Diplo Victory...how exactly does it work?

NedRise

Chieftain
Joined
Jun 1, 2006
Messages
17
Hi,

in my current game I've been trying to get diplomatic victory with AP, just to learn how this actually works...I usually have space wins and domination, I had a cultural win as well, so only Diplomatic that I really haven't got a clue how it's gonna work. I'm playing on Prince.

My questions:

1. What do you do to get the members vote for you? I'm friendly with them, but some just vote for themselves.

2. I seem to be just short , about 20-30 votes. Are there factors which determine which civs has the most votes, apart from population and Full/Voting member status?

3. At what point will the option to vote on religious leader (Diplo victory) actually appear? As soon as I have the right number of votes?

4. Is there a way to find out who will vote for who?

5. I want to win diplo without declaring war on my nearest votes competitor, as I think this is a bit "untidy" :D , ... or is that precisely where I'm going wrong?

Thanks very much for your help...
 
1. Adopt their favorite civic. Find a civ to pick on and try to get them to join you in war. Trade them resources.

2. Well if it is AP diplo victory it counts based on how big the cities are that have the religion in it.

3. They appear when every civ has at least one city with your religion in it, and you don't have enough votes to win by just voting for yourself.

4. I think you need to be +10 in modifiers to get someones vote

5. I will usually pick enviornmentalisim and get my cities to their highest level while also boosting the people who vote for me with health resources. I will knock down my competitors with spies by poisoning their water supply.
 
I experienced my first game with the United Nations. I won that game by spaceship victory, as Qin Shi Huang, but Huayna Capac tried to win by diplomatic victory.


It seems that Diplomatic Victory is the hardest resolution to achieve successfully. Most AI leaders abstain from voting, resulting in only 1 or 2 leaders voting for themselves.


Global civics, on the other hand, often get passed very easily, unless there are many civs that do not want to give up their current civics. They get passed about 2 out of 3 times.


Winning the vote for Secretary General is accomplished by being the most popular leader. Diplomatic Victory, however, is very unlikely to happen since many AI leaders will abstain from voting.


However, the votes are weighted. From my impression, they are weighted by population and/or occupied land. Therefore, if you have control of a high population and/or land, and have very good diplomatic relations, you will have a better chance of winning the vote for diplomatic victory.
 
Here are a few ideas:
1) Apostolic Palace Religious Victory is only available when all Civs have at least one city with the Apostolic Palace Religion present.
2) Apostolic Palace candidates are the two Civs with the most population in cities with the Religion
3) United Nations candidates are the two Civs with the most population in all cities.
4) Diplomatic/Religious Victory cannot be an option if a Civ has enough votes to vote themselves in.
 
AI's will most likely vote for themselves, if they are candidates. Then if they aren't candidates, they will vote for the candidate who they have most diplo points for. So if they are friendly with you and just pleased with others, they should vote for you. I have to say I don't know the code and have not much experience in diplo victories, so this is only how I suppose the AI's to act.

About AP diplo win: there's a well known strategy to win this (known as "cheesy AP victory"), where you spread the AP religion to all of your cities, but only to one city of each AI. This way you will have most of votes and will win easily. But most of the people consider this too easy, and think it's kind of "cheating".
 
About AP diplo win: there's a well known strategy to win this (known as "cheesy AP victory"), where you spread the AP religion to all of your cities, but only to one city of each AI. This way you will have most of votes and will win easily. But most of the people consider this too easy, and think it's kind of "cheating".

Thats been fixed, you can't win if you have enough votes to vote yourself in.
 
Ok, thanks for correcting me here. In what patch did it get fixed?
 
^^3.13....

And has a leak: Vassals are not covered by that rule and they are forced to vote for you unless they are the oposing candidate. So a good AP tactic/exploit ( vote yourself ) is to spam colonies and boost your AP votes, but without reaching 75% ( the AP diplo win lower limit )
 
Diplomatic victory is just a cheap domination victory. The larger the empire the greater the number of votes. Just make sure you remember to make vassals out of the civs you conquer, since it's no longer possible to achieve victory just from your own votes.
 
