Discussing a game

hiddie

Chieftain
Joined
Dec 29, 2007
Messages
60
Would it be possible for me to go through a game on this forum and discuss it with other players, I would like to learn a bit more.

I've got the game for more then a week now, and I tend to go Monarch, or Prince, (but that's easy), usually i'll play Normal or Quick and go with almost everything random.

Could someone please answer that question? Thnx.
 
Yes. Please post: the save, a screenshot showing the map, and your thoughts and explanation for your actions so far and your questions. You'll say, "then I put this city here to get the Silk". We'll say, "that's no good, the city has no food and you won't have Calendar for another 50 turns anyway".
 
Yes. Please post: the save, a screenshot showing the map, and your thoughts and explanation for your actions so far and your questions. You'll say, "then I put this city here to get the Silk". We'll say, "that's no good, the city has no food and you won't have Calendar for another 50 turns anyway".

Thnx, I'll use this topic right away then.
 
I'll do something completely new that i'm not used to, it's my first time playing any of these settings (except size, era, speed, sea lvl)

BTS game:

Map: Hemispheres (I figured out it sounds fun, so why not try?)
size: Standard
climate: Temperate
sea lvl: Medium
era: Ancient
speed: Normal
Continents size: Caried
Islands size: Islands
Number of Continents: Random

Difficulty: PRINCE


Players:

Haitham: Random Civs and Leader.
7 AI's: Random Civs and Leaders.
---------------------------
Total of eight players.

Options: every option unchecked (without an 'X')
Victories: All allowed

I'm gonna start totally clueless, without any specific plans or victories, here it goes.

And we're off:

Alexander - Greek
Traits: Philisophical, Aggresive.
UU: Phalanx (Axeman)
UB: Odeon (Colosseum)

Starting Techs: Fishing and Hunting.

civalexanderjc6.jpg


I'm thinking of:

Settling Athens first, not walk with my settler, we'll see if the map will reveal anything exciting after settling
Moving my scout two steps down, on the hill.
Setting production on my worker (15 turns) since it's 11 turns to a population growth (like most of the times)
Researching Animal Husbandry first, since I have 2 Animals in my fat cross. It's probably mining after that, because of those two hills, the animals will give enough foods so I can use my worker to build the two mines after that. But we'll see what happens.

Suggestions so far? (LOL)

BTW: How/Where can I upload my starting file?
Is the picture big enough?
After how many turns should I make a screen/post a file/wait for suggestions and comments?
And what happens if you put you're city on... for example a tile with iron, will it provide iron?, will your basic city population give hammers just as if it would be a mine?
 
The starting spot's good ... so is the River Forest 1N of the Scout. I'd go with Animal Husbandry > Mining too.

The file can be uploaded by (1.) the upload facility via the 'upload' button on the horizontal menu above, or (2.) through 'go advanced' > 'manage attachments' in the edit/reply function.

The image is big enough. Best to highlight the resources and turn on the grid.

Wait for others' views on where to settle, then take it in rounds of about 20 turns - if it's dull go for more, and active go for fewer.

If you settle on a resource you will access that resource provided you have the appropriate technology (e.g. if you settle on a Wine tile you'll need Monarchy to access the Wine resource). Settling on a resource will often give you a bonus to your city square's yield, but not as good as if it received the terrain improvement (e.g. Pasture, Plantation, Mine, etc.).
 
The starting spot's good ... so is the River Forest 1N of the Scout. I'd go with Animal Husbandry > Mining too.

The file can be uploaded by (1.) the upload facility via the 'upload' button on the horizontal menu above, or (2.) through 'go advanced' > 'manage attachments' in the edit/reply function.

The image is big enough. Best to highlight the resources and turn on the grid.

Wait for others' views on where to settle, then take it in rounds of about 20 turns - if it's dull go for more, and active go for fewer.

If you settle on a resource you will access that resource provided you have the appropriate technology (e.g. if you settle on a Wine tile you'll need Monarchy to access the Wine resource). Settling on a resource will often give you a bonus to your city square's yield, but not as good as if it received the terrain improvement (e.g. Pasture, Plantation, Mine, etc.).

And what if you put a city on a wine resource and discovery Monarchy after settling?, will it still improve?

I don't like walking with settlers, I should learn that. I'll put on Highlight resources and tile grid the next time.

Thnx for the explanation :)

I uploaded the file in this post.
 

Attachments

I'll do something completely new that i'm not used to, it's my first time playing any of these settings (except size, era, speed, sea lvl)

BTS game:

Map: Hemispheres (I figured out it sounds fun, so why not try?)
size: Standard
climate: Temperate
sea lvl: Medium
era: Ancient
speed: Normal
Continents size: Caried
Islands size: Islands
Number of Continents: Random

Difficulty: PRINCE


Players:

Haitham: Random Civs and Leader.
7 AI's: Random Civs and Leaders.
---------------------------
Total of eight players.

Options: every option unchecked (without an 'X')
Victories: All allowed

I'm gonna start totally clueless, without any specific plans or victories, here it goes.

And we're off:

Alexander - Greek
Traits: Philisophical, Aggresive.
UU: Phalanx (Axeman)
UB: Odeon (Colosseum)

Starting Techs: Fishing and Hunting.

civalexanderjc6.jpg


I'm thinking of:

Settling Athens first, not walk with my settler, we'll see if the map will reveal anything exciting after settling
Moving my scout two steps down, on the hill.
Setting production on my worker (15 turns) since it's 11 turns to a population growth (like most of the times)
Researching Animal Husbandry first, since I have 2 Animals in my fat cross. It's probably mining after that, because of those two hills, the animals will give enough foods so I can use my worker to build the two mines after that. But we'll see what happens.

