Disgusted.

Most PC games now days come out with bugs & they get patched out. Thats just the nature of the beast. If you dont like it, go buy a console.... :(

This kind of argument is so nonsensical and conformist. Other companies may have a good history of fixing things over patches, but Firaxis doesn't. They don't fix what is broken and sometimes break what is not. Don't believe me? Look out the forum members TheMeInTeam and obsolete and browse through their post and you'll see a little bit of Firaxis' patching policies.
 
Well, there is a "AutoWorkersDontReplace" option in the usersettings file, which I'd imagine does the trick (I can't say if it works, as I rarely automate anything as I know better than the AI what I'm aiming for. In Civ4, I'd often chuck it on in the late game to fill in any gaps and railroads, but here, I'd much rather have the cash for disbanding it than leaving it going around doing fairly irrelevant things.)

There isn't any corresponding option in game, which is a bit weak.
Well thats good to hear. I guess they havent implemented it yet then.
 
Certain graphics settings cause crashes. Playing on "Low" all across the board was fine, but it was ugly. Playing medium to high on 2x GeForce 9800s on an SLI bridge running at x16 each gave me specifically crash issues where every time i'd try to load a game after i'm already in one it would crash the game. So, if im playing, i save the game, find out that turn i made was a bad move and go to load that save, it will crash. If i exit to the main menu first and try to load it, it will crash. I have to exit out of the game entirely, load it back up before i can load that save. This is specific to me but if you check the 2k games forums, you will see tons of people have different types of crashing issues.


Same here, I got crashes everytime I tried to set higher graphic levels.
 
I have bought all 5 Civs and this one is by far the buggiest at release. They should have kept it in beta until it was finished. Another 3 months probably would have been enough and it would have been just in time for the holidays. It will be interesting to re-evaluate the game in 3 months after all the patches to see if the major issues have been resolved by then.

I agree with the sentiment that there are so many things that are so bad it seems like that didn't test it much at all and this has the potential to ruin the franchise.

Now I just need to determine if it would be better to just stop playing for 3 months, counting on the assumption they will fix it.
 
Agree with most complains here.

Problem with console-style design is quite annoying even when playing on 40'' TV. Every time you have to examine with attention just to see what's going on.

But the biggest issue for me is new map graphics. Gosh, what a mess! When you look on land in CivIV you've seen everything in a glance. And in V you have to search the ***ing worker which can be located ONLY by an icon.

1. background is too contrast and too prominent. I understand that looking only on map is quite beautiful, but the map IS and MUST be only background, not foreground!
2. units have the WAY too many figures painted. they are thin, natural looking and just messy. you have to gaze upon to see them. do workers have strengths? if no, then WHY bother with so many figures? two in IV was good, because you mostly look on BACKGROUND where they stand!
3. you cannot distinguish land without yields icons anymore. all this unnecessary beauties makes you struggle with those ugly yields points and read cell hint.

Subtle was the key word in IV and encumber is in V.
 
I would also like to address a little fact that no one did but since none of you are Greeks you cannot understand it. Of course it is a really minor issue compared to the other bugs that need to be fixed, and I say it as a little complaint.

Alexander's accent is pretty much terrible. I am Greek and I had trouble understanding half of the words he was saying (he speaks some simple words or sentences in ancient Greek). For example Nai (pronounced "Ne") means "Yes" in Greek. Alexander was saying "Na-I". Seriously they couldn't find a Greek person to speak correctly??

So if someone knows where the sound files for Alexander are stored, i would like to make my own. At least if I record a friend speaking, it will sound Greek :goodjob:
 
Alexander the Great did not speak modern Greek. He spoke Attic Greek, which was pronounced quite differently. I haven't heard the recording you mention, but I believe that ναί should be pronounced to rhyme with "eye", with a rising pitch.
 
Yeah, turning the graphics down did work for streamlining FPS but I want my anti-aliasing :(

Just open your nvidia control panel, select program civ5.exe in your steamAPP\civ 5 folder, and force AA when launching this program.

Next u just have to launch CiV directly from this exe file (and not using dumbcivsteam).
Enjoy AA even on 1920*1200
 
Only the latest and greatest computer can run high graphics on release, as a rule of themb.

Not really. I would suggest the OP has some issues on his computer, because Im running a fairly run of the mill system, athlon 6000+ dual core, 4GB ram, 512k 8800gt, windows 7 64 bit, and am running on dx10 with everything at max, and the game runs fine.

If it were I, I would start by disabling aero, and checking control panel-3d settings. Disable indexing. Make sure you have the latest driver (yeah I know some of this is obvious). Set up a pre-allocated contiguous swap file on your fastest hard drive. Remove some of the unecessary clutter in your windows startup.
 
Most PC games now days come out with bugs & they get patched out. Thats just the nature of the beast. If you dont like it, go buy a console.... :(

So I can pay $10 more for the same thing? Nah, that's just how all games are.
 
As far as the crashes go, I'm having no problems at all. As a matter of fact, until Civ V came out I was playing Civ IV with the latest Rise of Mankind. That gave me frequent crashes and bogged my system down to the point of pulling my hair out. Civ V runs flawlessly with no glitches at all. The only issue is the opening movie but who gives a :):):):) about that?

As far as the gameplay bugs people are seeing, I am about 175 turns into my first game and I haven't noticed anything. Yes, Civ V is a different game. The no-stacking, every-unit-is-important aspect took some getting used to but I like the idea of no longer losing after investing hours of time because the AI has built a bazillion units and is tromping around with ridiculous stacks of doom all over the place.

