Sparrow3
Prince
Drift: Thanks for the help.
Originally posted by Sparrow3
Drift: Thanks for the help.
Originally posted by Sparrow3
From your Jun 10 post, I got the impression that you were rather tired of this thread. So if you don't want to discuss it any more, let me know and I won't ask any more.
1) Javeliner 2.2.1 (Monarchy) - Don't you think javeliner should be available earlier. With Iron working perhaps.
2)Seige cannon 6.1.1 (Chemistry) - Wouldn't it being available with Gunpower be more realistic. Which came first canon or Musket.
3)I am not sure how you left the ship upgrades. I wonder about upgrading Iron Frigate --> Destroyer. Both destroyer and dreadnought were such radical departures from anything that came before. I can not see a steam powered sailing ship being stripped down and rebuilt as a WWII destroyer. What do you think?
Originally posted by Sparrow3
Question:
Can you give me some idea where the new governments fit into the TECH tree? There are several gaps in mine where something goes; but I am not sure what. [/B]
Originally posted by Drift
It must be hard work to rebuild the mod from bits and pieces...![]()
Originally posted by Drift
New Unique Units:
Vikings Longship 3.2.4 (replaces War Galley 2.2.3)
Zululand Boer Rifleman 6.8.1 (replaces Rifleman 6.6.1)
Ottomans Janissary 6.3.1 (replaces Musket Infantry 5.3.1)
Americans Minuteman 5.2.1, costs 50 (replaces Musket Infantry 5.3.1, costs 70)
Things Id like help with:
UU names. Egyptian warrior, Arabian Swordsman & Germanic Spearman could need a new name. Something more unique than just a generic unit name with a nationality tag. UU suggestions are also more than welcome if you think some unit should be replaced with another, more better suiting the civ in question. Finally, I could use a second opinion on the unit stats. Are some of them over/underpowered? [/B]
Hmmm. The problem is that Minuteman must have comparable stats to Musket Infantry if it replaces it. I have to think about the possibility of two moves.Originally posted by Sparrow3 Minuteman - Minutemen were militia not line infantry. Poor training and poor discipline. So, I would reduce their stats (3.2.1 or 4.2.1). There is no way they could stand against musket infantry. They were better at speed and stealth. Like guerrilla units they could strike and slip away. Being able to with draw from combat would be nice.
Good point, I'll think of new stats for them and make them replace musketmen. I've heard that janissaries were most famous as bowmen, but all the units about them are equipped with firearms.Ottoman - Janissaries appear to have been from an earlier time. Wouldn't they be better as musketmen than musket infantry? They became extinct in 1826; about the middle of the musket infantry period.
Zululand - Boer rifleman? The Boers were Dutch settlers in South Africa; mortal enemies of the Zulu.
Yup. Just forgot to mention it.Viking - Does the Longship carry troops?
AFAIK the barbarians can only be given three units and they are stuck with them for the rest of the game. I'll have to think about them. Maybe stronger defense so taking them out would be actually a challenge.I can make the Barbarians have any combat capability that I want
without effecting the unit the civs use. Perhaps you would consider doing this as well. I would like to have these three ungrade at some point in the game; but I don't know how to do this. Maybe I will ask at Custom & Creation, if anyone has a way to do this.
Originally posted by Drift
First of all a disclaimer: I do know a bit about history even though it doesn't seem like it considering this one.The case is that the name of the unit I'm going to use as Zulu UU stuck as I didn't think of a better one right away. However, maybe I should replace the unit with another one as it is rather distinctly a boer rifleman.
Hmmm. The problem is that Minuteman must have comparable stats to Musket Infantry if it replaces it. I have to think about the possibility of two moves.
AFAIK the barbarians can only be given three units and they are stuck with them for the rest of the game. I'll have to think about them.
Maybe stronger defense so taking them out would be actually a challenge.
Originally posted by Sparrow3
Sorry, I didn't mean to suggest that you didn't know history. I will admit that mine is some what limited. I do think however that the Impi was the Zulu's greatest contribution to the art of war.
Two moves sounds good; but for balance I think you would need to increase all horse units by one move; Wheeled also maybe. What do you think?
I tried a game yesterday adding three HP bonus points to my Barbarian units. This gave the conscript Barbarians the survivabilty of elite units. They still lost most of the time; but my warriors and hoplites had to work harder to take them out.
Originally posted by Sparrow3
In the above quote; I was refering to giving two moves to the Minuteman unit. Sorry for the misunderstanding.
Originally posted by Discovery One
I think that you should try and balance the UU's with a more ancient one and a modern one (roughly) -- You don't want to overpower one in the beginning of the game, or underpower them later. I know that this might be kinda hard with a couple of the civs based on solely pre-industrialized cultures....
The Arthurian knights were a myth, and (I think) therefore outside the game. Maybe "Doughboys" or whatever Elizabeth I's pirate captains were called..."Buccaneers"?
"Frank" is wrong; it is the name of a people, not an occupation or piece of equipment.
Thanks for my favorite mod!
Did some looking...
Egypt: a special class of elite warriors (probably more powerful and a little later in history than you had in mind) were called the "Calasirians" more info at http://touregypt.net/featurestories/soldier.htm
Arab - I would suggest the "Hashishim", fanatic warriors famed for taking Hashish to boost their morale, and from whom we get the word in English, "Assassin".
French - again, a little later that I think you want, although ya never know... I suggest "Paladin".
India - I think that the Indian Elephant Driver was called a "Mahout", but I could be wrong about that.
German - ya got me, but "Goertzen" is a German name meaning "strong spear"....
Curiously enough, I was working on an Alpha Centauri influenced mod along with DiverseCiv. However, it got never out of the design board. Maybe there is some SMAC in DiverseCiv, god knows I would've liked to see SMAC-class diversity in Civ3.Originally posted by picard
Smells like Alpha Centuari...
Is there a way to have a supply van, that can supply resources to a city from outside? it's something i miss in civ3.
P