ZimbuTheMonkey
King
Walla, instant war.
Walla
That makes me cringe every time I see it and I see it more often than I would expect.
Walla, instant war.
Walla
That makes me cringe every time I see it and I see it more often than I would expect.
This kind of thing is exactly the problem with making diplomacy opaque; you no longer get direct feedback on which actions actually affect the AI players. So you're left in a fog of uncertainty, unable to make strategic decisions because you don't know the impacts of your actions.
It would be nice if it kept you in the dark, and espionage points worked to make things more obvious what a civ's attitude is and why it feels that way.
I'm against espionage helping clear up diplomacy just on the principle that I don't want espionage in the game (it's not now, but an interview hinted that it could be included later). One of the reasons I never got BtS is because I had 0 interest in espionage, and I'd turn it off anyway. I know I'm just one person, but I think it's a valid point that something that can be turned off shouldn't play that vital of a role.
In real life diplomacy you are *not* adrift in a fog of uncertainty. In real life, you have diplomats having regular conversations with diplomats from other factions. You know what their concerns are, what their main demands are, which things are pissing them off and how much, and which things they're no longer worried about. You read their domestic media; you know when they're trying to build their population up towards war, and to whom. You might even have an intelligence service and spies leaking you info.Welcome to real life diplomacy.
How many wars have there ever been that were a surprise to the participants?
[Note; pearl harbor attack was a surprise, but war with Japan was not - it was expected as a high probability event following the oil embargo.]
we also *need* a good, in-game diplomatic advisor whose job it is to know-& remind you, the player-of how the AI leader is feeling towards you, &-at the least-what the most recent causes of those feelings are.
Here's my problem; in-game display of diplomatic modifier numbers are by far the simplest and most efficient way of conveying this information. Want to convey that me settling near them has made them really angry? Display a -3 modifier. Want to convey that me settling near them a while ago made them a little angry, but they're getting over it? Display a -1 modifier.Of course, it need not be that detailed & intricate-just as long as the basic information is conveyed-namely anger & distrust & the reason why!
Eh. Sounds a bit conspiracy theoryish. If they knew the attack was coming and needed the cassus belli, then they could have allowed the attack to occur but prepped the base, so aircraft weren't all destroyed on the ground.there is a school of thought these days that suggests the US President *knew* that the attack on Pearl Harbor was coming-which is why all the Aircraft Carriers were out on maneuvers the day the attack hit
Sure, but again World war 1 wasn't really a surprise. Germany had been planning an invasion for a decade. There was a huge naval arms race. There was an intensive buildup of diplomatic alliances. Everyone knew that war was likely, and they knew the implications of the alliances. Germany knew that invading France would trigger war with Russia, they just thought that they'd be able to gain a quick victory in time to rush their armies back across to the eastern front.However, I'd say that WWI is a good example of how a simply, local conflict quickly turned into a World War before anyone really realized it was happening
That is a bit stupid though, Germany was sucked in the war because they had a defensive pact (yeah...) with the Ottomans (right?). Yeah, they were planning to invade France and such, but I don't see why Germany was blamed for the first world war.
Here's my problem; in-game display of diplomatic modifier numbers are by far the simplest and most efficient way of conveying this information. Want to convey that me settling near them has made them really angry? Display a -3 modifier. Want to convey that me settling near them a while ago made them a little angry, but they're getting over it? Display a -1 modifier.
Much easier than trying to have an advisor issue you text "reminders".
And there you go. I don't see how anyone can logically disagree with this. Fix the broken civ4 system, simple as that.
Which brings me to, why take religion out of the game? You (Shafer) were unhappy with the way religion held too much sway in diplomacy...
Guess what, you could have simply reduced that -8 to a -2 and there you go, lesser effect of religion on diplomacy. Man I'm a genius.![]()