futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
Just thought I'd put out some thoughts about some of the new leaders. I must say I'm excited. Some of them look amazing
For example...
Dutch
Leader: Willem van Oranje - Creative, Financial
Starting Techs: Fishing, Agriculture
Unique Unit: East Indiaman (Galleon), +2 strength and one extra cargo space, can also explore rival territory.
Unique Building: Dike (Levee), grants +1 production from all water tiles.
Man, Dutch look SWEET Creative Financial is a nice combo and has some synergy now with cheap libraries. Basic cottage spam. But look what else they have! Fishing or ag means your early food needs are covered whether you start inland or on the coast (rox!). The extra space on the galleon is amazing Now domination wins will be much less painful on continents maps And their UB WOW!!! That is pretty freakin' uber imo! I've always thought that non-financial water tiles kinda blow but no longer!!!
Sumerian
Leader: Gilgamesh - Creative, Protective
Starting Techs: Wheel, Agriculture
Unique Unit: Vulture (Axeman), has +1 strength but suffers a 25% reduction against melee units.
Unique Building: Ziggurat (Courthouse), 20 hammers cheaper than the courthouse, only four are required to build the Forbidden Palace.
OMG!!! Improved axes (vs archers) AND cheaper courthouses/FP??? Plus creative for ideal 1st city placement to claim copper. Plus starting with ag-wheel which is my personal favourite. This guy's gonna rock.
American: Lincoln - Charismatic, Philosophical
WOOT! I've been wanting this combo since warlords first came out!!! This is gonna be sooooooo sweet
Celtic: Boudica - Aggressive, Charismatic
My personal vote for the most overpowered leader. Agg + Char??? Imo that's at least as powerful as ind-phil and should be off-limits My first game is gonna be with Boudica for sure.
Greek: Pericles - Creative, Philosophical
Nice!!! Another combo I've been waiting for forever Excellent synergy with cheap libraries!!! Greek's starting techs and uu leave something to be desired, but they have a nice ub.
Persia: Darius I - Financial, Organized
Very nice indeed!!! Standard immortal rush to take out 1-2 civs and then cottage/courthouse up and watch yourself zoooom to the front of the pack. Fun times ahead, fun times
Those are the leaders that I'm personally looking forward to. I can't wait!!!
Honourable mentions:
Babylonian
Leader: Hammurabi - Aggressive, Organized
Starting Techs: Wheel, Agriculture
Unique Unit: Bowman (Archer), grants an additional +50% vs melee units.
Unique Building: Garden (Colosseum), grants an additional health.
Agg-Or is a nice combo (axe rush then courthouse to stabilize econ) plus ag-wheel is my favourite starting combo. The UU looks kinda "meh" as does the UB (it's ok) so I'm not super thrilled. I'll definitely look forward to playing them though.
Mayan
Leader: Pacal II - Expansive, Financial
Starting Techs: Mysticism, Mining
Unique Unit: Holkan (Spearman), immune to First Strike and can be built without copper or iron.
Unique Building: Ball Court (Colosseum), grants +2 happiness.
Interesting spear rush although it's in conflict with starting with mysticism and thus going for early religion. Could be possible I guess. The UB looks ok. I like the synergy with the traits quite a lot, so that will draw me to playing Mayans at times.
New leaders I'm *not* looking forward to:
Holy Roman Empire
Leader: Charlemagne - Imperialistic, Protective
Starting Techs: Mysticism, Hunting
Unique Unit: Landsknecht (Pikeman), in addition to the existing mounted bonus, it comes with +100% vs. melee units.
Unique Building: Rathaus (Courthouse), lowers maintenance by an additional 25%, only four are needed to build the Forbidden Palace.
Unless imperialist and protective are seriously beefed, this combo is gonna blow. Mysticism + hunting = poor starting techs too imo. The UU looks good, quite good, especially since it comes with trebs. The UB also looks good. But overall this guy just looks underwhelming.
Ethiopian
Leader: Zara Yaqob - Creative, Organized
Starting Techs: Hunting, Mining
Unique Unit: Oromo Warrior (Musketman), has first-level First Strike and is also immune to First Strikes, begins with Drill I and II promotions.
Unique Building: Stele (Monument), grants an additional +25% culture.
One word: Boring. Don't see anything really exciting here.
Khmer
Leader: Suryavarman - Creative, Expansive
Starting Techs: Hunting, Mining
Unique Unit: Ballista Elephant (War Elephant), when attacking units in stacks outside of city walls, elephants will automatically target mounted units first.
Unique Building: Baray (Aqueduct), grants an additional food.
The UU and UB look kind of intriguing but on the whole kinda underwhelming again.
Native American
Leader: Sitting Bull - Philosophical, Protective
Starting Techs: Fishing, Agriculture
Unique Unit: Dog Soldier (Axeman), has -1 strength but an additional +50% vs. melee units. Also requires no resources to build.
Unique Building: Totem Pole (Monument), all new archery units get +3 experience.
The axe-nerf hurts imo although the no resources thing is definitely handy. The UB looks so-so and will be deadly in the hands of the AI. Sitting Bull will definitely be my buddy when I see him, but playing as him doesn't seem appealing to me.
