I thought a cool ability would be a "create flagship" ability used when the GAd occupies the same tile as a ship, and this unit then gains a combat bonus, an extra movement point and maybe the supply promotion.
Nice one
I thought a cool ability would be a "create flagship" ability used when the GAd occupies the same tile as a ship, and this unit then gains a combat bonus, an extra movement point and maybe the supply promotion.
I thought a cool ability would be a "create flagship" ability used when the GAd occupies the same tile as a ship, and this unit then gains a combat bonus, an extra movement point and maybe the supply promotion.
I thought a cool ability would be a "create flagship" ability used when the GAd occupies the same tile as a ship, and this unit then gains a combat bonus, an extra movement point and maybe the supply promotion.
Getting the one from the Commerce tree can be really helpful on some maps. The +2 movement helps quite a bit to be able to scout the coast yet finish the turn at an ocean tile so the Admiral stays out of reach of Barbarians.
I suspect they'll be moved to the Exploration tree, though.
It seems to me that would be better implemented as a city building.I think Great Admirals could build coastal Fortress to a city, which would make the city stronger against attacks from the sea. After all they can enter cities just like all naval units. This fortress could act like fortress on land doing 30 damage against naval units that are near the city.
It's now ok that Great Admirals don't have a tile improvement. None of the new Great Artists will either.
I thought a cool ability would be a "create flagship" ability used when the GAd occupies the same tile as a ship, and this unit then gains a combat bonus, an extra movement point and maybe the supply promotion.
I wouldn't mind seeing an improvement, though. They are by far the most useless GP by a country mile, and every other one has an improvement. No idea what it could be - perhaps a 'colony' improvement on islands that acts as a mini-city, that has a border-range like a culture bomb and gives some yields?
What I'm thinking:
Create Colony - Buildable on Isles - Givesdirectly to income and national
. Has a 1-tile border radius for healing naval units.
This is especially fitting since militaristic Civilizations - the ones that will have loads of Great Admirals - will be in need of happiness.
Always thought naval colonization should be represented as well.
2 ways to improve repairing other ships- you get to repair once an era or you get a handful of repairs with a cooldown in between. This also doesn't waste the great admiral.
One final ability is you can use him up in a coastal city to create a Naval Academy- gives one level to naval units built there. Its also worth a little production and some science too.
I thought a cool ability would be a "create flagship" ability used when the GAd occupies the same tile as a ship, and this unit then gains a combat bonus, an extra movement point and maybe the supply promotion.