Well, I still play Vanilla, so I don't know how things might be in Warlords and BTS, but I just achieved my first Monarch-level Diplo Victory last night. It was a surprise, actually. On a Terra map, I held about 90% of the New World but only about a quarter of the original continent, sharing with Ghandi and Bismarck and Tokugawa (oh, and the Persians had one little ice-bound city as well). As usual, Tokugawa was making a nuisance of himself. I initiated a war on him, getting Ghandi and Bismarck to help me (they were already very annoyed with him, and pleased with me). During the course of the war, a UN resolution opportunity came up. I offered myself up for Diplomatic Victory, and won! It was definitely my little war with Tokugawa that pushed them over the edge in my favor.
 
thanks for the replies...
I played my game from an earlier save and got the Diplomatic Victory option a few turns after I had spread my religion to every civ.
I get it now...
Tokugawa didn't have my religion, and it took some real effort(tech gifts, resources and civics, which take a while to accumulate positives) to get him to open borders, because I had initiated a war against him through the AP so he was a bit pissed off...so the aim when going for diplo win is to sort all that out before you go declaring war etc...especially if it's Tokugawa :lol:
I now have 3 friendly and 2 pleased civs...still not winning...just short on votes...but I guess this is where the various war/poison water supply tactics get used.

I 'll cruise this one to victory in the next session...

Thanks again :goodjob:
 
A tricky way to win diplomatic victory through AP, I think, is to beeline Theology (probably bulb it), then only spread christainity to your own capital (which builds the AP - switch to christainity just when the AP is about to complete, but later, can switch back to another religion for diplomatic reasons, esp when half the world is hindu and the other half buddist). Later on, when things are more or less settled (i.e. when almost every AI city has some sort of religion), spread it to only 1 of each AI's city but spread it to all your cities. Do not set up the holy shrine to avoid accidental spreading. If an AI is running theocracy, declare war and either let AI capture 1 of your crappy border cities with low pop with christainity or capture one of its city and spread it there, then sue for peace and liberate that city back to the AI. Hopefully, the AI will not be bothered to spread that religion to its other cities (unless it is running free religion, so cannot wait too late to do this).

That way, it is easy to get diplomatic victory (you will have almost all the votes) even if everyone votes against you. :)
 
A tricky way to win diplomatic victory through AP, I think, is to beeline Theology (probably bulb it), then only spread christainity to your own capital (which builds the AP - switch to christainity just when the AP is about to complete, but later, can switch back to another religion for diplomatic reasons, esp when half the world is hindu and the other half buddist). Later on, when things are more or less settled (i.e. when almost every AI city has some sort of religion), spread it to only 1 of each AI's city but spread it to all your cities. Do not set up the holy shrine to avoid accidental spreading. If an AI is running theocracy, declare war and either let AI capture 1 of your crappy border cities with low pop with christainity or capture one of its city and spread it there, then sue for peace and liberate that city back to the AI. Hopefully, the AI will not be bothered to spread that religion to its other cities (unless it is running free religion, so cannot wait too late to do this).

That way, it is easy to get diplomatic victory (you will have almost all the votes) even if everyone votes against you. :)

Look:

Zanttu said:
About AP diplo win: there's a well known strategy to win this (known as "cheesy AP victory"), where you spread the AP religion to all of your cities, but only to one city of each AI. This way you will have most of votes and will win easily. But most of the people consider this too easy, and think it's kind of "cheating".

WTBCzero said:
Thats been fixed, you can't win if you have enough votes to vote yourself in.

I suggest you to read other posts before posting yourself...
 
And BTW you don't need to gift a city to spread your religion to a Theo civ... you may gift a missionary. Theocracy prevents unwanted non-state religion spread ( you can spread a non state religion in your empire under Theocracy, but no foreighn civ can do it ). If you gift a missionary to a AI, normally they will use it to spread the religion to a city ( normally the biggest one in 1/2 turns of distance )
 
I guess that's for everyone to decide for themselves.
I always play my game and make them challenges for myself...in the current one it was

1. a successful early rush, because I've never done it before
2. diplomatic victory, because I've never had one before.

Since the early rush got me 2 holy cities with 3 religions, I then built the AP and tried working out the way to win.
I have to say that I find the diplomatic victory the least intuitive to try and achieve. The concept of building a massive army to conquer is pretty easy, as is teching to the end and then building spaceship parts.
Cultural is pretty intuitive because all you need to do is build culture, build buildings that build culture and spam Great Artists...and it's entirely in your control.
Diplomatic win is more complicated, as relations between the AI's might change and there's little you can do about it. In a way you can't blame people for taking the easy option :mischief:
I'm still trying to win this current game restarting from the same save every time...it's a learning process:
I had wanted to achieve victory without creating a world war on my nearest competitor because I thought it would be more "democratic" and I could be more happy with myself....
but I realise now that I'm going to have to do this to increase my own votes.
As it stands I've got just over half the necessary votes to myself, and that leaves me just short...
 
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