I don't think there's a thread for it, though I know I've seen it discussed.
So, apparently you can't see the +2, -3 etc attached to another civ's feelings toward you. Some people have a problem with that, others not so much.
What the devs are claiming is that, although you don't see the math, you get a pretty good indication of someone's attitude.
The example used: if you expand aggressively, a civ will tell you to knock it off. You can say "screw you," or you can apologize. If you do the former, they will not like you. If you do the latter but still expand anyway, you'll be known to the world as a liar.
ok, sounding fine so far. I'm not overly concerned about the other civ's feelings being a complete "mystery." What does concern me is, no matter how human-like the devs claim the AI will be, I still won't be able to have rational conversations with it and find out what exactly they mean versus what I think they mean.
Imagine the scenario above. Let's say I stammer out an apology. Does this mean I can't expand toward them ever again, or does it mean I have to wait a certain amount of time, and if so, how much time?
Scenario 1 which I'm dreading-- I apologize and this means I can no longer expand towards them without pissing them off, ever. I now have to sit helplessly as they gobble up all the land between us, or be branded a "liar." I've put up with too many unreasonable "I can do anything I want but you can't" AIs not to be worried about this.
Scenario 2-- I'm allowed to expand, but not as fast. Will I know when it's ok again? If not, I could wait 10 turns and think it's entirely reasonable to take a tile close to me, and then suddenly I'm a liar without knowing it or thinking I did anything wrong.
Scenario 3-- I can try to expand and an advisor will pop up and say "you can do that, but you'll make people angry" if not enough time has passed. At least I'm not blindly guessing now, but I still have to keep trying to expand every turn until I get the go-ahead, which would be irritating.
Scenario 4-- best case scenario. They tell me up front that apologizing means waiting, say, 15 turns. And that's ok, except now I have to keep track of 15 turns somehow (I can't count the number of times in CivIV I agreed to give someone resources and didn't know when 10 turns was up).
tl;dr version: Can the AI be lifelike enough to compensate for not being transparent? Will gameplay be hampered because we're blind to certain parts of diplomacy? Will this be another game of stupid and unreasonable AI demands, only this time we won't even know how we pissed them off (rather than how the AI was unreasonable in IV, but at least we knew we were about to get a -1 when we didn't convert to a religion only one of our cities followed)?
So, apparently you can't see the +2, -3 etc attached to another civ's feelings toward you. Some people have a problem with that, others not so much.
What the devs are claiming is that, although you don't see the math, you get a pretty good indication of someone's attitude.
The example used: if you expand aggressively, a civ will tell you to knock it off. You can say "screw you," or you can apologize. If you do the former, they will not like you. If you do the latter but still expand anyway, you'll be known to the world as a liar.
ok, sounding fine so far. I'm not overly concerned about the other civ's feelings being a complete "mystery." What does concern me is, no matter how human-like the devs claim the AI will be, I still won't be able to have rational conversations with it and find out what exactly they mean versus what I think they mean.
Imagine the scenario above. Let's say I stammer out an apology. Does this mean I can't expand toward them ever again, or does it mean I have to wait a certain amount of time, and if so, how much time?
Scenario 1 which I'm dreading-- I apologize and this means I can no longer expand towards them without pissing them off, ever. I now have to sit helplessly as they gobble up all the land between us, or be branded a "liar." I've put up with too many unreasonable "I can do anything I want but you can't" AIs not to be worried about this.
Scenario 2-- I'm allowed to expand, but not as fast. Will I know when it's ok again? If not, I could wait 10 turns and think it's entirely reasonable to take a tile close to me, and then suddenly I'm a liar without knowing it or thinking I did anything wrong.
Scenario 3-- I can try to expand and an advisor will pop up and say "you can do that, but you'll make people angry" if not enough time has passed. At least I'm not blindly guessing now, but I still have to keep trying to expand every turn until I get the go-ahead, which would be irritating.
Scenario 4-- best case scenario. They tell me up front that apologizing means waiting, say, 15 turns. And that's ok, except now I have to keep track of 15 turns somehow (I can't count the number of times in CivIV I agreed to give someone resources and didn't know when 10 turns was up).
tl;dr version: Can the AI be lifelike enough to compensate for not being transparent? Will gameplay be hampered because we're blind to certain parts of diplomacy? Will this be another game of stupid and unreasonable AI demands, only this time we won't even know how we pissed them off (rather than how the AI was unreasonable in IV, but at least we knew we were about to get a -1 when we didn't convert to a religion only one of our cities followed)?