How about these animals from Clash of The Titans?
Name: Kraken
Type: Water Animal
Moves:10
Combat:100
Abilities: can enter Non-barbarian Territory
Name: Giant Scorpian
Type: Land Animal
Moves: 2
Combat: 50
and maybe we could make some units from Bioshock, like this one...
Name: Little Sister
Type: Civilian
Moves: 1
Combat: 0
Special ablility: Can connect to a millitary unit and increases likely-hood of promotions by 400%; Upgrades to Big Sister
Name: Big Sister
Type: Melee
Moves: 5
Combat: 75
Special: Not Invisible, but can preform spy missions
And on this:
Hi everyone.
I really dig the supervillains idea.I believe that coming up with a supervillain for each superhero isn't hard at all,the work is propably already been done.Every hero worth his/her salt has at least an archnemesis(however the artwork must be a huge pain).
I don't know either what I'm about to suggest is feasible but I think it's interesting so hear me out.
Each time a nation builds a superhero,the option to build the corresponding supervillain is unlocked for all the other nations...for example when America builds Superman every other nation can build Lex Luthor.The minute the villain is built,a war breaks out between the two nations (or their relations take a big hit.If you follow comics,think of the relations between US and Latveria).
In the example above,I understand that Superman's first choice rival would be Doomsday,as they appear to be equally powerful but chosing Lex brings up some interesting possibilites.My idea is that Luthor would not be great at fighting but would provide insane science bonuses ( not free technologies but a greatly accelerated research rate). That way,the nation with superman would have to try to take down the Luthor unit ASAP,instead of just going to war with another nation or even waging just an imperialistic war with superman at the frontlines as another heavy powered unit.Of course,that would mean that the player would have to use superman against Luthor (meaning each hero unit would have bonuses against its' rival). Superman and Luthor are just examples,read Conan and a wizard,Namor and Richards etc.
Hope I wasn't too confusing.If that's the case I'll be happy to try and clear everything up.
All in all,I propose that when a hero is built,the villain unlocks for every other nation (so noone can built a villain first and have the bonuses without at least one other player having the power to bring them down) and that the villain is more suitable for staying in cities and such instead of going to war (thus having a lair).
On an unrelated note,something that I meant to ask you guys ages ago but just popped in my head again..in the latest patches of ffh2,when a hero appears every nation gets a box with the heroe's picture and a small bio.Could that be transfered to Fictionalization?
Here's some new super villain units (I'll add more overtime):
Name: Lex Luthor
Type: villain (Superman's enemy)
Moves: 2
Combat: 0
Abilities: adds lots of research points to his host city
Name: Ares
Type: villain (Krato's enemy)
Moves: 5
Combat: 60
Abilities: can Deafeat and takeover the minds of Barbarians
Here's a few random ones (I'll be thinking of more over time):
Name: Facehugger
From: Alien
Type: Melee
Moves: 10
comat: 10
Speacial: edge over melee and armor; can be used once but with victory, a Xenomorph is spawned; can't be built
Name: Xenomorph
From: Alien
Type: Melee
Moves: 10
Combat: 65
Special: has an edge againist other melee and armor; can't be built
Name: Xenomorph Queen
From: Alien
Type: Melee
Moves: 2
Combat: 80
Special: same as Xenomorph, except that it spawns Facehuggers
Name: Mutant
From: Hills Have Eyes; Fallout; Rage
Type: Melee
Moves: 2
Combat: 50
Special: Randomly spawn near fallouts; Can rejoin your city for a limited amount of time
Name: Tripod
From: War of The Worlds
Type: Armor
Moves: 20
Combat: 85
Special: Can't be built; invunerable to gunpowder units and melee
Name: Grox Ship
From: Spore
Type: Alliance
Moves: ??
Combat: ??
Special: Requires Alliance with Grox
Name: Borg
From: Star Trek
Type: Ranged
Moves: 2
Combat: 50
Special: with victory, the opponent become a Borg; Starts with Naniods; can't be built
Name: Predator Hunter
From: Predator
Type: Alliance
Moves: 10
Combat: 75
Special: Invisible; requires Alliance with Predators
Name: Grunt
From: Halo
Type: Alliance
Moves: 2
Combat: 25
Special: requires Alliance with the Covennant
Name: Jackal
From: Halo
Type: Alliance
Moves: 2
Combat: 50
Special: Requires Alliance With Covennant
Name: Elite
From: Halo
Type: Alliance
Moves: 4
Combat: 60
Special: Starts with Leadership; edge againist Ranged; Requires Alliance With Covennant
Name: Spartan
From: Halo
Type: Ranged
Moves: 4
Combat: 67
Special: Requires Spartan program; Edge againstarmor, ranged, and melee
Name: Avatar
From: Avatar
Type: Recon
Moves: 8
Special: Requires Avatar Program; Friendlier results from tribal villages
Name: Darth Vader
From: Star Wars
Type: Hero (Melee)
Moves: 5
Combat: 75
Special: World wonder: 1 allowed; starts with leadership; edge against all units
Name: Tardis
From: Doctor Who
Type: World wonder
Moves: Infinite
Combat: 0
Special: Cannot be attacked; Can teleport ; can carry units