ToG or Magnetism by both teams. That would leave MT and either ToG or Magnetism left on the MA tree.
 
If one team wants to stay in the MA, the other team will be able to get a good bit ahead and get Hoovers and such without a challenge. That IMO would be a silly mistake to make.
 
Tubby Rower said:
If one team wants to stay in the MA, the other team will be able to get a good bit ahead and get Hoovers and such without a challenge. That IMO would be a silly mistake to make.

I agree 100%, any team that would stay back would be sacrificing a short term peace in exchange for a loss in the game.
 
You guys are right. How about once MT, ToG and Magnetism have been exchanged the deal can be renegotiated? I just don't want a delay into the IA.
 
Another shot :) :
Draft proposal for The Simpsons Protocols

Within this treaty teams KISS and Doughnuts will be known as The Quick, while teams MIA and TNT will be known as The Dead

Military

-Peaceful relations are guaranteed between The Quick for the duration of this agreement.

-If one of The Quick is in a war it is not required that the other alliance member join in. However, if a 2nd team joins the enemy of an alliance member (2 on 1) then we shall join forces (within 5 turns) together to fight both teams. With "join forces" we mean an in-game declaration of war on the enemies of the alliance

-During the period of hostilities both parties would have a Right of Passage through the others territory. Any movement through each other's territory will be anounced, including force composition, proposed path and ultimate destination. There would also be cooperation in military strategy.

-The Quick must seek permission to enter eachothers land borders. Sea borders can be entered without permission, however naval units must continue their movement with each turn unless permission is requested and received.

-Cooperation in the gathering of intelligence

Technology and Trading

-Cooperation in the advancement of technological research. By researching different technologies at the same time we can double the efficiency of our research.

-Technologies will be researched as such to maintain an equality of trade value.

-Technologies that are researched during this period may be exchanged with another nation as long as both parties consent to this. Any technology gained in return would be shared by both parties.

-Trade in luxuries and resources can be negotiated on an individual basis once a trade route is established

-Neither of The Quick may enter an agreement with any of The Dead that would adversely effect any of the conditions of this agreement.

Termination of the treaty

-Once Military Tradition, Theory of Gravity and Magnetism have been exchanged the deal can be renegotiated.

-Any amendments to the treaty must be agreed to by both parties for it to take effect.

-If one of The Quick feels wronged by the other in reference to this agreement, and the wrong doing is confirmed by administrators, they are free to declare a one-sided termination of the agreement. This can apply to various parts, or the whole agreement.
 
grahamiam said:
MilTradition is not required to enter the MA, only metallurgy.
No, not required, but I think both teams would want to have it. If it should come about that there is only one required tech to be researched plus MT, the shared research could help both teams enter the IA with everything we want/need. OTOH, it could be agreed that one team would research the first IA tech while the other researches MT.

We could try including it in the proposed treaty and see what Dnut's response is.
 
In our Gmail box from General Robi
To the Governments of MIA and KISS,

You will note that when you take your respective turns, that were once the TNT city of Carpetbomb stood, is now a nice pile of rubble.
Thank you,

General Robi D, Doughnutia

That was where their capital USED to be :lol:
 
Good for Donuts! :thumbsup: TNT should be begging for peace if they want to survive.

As far as the treaty goes MT is the critical tech left in the MA IMO so should be included in the agreement somehow.

Metal, ToG and Magnetism are required so something that says our goal is to finish ToG, Magnetism and MT together the fastest way possible. Once these techs are finished and shared we can either cancel or renegotiate this treaty.
 
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