The point is that AI should choose it's rivals wisely and right now it doesn't because it's opportunistic, universally competitive and has no understanding that pissing off human player is very different from pissing off other AI leaders. What do you mean by 'realistic diplomacy' then? E.g. when Soviet Union fell some countries joined EU, some teamed up into so called boreal forest union and others were left hanging and are now slowly consumed. Vox Populi AI having all the Russia's military might would not bother with diplomacy and just steamroll other countries due to military supremacy and close proximity out of opportunism. Unless there are mechanisms that prevent that diplomacy would not work period because if you go to some war and lose a third of your military power on the other half of the map you will be instawardecced by your neighbor if he's not at war because power balance is constantly in motion so if you base AI decision making off of it without at least 10-20 turn delay or other checks and balances it will be extremely erratic regardless of anything.
I ended up gravitating towards Superpowers + Various Mod Componenets custom DLL and having/writing a mix of diplomacy mods that make AI prioritize rivalry over opportunism, making green and red modifiers grow in power as eras advance, warmonger score overhaul that accumulates slower, does not decrease over time and uses relative calculations.so you are considered warmonger if you have most/90%/80%/70% warmonger score in the game and get warmonger score based on the score other nation has so attacking pacifists gives up to 400% more warmongering and attacking the worst warmongers in the game gives less warmongering etc.
I played like 6 or 7 separate installation Vox Populi games on 5-6 difficulty the last one being on august patch and AI indeed plays the game as a deathmatch with random wardecs across the map for brownies and the only way of being friendly with AI is having no shared borders and bigger army. Maybe just my personal experience tho, but ALL of my 'friends' tried to conquer me randomly from being 'friendly' (Ghandi, Ghengis, Dido, Caesar, Napoleon, Suleiman, China, Casimir) and while it is understandable for leaders with high deceit, for others it made no sense. Yes, I had smaller standing army, but I also had the economic and production potential to triple my military power in 10 turns which I did and chewed all their faces off except my engagement with Caesar because I was greedy, forward settled twice and had no roads to move troops fast enough. A very questionable experience tbh. Player does not need a strong standing army to be very successful in defensive wars and by the time AI can muster together a defensive force it has already lost half of it's cities and is forced into vassalage. Strong military never works as power estimate unless you drastically decrease military unit production speed during war and remove option to buy troops with gold outright.
VMC AI does take player gold reserves and manufacturing into account so while wars are much less frequent, they rarely result in attrition stalemates because AI only goes to war as a last option, it is certain it will overwhelm and win or sees that it failed at it's victory goal and declares a war of despair with a specific 'I don't see myself winning so i can only pray that my armies will succeed' message or just totally hates your guts from diplomatic modifiers.
It Seems impossible to trade back cities, (haven,t tried last version.)
Should it be like this? They don't even want their capital back.
If a city is damaged, AI will not accept it in a trade.
G
nope, i can´t trade cities back to another player, not a single one even if they not damaged.
nope, i can´t trade cities back to another player, not a single one even if they not damaged.
Does it have a courthouse? Not sure if it was coincidence but I was having the same problems.Yes! Sorry, i mean impossible! And i have embassy or vassal but they never seem that they want cities back!
the only thing can be that it is unhappy
Not very sure what to think of the defense pacts which involve bilateral pacts. There is a situation when I am in defensive pact with Polynesia, and Polynesia is in bilateral pact with England. I am not in pact with England and I declare war to England. Then Polynesia declares war on me. Hmm
Isn't a defense pact an agreement not to attack each other ? Maybe Polynesia should not declare war on me as I am their ally by agreement. They should stay neutral. No ?
Yes I thought so. But because it feels like backstabbing. You know we have Declaration of Friendship before we reach a defense pact. And then they backstab. Betrayal.Defensive Pact =/= Non-aggression Pact
Yes I thought so. But because it feels like backstabbing. You know we have Declaration of Friendship before we reach a defense pact. And then they backstab. Betrayal.
This is what I cannot wait for- Major overhaul of diplo AI interaction logic, including leader dialogue and trade deals (Firaxis logic for this is truly asinine; they didn't even proofread a lot of their dialogue for typos!)
@Recursive Warrior, I am on the latest beta (4-17), playing America, late Medieval, on a continent with Celts and Siam (they are both flanking me).
Siam has been switching between friendly and hostile (nothing in between) attitude towards me every turn or two for like 20 turns already. Even when friendly, I can see some red modifiers, so I suppose he is not deceptive. The divisive modifier which comes and goes with the attitude swings is territorial disputes (our borders touch with 1 tile + there are many near with 1-2 tiles gap). We also have religious disputes and compete for the same CS, but these are constantly present. He probably also sees me as militarily weak. For the record, we used to be allied for whole ancient and classical - he was consistently neutral during that period. Is this back and forth a normal behavior? It actually keeps me on my toes and makes him completely unreadable, which is kind of fun, but is it intended?
Celts had been my besties until I built one more city than them, then they went hostile. Then they caught up with the number of cities and went friendly again (not sure how many turns it took, but not that many). Then I built one more city (now I have 8, they have 7) and they are consistently hostile again (red building new cities too aggressively and religion).
My setup: Huge, Tectonics, 20 civs, 20 CSs, epic, emperor. Score-wise, I am in the middle of the pack (there are still 2-3 civs I have not met), Siam is usually on top (with a huge army, tech lead and like 10-12 cities, authority).
Could something be done about how neighbour AIs will complain about settling too near to them, even when the settled city in question is not near them at all?