I actually think the DP Cap I mentioned is a "good enough" rule. I'm thinking of implementing some kind of strategic alliance mechanic that might allow for broader coalitions, but I mostly meant improvements to decision making logic.
Pity. This was one of the reasons for me to try the latest hotfix.Not implemented yet.
So..you catch AI stealing your money, and tell them not to spy on you. Then you get negative diplo for complaining about that. Makes no sense, let's remove it.
Also AI should not be angry when you vote against sanctioning yourself and similar hostile WC resolutions. They need to realize it's a hostile action so it's normal for the target to fight back.
Another thing, you kill their spy. Then this weird dialogue pops up about forgiveness, I never understood what it does. Let's also remove it.
@Recursive I may be wrong, but I seem to remember that the AI can also be asked not to spy on you even when you don't catch its spy ("Stop spying on me" request). Is there a penalty associated with this request, and if so, is it still there?Removed the penalty for asking the AI to stop spying on you, it was dumb.
Currently reworking the code for the table of opinion modifiers.
Totally agree. When I see a notification of someone spying on me I never bother to contact that Civ and tell them because it gives me diplomacy penalty. I just leave it be without clicking on the message because the message contacts them. I mean they have already stolen from me, why make it even worse by taking diplo penalty on top of that. SO I don't even contact them, just build more defenses.Removed the penalty for asking the AI to stop spying on you, it was dumb.
Currently reworking the code for the table of opinion modifiers.
@Recursive I may be wrong, but I seem to remember that the AI can also be asked not to spy on you even when you don't catch its spy ("Stop spying on me" request). Is there a penalty associated with this request, and if so, is it still there?
Totally agree. When I see a notification of someone spying on me I never bother to contact that Civ and tell them because it gives me diplomacy penalty. I just leave it be without clicking on the message because the message contacts them. I mean they have already stolen from me, why make it even worse by taking diplo penalty on top of that. SO I don't even contact them, just build more defenses.
I'm using that request when i need to provoke AI to attack: denouncing, request stop spying, do not settle near me, do not send missionary all at once it's a huge diplo penalty. I could trick the target AI out from their Def Pacts.
Removed the penalty for asking the AI to stop spying on you, it was dumb.
I think it was mentioned here before, if you catch someone spying there should be a one time opportunity to declare war without penalties.
@Recursive
I recently experienced huge AI processing times starting in Industrial onwards. Like can take 5 minutes for my turn to come. Do you know why ? It could be that the AI is doing too much diplomatic evaluations every turn, or that it is struggling with logistics of its troops.
They freeze for several turns then something happens and they play normally again. But then some other Civ starts acting like that, and virtually my turn comes much later 5 minutes waiting time. Never been like that in earlier versions.
I think it was mentioned here before, if you catch someone spying there should be a one time opportunity to declare war without penalties.
Recursive has said the possibility of having a casus belli system added.
Seems like something way beyond the ability that the Civ 5 engine can handle, but hey, if he can do it awesome! (I mean, vassals were added, something I would have assumed impossible, so maybe?)
Edit: also no penalties seems like much, reduced penalties? I agree.
@Recursive FYI very much enjoying the new transparent diplomacy options. the one where you can see the numbers but the AI can still hide modifiers from you is really made game more pleasant for me. I did have a question about the grey modifiers. they tend to be at 0. what exactly is the purpose of them if they are at 0
@Recursive
When is the new diplo logic coming ? I read some big changes coming like the ability to cancel DoFs. When ? Can you hurry up pls ?