davidlallen
Deity
In Dune Wars, I want to add some civics which cause a strong reaction in other civs. I cannot find any good hooks to do this. There is the "favorite civic" for a leaderhead, which gives a positive reaction bonus over time. But when a civ has a civic, I want some of the other AI civs to have a positive reaction, and some to have a negative reaction. The idea in this mod is that you are either in favor of terraforming the planet from a desert to a green planet, or against. Civs which are in favor, hate civs which are against, and vice-versa.
How can I get both negative and positive reactions to civics?
For religion, there are positive and negative reaction values in the leaderhead file. So I guess what I want is something like a "HatedCivic" and associated reaction values. Is there another way to do this, or an existing mod which does this?
I also thought about the system which enforces unhappiness once Emancipation is discovered, among any civs which do not follow Emancipation. This seems to be created with the iCivicPercentAnger tag, since that is the only civic using it. But this would have to be bidirectional unhappiness so that it affects both the "pro" and "con" factions. Does anybody know of a way to make this more general, or an existing mod which does this?
How can I get both negative and positive reactions to civics?
For religion, there are positive and negative reaction values in the leaderhead file. So I guess what I want is something like a "HatedCivic" and associated reaction values. Is there another way to do this, or an existing mod which does this?
I also thought about the system which enforces unhappiness once Emancipation is discovered, among any civs which do not follow Emancipation. This seems to be created with the iCivicPercentAnger tag, since that is the only civic using it. But this would have to be bidirectional unhappiness so that it affects both the "pro" and "con" factions. Does anybody know of a way to make this more general, or an existing mod which does this?