DiscwIOT

Civ'ed

I ain't gotta explain a thing
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Oct 7, 2010
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Aberdonia et Banffia
Coat_of_arms_of_Vetinari.png

DISCWIOT

If it ain't broke, don't fix it - motto of House Vetinari
Welcome to DiscwIOT, an IOT set in Terry Pratchett's Discworld series of books!
For those who don't know, the Disc (as it is also known) is a flat disc which rests upon the shoulders of four Elephants (there were five, but the fifth crashed into the Disc, providing certain areas with fat mines). These elephants stand on the back of Great A'Tuin, a turtle with ambiguous gender slowly swimming through space towards the great space turtle mating grounds.
Look it up on Wikipedia for more detail.
A few disclaimers:
1. The Discworld is a silly place running on fantasy tropes.
2. The Disc is flat. There is no sailing around.
3. There were a lot of complaints about spoilers. I'll keep these at a minimum. The only book that will be spoiled is Small Gods, but only in the way all the other Discworld books do.
Rules:
Standard IOT rules.
SPECIAL RULE: Keep to the guidelines below.
Joining:
Choose a province on the mapp
choose a race of government:
Choose a government:
Choose a majority religion: (mandatory for Theocracies)
Spoiler list of acceptables :

Acceptable Governments:
Ephebian Democracy: A nation ruled by a man called a Tyrant. Elections are held every so often.
Fourecksian Democracy: The President is thrown in jail upon election.
Theocracy: Om Vult!
Patrician: One Man, One Vote. He is the Man, He has the Vote.
Magocracy: Mages form the upper echelons of government.
Monarchy: Good. Old fashioned. The Best.
Agatean Bureaucracy: In retrospect, assassin's shouldn't be hired based on their poetry abilities.

Acceptable Religions:
over here
List of Races (with subtypes):
Spoiler :
Humans - Humans are resourceful. Gain .5 AM Dollars every turn (tripled by Counterweight Effect).
Klatchians - Can be crowned Serif of Klatch at Al Khali, Provided they own Hubwards Klatch.
Hublanders - Can be crowned Ruler of the Hublands at Cori Celesti, Provided they own Cori Celesti
Überwaldian - Can Reform the Evil Empire
Counterweighters/Agateans - Can become President of Fourecks
Octarinians - Can become the great Octarine Plains Nation
Sto Plains - Can become Patrician/Emperor of Ankh Morpork
Fourecksians - Can become Leader of Fourecks. And drink beer all day.
Islanders - Can become High astronomer of Krull
Tezumans - Can Unify South Klatch with the Great Nef as the Tezuman Empire
Howondalanders - Can Unify South Klatch with the Great Nef as Howondaland
Trolls - Trolls are interesting. Hub Trolls gain more scientific events
Hub Trolls - Can unify the Hublands, provided they own Cori Celesti
Dwarves - Dwarves get +.2 AM Dollars per province.
Orthodox Dwarves - can become Low King of Überwald (Isolationist), which means that you no longer must be Public about declarations of War
Surface-Friendly Dwarves - can become Low King of Überwald (Open)
Vampires - Vampires in Überwald have special mechanics for each type.
Traditional Vampires - Can reform the Evil Empire (Vampire), has Traditional Überwald Mechanics
Carpe Jugulum Vampires - Can reform the Evil Empire (Vampire), has Modern Vampire Überwald Mechanics
Black Ribboners - Cannot reform the Evil Empire or anything else, but may take one trait from another race. Has Reformed Überwald Mechanics
Werewolves - Werewolves have special Überwald Mechanics.
Event races (unplayable):
Orcs
Goblins
Golems
Elves/Fairies
Igors
The Four Horsemen and Ronnie Soak
City Trolls
THE GODS!

The reason for all of this is that, as silly as the Disc is, it does have some rules. Starting with Fairies being parasites.

