Diplomatic Total

Diplomatic Total 1.10

Kavis

Chieftain
Joined
Oct 27, 2016
Messages
15
Kavis submitted a new resource:

Diplomacy Total - Showing the sum of relationship scores.

Diplomacy Total
Compatible with the Fall 2016 patch (1.0.0.38)
Main features:
Showing the sum of relationship scores.
View attachment 459910
Installation:
  • If you have previous version installed, please remove it. (Delete it from the /mods folder).
  • Download attached file.
  • Extract files to the directory: ../Documents/My Games/Sid Meier's Civilization VI/Mods...

Read more about this resource...
 
Does it work well with other mods? I am a mod whore, junkie of sorts. :lol: I run 20+ mods all the time of the best most interesting ones out there.

I will give it a test out in my next game, I saw new mods and quit that game to begin a new one. I haven't beaten the game yet either, how nutty is that? :crazyeye:
 
Everything is fine so far in 2 whole games, what i run with yours :

- 8 ages of pace
- 50 turn counterspy
- Better trade screen
- Yuri's panel
- Better unique improvments
- City gap 4
- Detailed worlds
- GDG lower war weariness
- GDG No penatly Different gov (doesn't work since a while don't know why)
- Production queue
- Scout plus
- Scout-submarine ignore borders
- TCS buffed ressources
- TCS improved water yields
- TCS more barbarian Xp
- Unit report screen

It's really useful pal i often take a look at these lines, i gotta thank you again !
 
Really handy, no more mostly inaccurate in-my-head quick guestimates :)

Although honestly, everybody just hates me anyway. At least now I know who hates me the most.
 
Although honestly, everybody just hates me anyway. At least now I know who hates me the most.

Have u tried this mod ? : "GDG Lower War Weariness, Raze Penalty, Warmongering Penalty"

go look for it here https://forums.civfanatics.com/reso...armongering-raze-penalty-war-weariness.25482/, with this and proper actions (like not forgetting the first delegation when fresh meet a new civ) you can now make awesome AI allies like back in civ 4 or civ 5 ^^ try it ! It's still well balanced and your bad actions will still make you some enemies, but at least now it will be fair only
 
It's no fault of the game in my case. I end up feeling obligated to use all of those units I make to keep the AI at bay. And, sometimes, that innocent looking city state is really just a conspiracy to keep me away from that one resource I want so they often need to be influenced by my club wielding delegates.

PS- I helped GDG with some of the WW values he was unsure of :)
 
It's no fault of the game in my case. I end up feeling obligated to use all of those units I make to keep the AI at bay. And, sometimes, that innocent looking city state is really just a conspiracy to keep me away from that one resource I want so they often need to be influenced by my club wielding delegates.

PS- I helped GDG with some of the WW values he was unsure of :)
Thanks for the mod! I'll try it tonight.
I noticed sometimes even when the total relationship score adds up to a positive number, the relationship is still "unfriendly". Does this mod fix this bug by any chance?
 
@Lewi11, it's a display only mod, so it doesn't change any game logic. I don't think that's a bug, though, I think if your diplomacy modifiers are positive, your relationship will slowly improve over time rather than immediately becoming positive.
 
Looks like this mod and this mod are not compatible as of now because they edit the same files, but are easily mergeable. I edited the changes to that mod into this one and everything works without issues.
The localized text from the other mod needed to be included for it to work.

Here is the merged DiplomacyActionView.lua http://pastebin.com/7DjYVcuY

 
@iambungus, the reason I didn't include localized text in the Show Diplomatic Deals mod is it's currently broken for reloads--i.e., after a reload you get LOC_SOMETHING_TEXT displayed instead of the text that is supposed to replace it.
 
@iambungus, the reason I didn't include localized text in the Show Diplomatic Deals mod is it's currently broken for reloads--i.e., after a reload you get LOC_SOMETHING_TEXT displayed instead of the text that is supposed to replace it.
That wouldn't be hard to change i'd imagine, but I don't know how to replace the localized text with just a static word.
 
That wouldn't be hard to change i'd imagine, but I don't know how to replace the localized text with just a static word.
You can replace line1027: "..Locale.Lookup("LOC_DIPLOMACY_TOTAL").." to "TOTAL"
 
You can replace line1027: "..Locale.Lookup("LOC_DIPLOMACY_TOTAL").." to "TOTAL"
This happened to me with a mod that altered units. I fixed it by copying the Text.xml file from the Mod into the relevant folder in the Game files in the steam folder. Might work for this one as well.
 
Thanks for the mod! I'll try it tonight.
I noticed sometimes even when the total relationship score adds up to a positive number, the relationship is still "unfriendly". Does this mod fix this bug by any chance?

It's not a bug apparently the numbers don't represent your current relationship score but rather the *change* in relationship each turn:
https://www.reddit.com/r/civ/comments/59bxyj/civ_vi_breakthrough_on_understanding_diplomacy/

If this is true someone should make a mod that shows the actual current relationship score rather than the change.
 
Thanks for the mod! I'll try it tonight.
I noticed sometimes even when the total relationship score adds up to a positive number, the relationship is still "unfriendly". Does this mod fix this bug by any chance?
It's not a bug, the TOTAL was refer to the sum score of reasons (modifiers). And the relationship score is referring to "relationshipLevel" (0 - 100)

I have updated the mod which adds the visible "Relationship Level", hope it helps.

I am still trying to figure out which is real decay or increment modifiers of diplomacy though.

i.g. After you gave gift to AI, the value decay -1 each turn from 10 or 6. But the relationship level didn't dynamic increase with the positive sum-score of reasons every turn.
And if you have negative sum-score, it didn't change dynamic either. It just show "33" when become "Unfriendly". (Both refer to the same value in .lua file)

But with these two numbers have shown, it is much easier for me to track and find out what's going on about Diplomacy.

EDIT:
Sorry about my English, it's not my native language.
 
It's not a bug, the TOTAL was refer to the sum score of reasons (modifiers). And the relationship score is referring to "relationshipLevel" (0 - 100)

I have updated the mod which adds the visible "Relationship Level", hope it helps.

I am still trying to figure out which is real decay or increment modifiers of diplomacy though.

i.g. After you gave gift to AI, the value decay -1 each turn from 10 or 6. But the relationship level didn't dynamic increase with the positive sum-score of reasons every turn.
And if you have negative sum-score, it didn't change dynamic either. It just show "33" when become "Unfriendly". (Both refer to the same value in .lua file)

But with these two numbers have shown, it is much easier for me to track and find out what's going on about Diplomacy.

EDIT:
Sorry about my English, it's not my native language.
Nice! Thanks for the explanation and addition to your mod. It will help a lot of people understand.
 
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