Let's try to keep this one as simple and as civil as possible. Which ruleset do we want to use? (Any modpacks, variants, etc. can be added on later...)
Old one - The one that's been used from DG1-DG5. This has the elected positions equal to the advisors in the game.
Current one - The one we use now.
New one - Something different for a change.
Personally, I like the old one the best. This one seemed a little messed up. External Affairs had way too much, and the pocket strings were in the President's hands. (Oddly enough, it could have been used for the old Commerce advisor....) We definately need a rule about better provinces. (I've said this since DG2 I believe... and I'll say it again!
Make provinces based on the size of the landmass, and world size. You can easily tell early on just by doing some exploration).
(Maybe we should try archipelago next to get each civ on an 'island' if we can...)
Old one - The one that's been used from DG1-DG5. This has the elected positions equal to the advisors in the game.
Current one - The one we use now.
New one - Something different for a change.
Personally, I like the old one the best. This one seemed a little messed up. External Affairs had way too much, and the pocket strings were in the President's hands. (Oddly enough, it could have been used for the old Commerce advisor....) We definately need a rule about better provinces. (I've said this since DG2 I believe... and I'll say it again!

(Maybe we should try archipelago next to get each civ on an 'island' if we can...)