AlanH said:Who's to say there isn't?
There could be, but I did say, something extreme: Which means, it's theoretically possible but pretty unlikely.
AlanH said:I don't play this game, so I can speak from a position of supreme ignorance, but if it can be scripted to 1500 BC just on the basis of the information in the opening screenshot then it seems to me that something's gone out of the game since Civ3.
But if it's that predictable and mechanistic, why shouldn't all players get the same starting script? All of the information is available to everyone, and if players want to divulge their methods for optimising the opening turns then so be it. Players still have to be able to deal with the unexpected coming out of the fog, and if there's none of that, the real game starts at 1500 BC.
My 0.02
Sorry, looks like I expressed myself badly. I don't mean the game is predictable and mechanistic. The fact that a script can in principle be (and it seems for all practical purposes has now actually been) published for this GOTM start doesn't imply it's the only way to play, but it is does provide one recipe for how you could play, ostensibly a very good early game--even though all you're doing might be following a script.
To explain the situation: If you are going for a CS slingshot on monarch, then to pull it off you need to almost absolutely prioritize maximizing research over everything else - in order to get over the steep hurdle of researching code of laws (by the standards of the early game, a very expensive technology) before an AI builds the oracle (on monarch, I'd say typically between 800BC and 500BC, though some people have reported that happening earlier).
Now there is no one single way to do that - there are quite a few different possibilities for research path (eg. sidetrack to BW so you can chop a library?) with their own advantages and disadvantages, but the thing quite a few of the different possibilities tend to have in common is this: *If* (as is the case in GOTM8) the starting location gives a very good prospect for high early gold, then you will tend to just develop the capital to maximize gold, you probably won't found any other cities until you have CS - which with this kind of location and a good player will probably be around 1500BC. (And you probably also won't want to make any early wars). So, within reason and if you are going for CS slingshot with the GOTM8 start, then on balance of probabilities (ie. assuming nothing extreme/unusual), nothing that you see outside of the starting screenshot, is likely to matter from the POV of what you build/research/improve etc. up to that date. (obviously it matters from the POV of what your scout(s) do, and of the mental plans you'll be making for what you do after you have CS, but that's peripheral at this point).
In terms of coping with things coming out of the blue, that doesn't matter too much either at this point because up until a certain date (not sure what the date is, on monarch I suspect around 2000 BC), barbarians won't cross into cultural borders [1]. That means that, other than not doing anything daft with your exploring units, you don't need to worry about out-of-the-blue things too much. Similarly, it'd be rather unusual for an AI to start a war that early.
([1]: I'm not sure whether animals or barbs can theoretically still cross over for the sole purpose of attacking a unit just inside the border, but in practice I've never seen that happen in the early game and, other than for those few animals with 2 movement, you're guaranteed to see the danger the turn beforehand so you can move your worker to safety anyway)