Frederiksberg
Deity
LowtherCastle said:To me, a key factor in the scenario-specific victory conditions from past SGs has been that they often focused our attention on particular features of CIV. In SG5, we learned a lot about barb mechanics, which has been useful ever since. In SG8, for example, I experienced the power of the Kremlin for the first time. In SG10, Murky Waters leveraged the Kremlin for a very fast victory. One concern I have with my equalizer idea above is that it might lead to changing in some way the game of CIV, as opposed to focsuing attention on inherent aspects of the CIV.
Another benefit of SGs, for me and others I've talked to, is all the sharing of info and learning that takes place. I think it's bringing the gameplay level of everyone up. So another concern I would have about my idea is that equalizing might lead to less motivation to learn.
I agree with this and it would certainly be possible to formulate stage goals that promote out-of-the-box thinking. Btw. we also used Kremlin in XTeam .
Formulating a good set of stage goals will clearly require some play testing and thought, but I'm sure it can be done and I have offered to help with this if the Staged SGOTM were to be tested in SGOTM 16.