ShannonCT
Deity
Calavente said:sorry, I post here again :
I think I have found a 6th point in my reasonning:
6) the ending result of the "bug" can be achieved otherwise : so that the result : a civ paying eternaly +16-24gpt for 1 ressource is not a bug. (I haven't yet the willpower to test if it works but in theory it works)
1) say you sell gems to civ A for 3gpt
2) If you wait ten turns (as the contracts reach an end) you notice that the Ai has +3gpt available to exchange against another ressource.
3) Cancel the trade for gems, the Ai will then have +6gpt available that he will pleasantly trade again with either the same gems or another ressource.
redo steps 2) and 3)
DaviddesJ said:Obviously, this is a bug, too.
I guess our entire capitalist system is a bug then. If I buy season tickets to the New York Yankees for $2000 this year and next year am willing to pay the new price of $2500 for the same seats, am I buggy? Are the Yankees buggy for asking me to pay more for the scarce resource?
Using the subsidy/trading "exploit" is just correcting a design flaw* in the trading screen: the AI is not able to immediately rebudget in response to new information. If I hook up my second rice and decide to offer it for sale, and I find that none of my AI rivals have any GPT available, is it because rice is worth nothing to the AI? Certainly not. If the AI has any cities with negative health, they would benefit from having the rice, and rebudgeting or changing their allocation of citizens would allow them to obtain the rice and end up with more surplus food and no less GPT than if they had not done the deal at all. If I use the "exploit" to get the AI to pay me 1 GPT for the rice, the AI is certainly going to benefit more than I. If I can use the technique to get 20 GPT from my friendly neighbor, I am probably benefiting more than they. But how is it different from asking an AI for a gift of gold?
I often find that AIs who are pleased or friendly with me will grant my requests for gold, even if I am much weaker in power then they. This is just a reward for maintaining good relations, and this option has been deliberately offered by the game programmers.
*I apologize in advance to the CIV4 programmers for the use of the term. I love you guys. This is just one point in the game that is unrealistic and where the AI seems unable to do any cost/benefit analysis.