The region you pick has an effect on the rest of the game for you in the form of traits:
Spoiler :

Spoiler mappa mundi :
Kp7fslb.png

Counterweight Continent (orange)
Starting Trait: Unlocks Agateans as a government race
Game Trait: Triple Dollar gain, Quadruple Dollar cost
Fourecks (yellow)
Starting Trait: Unlocks Fourecksians and Sto Plains Humans as government races
Game Trait: Increased random event chance, some orders may be cancelled automatically
Islands (blue)
Starting Trait: Unlocks Islanders as a government race
Game Trait: Random Islander Scientific events, random chance of +.5 AM Dollars
Evil Empire (Green-brown)
Starting Trait: Unlocks Vampires, Werewolves and Überwaldians as government races
Game Trait: Random Orc and Goblin related events, random +-.5 of either Science or Ankh Morpork dollars per province each turn
Klatch (Pink-brown)
Starting Trait: Unlocks Klatchians as a government race
Game Trait: Increased amounts of Scientific events, -1 AM Dollar per turn. (so if you gain 2 AM dollars an other player would gain 3)
Sto Plains (light green)
Starting Trait: Unlocks Sto Plains Humans as a government race
Game Trait: +4 AM Dollars per province, but the more provinces you have this number goes down by .5, right down to -1 AM Dollar per province
Octarine Country (red)
Starting Trait: Unlocks Octarinians as a government race, Octarine tech
Game Trait: Increased amounts of Octarine-related events.
Hubland (grey)
Starting Trait: Unlocks Hublander as a government race
Game Trait: Increased amounts of Narrativium-related events.
Southern Klatch (dark green)
Starting Trait: Unlocks Tezuman and Howondalander as government races
Game Trait: no scientific events, +1 AM Dollar for every 2 provinces

ECONOMY
Economy is really simple really, Each province generates 2 Ankh-Morpork Dollars. You can build various things with these:
Armies: 2 AM$, .5 AM$ upkeep.

Special buildings:
each region has its own buildings. These can be built in provinces and all cost 10AM$ except for the Agatean one. When built they each give a 10% chance of firing off a region-specific event.
Counterweight - Terracotta Golem Factory
Fourecks - Brewery
Islands - Great Net
Evil Empire - Überwald Castle
Dwarf Evil Empire (if you're dwarves) - Great Lifts
Klatch - Pyramid
Sto Plains - Bloody Stupid Johnson construction
Octarine Country - Dragon Hatchery
Hubland - Nac Mac Feegle Houses
Southern Klatch - Temple

Expansion:
Expansion works regionwise as such:
Counterweight - Subjugation/Conquest (Conquest within Counterweight)
Fourecks - Colonisation
Islands - Conquest
Evil Empire - Conquest
Klatch - Conquest/Peaceful Annexation/Subjugation
Sto Plains - Peaceful Annexation
Octarine Country - Peaceful Annexation
Hubland - Conquest
Southern Klatch - Conquest/Subjugation

What do these mean?
Subjugation - the province becomes an NPC vassal of yours and provides half of it's income to you. Depending on location, NPCs expand too! These can later be "annexed" if you so wish
Conquest - Ye olde IOT mechanism.
Colonisation - one turn the province provides half of it's income, the next it suddenly a real province. You can only have three colonies.
Peaceful Annexation - Like conquest but you KEEP THE ARMIES!

Each province costs 2 AM$. For Agateans, this is the price inside Agatea. Outside the Agatean trait applies.

Armies and battle
Each nation has a stat for Offense/Defense/Intrigue, and starts at 3/3/3. These can be increased or decreased through events.
Spoiler :

Battle is fought as such:
let's assume Ankh Morpork attacks Klatch.
Ankh Morpork
Offense 7
Defense 6
Intrigue 4
Army Size 3
Klatch
Offense 6
Defense 5
Intrigue 8
Army Size 4
In this case, Ankh Morpork would win. But Half of Intrigue and Half of Army Size factor in to Offense and Defense.
This translates into
Ankh Morpork
Offense 10
Defense 9
Klatch
Offense 12
Defense 11
What we see here is that Not only does Klatch's Defense suddenly outclass Ankh-Morpork, but so does Offense.
This means that Klatch is not the attacker, and Klatch wins.

EVENTS:
Events are random things. They happen to your country. They come in 4 forms:
Narrativium: Something will happen. It will involve a princess and a dragon. Maybe. these are normal random events.
Octarine: Magical events, like an order being canceled. If you think that's bad look at Fourecks.
Science: Science marches on, and these events represent that by improving your military or cashflow.
Region: once you build a special building, you have a 10% chance of getting one of these and the number goes up to 60%. These are region-related. as in Pyramid time overflow for Klatch. Or something.

So put your Wizzard hat on, pack your Luggage, and enter the Disc!
 
just throwing this out there

Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.

I may join i may not, i have alot of other games going on that are currently going, and will start soon. without a whole lot of time.
 
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