I didn't cover everybody, just the ones that stood out to me
For example...
Dutch
Leader: Willem van Oranje - Creative, Financial
Starting Techs: Fishing, Agriculture
Unique Unit: East Indiaman (Galleon), +2 strength and one extra cargo space, can also explore rival territory.
Unique Building: Dike (Levee), grants +1 production from all water tiles.
Man, Dutch look SWEET Creative Financial is a nice combo and has some synergy now with cheap libraries. Basic cottage spam. But look what else they have! Fishing or ag means your early food needs are covered whether you start inland or on the coast (rox!). The extra space on the galleon is amazing Now domination wins will be much less painful on continents maps And their UB WOW!!! That is pretty freakin' uber imo! I've always thought that non-financial water tiles kinda blow but no longer!!!
Sumerian
Leader: Gilgamesh - Creative, Protective
Starting Techs: Wheel, Agriculture
Unique Unit: Vulture (Axeman), has +1 strength but suffers a 25% reduction against melee units.
Unique Building: Ziggurat (Courthouse), 20 hammers cheaper than the courthouse, only four are required to build the Forbidden Palace.
OMG!!! Improved axes (vs archers) AND cheaper courthouses/FP??? Plus creative for ideal 1st city placement to claim copper. Plus starting with ag-wheel which is my personal favourite. This guy's gonna rock.
American: Lincoln - Charismatic, Philosophical
WOOT! I've been wanting this combo since warlords first came out!!! This is gonna be sooooooo sweet
Celtic: Boudica - Aggressive, Charismatic
My personal vote for the most overpowered leader. Agg + Char??? Imo that's at least as powerful as ind-phil and should be off-limits My first game is gonna be with Boudica for sure.
Greek: Pericles - Creative, Philosophical
Nice!!! Another combo I've been waiting for forever Excellent synergy with cheap libraries!!! Greek's starting techs and uu leave something to be desired, but they have a nice ub.
Persia: Darius I - Financial, Organized
Very nice indeed!!! Standard immortal rush to take out 1-2 civs and then cottage/courthouse up and watch yourself zoooom to the front of the pack. Fun times ahead, fun times
Those are the leaders that I'm personally looking forward to. I can't wait!!!
Honourable mentions:
Babylonian
Leader: Hammurabi - Aggressive, Organized
Starting Techs: Wheel, Agriculture
Unique Unit: Bowman (Archer), grants an additional +50% vs melee units.
Unique Building: Garden (Colosseum), grants an additional health.
Agg-Or is a nice combo (axe rush then courthouse to stabilize econ) plus ag-wheel is my favourite starting combo. The UU looks kinda "meh" as does the UB (it's ok) so I'm not super thrilled. I'll definitely look forward to playing them though.
Mayan
Leader: Pacal II - Expansive, Financial
Starting Techs: Mysticism, Mining
Unique Unit: Holkan (Spearman), immune to First Strike and can be built without copper or iron.
Unique Building: Ball Court (Colosseum), grants +2 happiness.
Interesting spear rush although it's in conflict with starting with mysticism and thus going for early religion. Could be possible I guess. The UB looks ok. I like the synergy with the traits quite a lot, so that will draw me to playing Mayans at times.
New leaders I'm *not* looking forward to:
Holy Roman Empire
Leader: Charlemagne - Imperialistic, Protective
Starting Techs: Mysticism, Hunting
Unique Unit: Landsknecht (Pikeman), in addition to the existing mounted bonus, it comes with +100% vs. melee units.
Unique Building: Rathaus (Courthouse), lowers maintenance by an additional 25%, only four are needed to build the Forbidden Palace.
Unless imperialist and protective are seriously beefed, this combo is gonna blow. Mysticism + hunting = poor starting techs too imo. The UU looks good, quite good, especially since it comes with trebs. The UB also looks good. But overall this guy just looks underwhelming.
Ethiopian
Leader: Zara Yaqob - Creative, Organized
Starting Techs: Hunting, Mining
Unique Unit: Oromo Warrior (Musketman), has first-level First Strike and is also immune to First Strikes, begins with Drill I and II promotions.
Unique Building: Stele (Monument), grants an additional +25% culture.
One word: Boring. Don't see anything really exciting here.
Khmer
Leader: Suryavarman - Creative, Expansive
Starting Techs: Hunting, Mining
Unique Unit: Ballista Elephant (War Elephant), when attacking units in stacks outside of city walls, elephants will automatically target mounted units first.
Unique Building: Baray (Aqueduct), grants an additional food.
The UU and UB look kind of intriguing but on the whole kinda underwhelming again.
Native American
Leader: Sitting Bull - Philosophical, Protective
Starting Techs: Fishing, Agriculture
Unique Unit: Dog Soldier (Axeman), has -1 strength but an additional +50% vs. melee units. Also requires no resources to build.
Unique Building: Totem Pole (Monument), all new archery units get +3 experience.
The axe-nerf hurts imo although the no resources thing is definitely handy. The UB looks so-so and will be deadly in the hands of the AI. Sitting Bull will definitely be my buddy when I see him, but playing as him doesn't seem appealing to me.
I didn't cover everybody, just the ones that stood out to me