Suggestions so far? (LOL)

BTW: How/Where can I upload my starting file?
Is the picture big enough?
After how many turns should I make a screen/post a file/wait for suggestions and comments?
And what happens if you put you're city on... for example a tile with iron, will it provide iron?, will your basic city population give hammers just as if it would be a mine?

You will get the iron; however, not the xtra hammers U would if you mined it -it would however be well protected :crazyeye:: Choices...
 
And what if you put a city on a wine resource and discovery Monarchy after settling?, will it still improve?

You'll get access to the resource (so you can trade it, or whatever), but the tile yield will be unchanged (2F/1P/1C).
 
Thnx, I get it now. Are there still any idea's on research, production, settling city, scouting?

I don't know if i'll take the starting tile or the forest above my scout as a capital.

Maybe i should move my scout on the cow, and then on the hill north, that would make choosing starting places easier, don't you think? Maybe I could do that and also move my settler south on the hill. That way we have a big oversight of the map, and the best possible capital. Good idea?

Thnx for the guide btw.
 
And what if you put a city on a wine resource and discovery Monarchy after settling?, will it still improve?

I don't like walking with settlers, I should learn that. I'll put on Highlight resources and tile grid the next time.

Thnx for the explanation :)

I uploaded the file in this post.

Yes, with the above mentioned decrease however. AKA: U will get the wine for trade and happiness etc.; not the improvement otherwise due the tile.:scan:
 
Which opens up the benefit of settling on the Sheep Hill :eek:!

I wouldn't do it, but it's a Riverside Plains Hill with a Food resource ... not the worst place for a city centre, plus you get a lot of river, miss the Mountain, and can work the Riverside Plains Hill that's 1S of the Settler ... or is this a Devil's Advocate position? :devil:
 
It's a devil's advocate position. Settle north of the scout. The coast without seafood isn't worth it.
 
Which opens up the benefit of settling on the Sheep Hill :eek:!

I wouldn't do it, but it's a Riverside Plains Hill with a Food resource ... not the worst place for a city centre, plus you get a lot of river, miss the Mountain, and can work the Riverside Plains Hill that's 1S of the Settler ... or is this a Devil's Advocate position? :devil:

That came up in my mind too. Lets sum it up:

- Immediate acces to sheep after teching Animal Husbandry. Early growth, bad for the production in the long run.
- The city square would get 2F 1P 1C (normal) + 1F from the sheep and 1P from plain/hill. that would make: 3F 2P 1C, am I correct?
- The hill provides 25% defence.
- -25% for AI attacks crossing the river.
- +2 health for being adjacent to a fresh water tile.
- Good trade routes, good for finding other city's along the river.
- 7 forests, 5 hills (without counting the city square), 1 plain (without hill/forest/fresh water).
- Cow and Wine.

I'd say lets take it.

Like Jet said, coastal ain't worth it without sea food and with bad sea tiles (the ones that give 1C unlike the direct coast tiles that give 2C)

What's Devil's Advocate?
 
Devil's Advocate ... taking an opposing stance more so to be argumentative and critical of the proposal under consideration, even if the considered proposal might be the best option.

Personally I still favour the one tile north of the Scout, but can see the benefit in settling on the Sheep Hill.

I'd also look at sending the Scout into the SW Forest to expose the tile 2S of the Settler, just in case it is a Pigs tile or something.
 
2/2/1, not 3/2/1. For each of F/P/C, you get the maximum of either 2/1/1 respectively, or the value of the tile with forest and flood plains removed and with no improvement.
 
:cringe: ... Jet was right! :lol:

hiddie ... want to do a do-over and settle 1N of the Scout's original position after all?
 
Settle on the sheep? I think you gentlemen are smokin' what the sheep ain't eatin'. If you settle on the sheep hill, where are you going to get your food? After all, you can see every tile in that fat cross....

My first play in this position would be to move the scout due south to the plains hill.

The first site I want to evaluate is not the settlers current location, but instead on the other side of the river (which keeps both pastures in play, and offers an extra hammer out of the city tile, trading the blank northern tiles for the unknown southern ones). I'm not 100% certain, but I believe that with a favorable shape to the land, the scout may be able to determine whether settling one south brings seafood into play.

The second tile I want to evaluate is the hill I'm moving the scout to; again, in the desperate search for food.

As long as the cows and sheep are still in the fat cross, Animal loving has got to be a reasonable first tech. But you might want to consider a scout build first (after all, Hunting isn't doing you much good otherwise), in which case you could defer Husbandry since the Worker will come a bit "late". I don't see a way to take advantage of that, though.

My second choice would be to run the scout due east to that hill. If you are committed to settling north of the sheep, then I would recommend that play, on the grounds that you'll likely want the second city to be on that river as well....

Edit: doh! too slow.... Wow, what a miserable start....
 
How would u suggest a do over? Jet really was right. oke, lets do a do over... Not a lot of the map was revealed so it's possible: (and I already forgot everything lol)

civalexanderjc6.jpg


My suggestion:

scout: to the cow, then to the hill north
Settler: SE in to the forest?

Edit: better idea, settle the city 1N of my scout and go 2S with my scout?
 
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