DaviddesJ said:
I also disagree that there is any difference between "regulable exploits" and "non-regulable exploits".
Didn't you use it as a VERB, and say it was a problem if players were "exploiting that AI weakness of attaching too high an internal value to the resource"? I submit that all players exploit AI weaknesses all the time. YOU do it. The AI is KNOWN to be weak. That is why the handicaps exist, the player is always going to out-build, -maneuver, -trade, etc. the AI with better choices.
Exploiting AI weaknesses is not a regulable issue. I don't know what you are proposing is the regulable issue, but if that is all -- bzzzt you lose.
If exploiting AI weaknesses were sufficient, tell me how to AVOID exploiting the AI weaknesses at, say, troop deployment. Or research path. I exploit the h*ll out of those AI weaknesses.
Do you have some categories of AI weaknesses, DaviddesJ? Why aren't you crusading against people who exploit AI weaknesses of troop placement? If magnitude of effect is your key concern (as you claim), that has a much larger, and more proven effect! I am sure that almost all the GotM winners use the "poor AI troop placement" exploit.
An AI weakness does not an exploit make.
DaviddesJ said:
It's quite obvious that the gpt that the AI will offer for a resource is the minimum of "available gpt" and the "gpt value" that the AI assigns to that resource.
The AI remains willing to offer resources at that minimum you describe both before and after this tactic is used (and during!) - no violation there.
DaviddesJ said:
I don't think "designer intent" matters at all. If you read my postings, the only thing that matters to me is how the possible AI manipulation affects gameplay.
You are mistaken. Several times on this thread you do discuss the intent or purpose behind the mechanism. Here, I'll quote a few for you:
- "None of the people involved would deliberately design a mechanism where players can get a big advantage against the AI through a counterintuitive tactic of giving them extra gold---I know them well enough to know that." (post #154, and did you mean personally you know them? all?)
- "It's important to have multiple overlapping mechanisms to protect the AI against manipulation." (post #164)
- "This probably would have been adjusted in playtesting...[a]nd so it didn't get as much attention or tuning as it should." (post # 164)
It is heartening to realize that you aren't just not listening to me, you're also not listening to you.
- O