And I love the new system where civic choices all enhance your civilizatoin. I got so sick of having to choose between new civics with all the plusses and minuses. Especially the ridiculous complexity in mods.

So far I'm loving it.
 
Call To Power III, anyone?

Which would mean that Activision would publish this title. That would mean that you'd also have to purchase the customary "Cut Scenes" DVD too? :rolleyes: The Activision that published CTP/CTP II to the Activision today has changed an awful lot. I'd expect to see half the game released at retail and the other half made downloadable-content today.

As for my thoughts on Civ V, I'd have to agree with some of what the OP and others have stated. It does feel like a damned console game - mainly due to the interface. It does feel like they left out options that should have been in the game in the first place - i.e. the ability to reveal the entire map with satellites or some such. The city screen is annoying. The process of changing where citizens work on tiles is annoying (click the button exactly instead of anywhere inside the tile) and those icons used for resources? What was Firaxis thinking? I have no vision impairment or anything like that but trying to manually tally tile resource totals from a group of city tiles to another group is frustrating.

What the hell was wrong with leaving the in-game alarm system? The clock? The ability to pipe external music into the game? I've been playing games for close to 30 years now so I am old-school. I say this because I'm not in favour of downloadable-content (bought, that is). Never have and most likely never will be. I don't like the fact that other civ's may be released for a cost in the future - unless in a dedicated expansion. Based on the origins of gaming and companies supporting their game, it's bad form. Now, I don't expect any of you to agree so that's fine but that's just my opinion on that topic.

I have to say though that even with the "missing" features and bugs, Civ V still seems to have been released in a better state than Civ IV vanilla.

One thing is for certain, Firaxis have a lot of work to do.
 
Alexander the Great did not speak modern Greek. He spoke Attic Greek, which was pronounced quite differently. I haven't heard the recording you mention, but I believe that ναί should be pronounced to rhyme with "eye", with a rising pitch.

From what I know, nai was never pronounced as na-i. Since we always had diphthongs, I am positive that "αι" was pronounced either "ε" or "εε" I am doing a long search on the net right now to find out.
 
I've heard it now, and it sounds to me like he pronounces it as one syllable.

My Greek grammar book (Betts and Henry) states that αι is pronounced "as in ai in aisle", which seems to me to be close to the game's pronunciation, but unfortunately it doesn't give any more detail than that. The "ee" sound is represented by ῑ.

I have to say it was a great decision on the developers' part to include the original language audio - look at the discussions it's engendered!
 
I really don't know. I hear it as na-i. Also when I was in school we were never being taught that it was pronounced differently.And logically speaking, nai or ohi (means no) are 2 really basic words in greek, so I find it hard to believe that we changed the way to pronounce them over time.

And I can furtherly back up my point with a phrase that we kept from ancient years: "Ναι ή ου;" which means "yes or no?" and "ou" was mostly used as "no" in ancient times. Alexander uses it too in civ5. But the point is not nai here. I think his whole accent and tone are kinda "american", if you get me.
 
Oh, the most basic words you can imagine will change pronunciation radically over time. Just think how different English sounds today from how it sounded in Chaucer's time - let alone Anglo-Saxon times, when it was effectively a different language. And that's only going back half as far as the times of Alexander the Great. Even the English word "yes" changes pronunciation if you consider both the archaic "yea" (pronounced "yay") and the modern slang "yeah" (pronounced "yair"). (Compare the French "ouai".) In Anglo-Saxon, "yes" was "gea" or "gyse". So it's easy to see quite radical changes in pronunciation even to common words like that.

In the case of Greek, there were significant changes in pronunciation even within antiquity. β, for example, was pronounced "B" in Alexander's day, but by the time of the New Testament, it was pronounced "V", as it still is today. (Compare the change in Latin in the sound of V, which went from a W sound in classical times to V by the fourth or fifth century AD - which means that Julius Caesar really pronounced "veni, vidi, vici" as "weeny, weedy, weaky" - and the game has Caesar speak with correct classical pronunciation too, as far as I can tell.) What's more, quite apart from particular vowel or consonant sounds, ancient Greek would sound quite alien to any modern European, because it was accented completely differently. Modern European languages, including modern Greek, use stress to accent words. But ancient Greek used pitch. In that respect it would have sounded more like modern Japanese, which does the same thing. For these reasons, no-one today can really speak ancient Greek in a way that would sound completely accurate to someone from the fourth century BC; I think it's harder to get it authentically right than it is with Latin. But just as classical Latin wasn't pronounced anything like modern Italian, I don't think that classical Greek sounded much like modern Greek. In both cases it's easy to forget that, though, because ecclesiastical Latin is pronounced much like Italian (thanks to Italian dominance of the Catholic Church), and ancient Greek looks just like modern Greek, at least as it is traditionally printed.
 
Problem with console-style design is quite annoying even when playing on 40'' TV. Every time you have to examine with attention just to see what's going on.

But the biggest issue for me is new map graphics. Gosh, what a mess! When you look on land in CivIV you've seen everything in a glance. And in V you have to search the ***ing worker which can be located ONLY by an icon.

I like to use the drop down bar in the upper left hand corner to find a specific type of unit. It isn't perfect, but when I need a worker in a pinch, it does me just fine.

Subtle was the key word in IV and encumber is in V.

I would wait awhile for you to get used to the UI. I'm still finding little trinkets here and there that make the game more streamlined and otherwise easier to play. Usually, if I have a question, I can mouse over or use a drop down menu or two to find it.
 
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