AllergicRat

Chieftain
Joined
Feb 8, 2019
Messages
2
Hello fellas! (My first thread here so don't be rough with me ^^)

I was thinking maybe if FXS won't bother making another expansion pack (after GS) they could add diseases through a small patch working as an emergency in game.
The idea sounds like this:
Random in a while (frequently in first eras and rare in late eras (as medicine/healthcare evolve)) an emergency should trigger at a random civ in the game. This emergency can't be refused and can be resolved if in X turns (between 15-30) you can generate an X amount of science or, recruit a great sciencist (discovers the cure), or complete a city project (something like quarantine). Other civs can aid you too by contributing to this cause. If the disease isn't resolved during the limit of turns it should reduce population in X number of cities by -1/2. Also if isn't resolved, the emergency will be passed to another civ in the game (variables like: open borders, embargo/trade routes, tourism and era should influence where the emergency will go/be passed.

(Sorry for my bad english.)
 
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