i searched, but didn't find this suggested before. course it might help if i spelled "religeon" correctly with a little more frequency, so i apologize if its already been brought up.
I've always hated researching a religion, and given the types of religions in FFH, I think it would be far more interesting to have religions *discovered* instead of researched. some examples would be the cult of the dragon being founded by cities near acheron the red dragon or in the barbarian city he captures, possibly through his cultural boundries, or maybe by the city that houses the dragon hoard(if you raze the city before the religeon can be founded).
Octopus Overlords being founded by a coastal city, likely one working alot of sea tiles. Runes of kilmorph having something to do with mines or mountains, leaves having something to do with forests, ashen veil having something to do with entropy mana nodes, or something along those lines.
perhaps a mechanic similar to the chance of discovering a resource in an active mine could be applied to determine when and where these religeons are founded, ofcourse care would need to be taken to ensure the religeons are eventually founded, and in a timely fashion.
it would probably have to be something global and cumulative, for example with leaves, as forest tiles are worked they add to a global pool determining when the religeon is founded, and the more forest tiles being worked in any one city determining the likelyhood of it being founded there.
anyway just a thought. hope this wasn't already suggested. feed back appreciated.
I've always hated researching a religion, and given the types of religions in FFH, I think it would be far more interesting to have religions *discovered* instead of researched. some examples would be the cult of the dragon being founded by cities near acheron the red dragon or in the barbarian city he captures, possibly through his cultural boundries, or maybe by the city that houses the dragon hoard(if you raze the city before the religeon can be founded).
Octopus Overlords being founded by a coastal city, likely one working alot of sea tiles. Runes of kilmorph having something to do with mines or mountains, leaves having something to do with forests, ashen veil having something to do with entropy mana nodes, or something along those lines.
perhaps a mechanic similar to the chance of discovering a resource in an active mine could be applied to determine when and where these religeons are founded, ofcourse care would need to be taken to ensure the religeons are eventually founded, and in a timely fashion.
it would probably have to be something global and cumulative, for example with leaves, as forest tiles are worked they add to a global pool determining when the religeon is founded, and the more forest tiles being worked in any one city determining the likelyhood of it being founded there.
anyway just a thought. hope this wasn't already suggested. feed back appreciated.