DiverseCiv - Civ3 refined

Thanks Lachlan. :) File server seems to be temporarily down, I believe it'll fix itself sometime soon.
 
Originally posted by Drift


Thanks mate. This works and has been tested? And no changes made? ;)

Is it really just a matter of opening a .bix file with 1.21f PTW editor and saving it? Just wondering why for example Yoda hasn't had someone convert MEM to 1.21f if it's that easy?
actually MEM works for v1.21 it still has the text problem, but that will be solved in the next version:)

BTW have you decided on the two UU´s thing?
 
Originally posted by Yoda Power
actually MEM works for v1.21 it still has the text problem, but that will be solved in the next version:)


Text problem? Something that might affect my mod under 1.21 with the .bix Andrew made?

BTW have you decided on the two UU´s thing?

I don't think I'm doing it. At least not now. The unit list you provided is amazing, but somehow the idea feels like it's taking things a bit too far for no clear reason. It would be fun and more varied, but since you can only have one GA, the second unit would be used for its better stats. Also, one of the reasons that weigh rather heavily, is that 24(?) new units would add quite a lot to the size of the download. I have a broadband but the memory of the ISDN is still fresh in my mind. :)

However, it could be that I get excited about the idea after the exams and make two versions, one vanilla and one with 2 UU's. Hmm...
 
Originally posted by Drift
However, it could be that I get excited about the idea after the exams and make two versions, one vanilla and one with 2 UU's. Hmm... [/B]
yeah do that:)

Its far from always you get your GA from you UU, take Greece f.ex, if you dont like to play with many civs, its almost impossible to get a GA with the hoplite.

Text problem? Something that might affect my mod under 1.21 with the .bix Andrew made?
The wrong text is displayed, but this only happens if you have editet some of the txt files(expet PediaIcons and Civiliopedia)
 
Edit: deleted. See the post below for new patch.
 
Beta4 is in the works. I'm thinking of trying the concept of 2 UU's, but we'll see if it makes it. Some civs are very hard to come up with a decent second UU especially when I wouldn't like them to be too close to each other in tech tree. Other things I'm planning are modern guerrillas, possibly more restrictive terrain (ie. more "wheeled" units.), possibly one or two new armor units. Oligarchy could use a unique improvement and ancient age might have space for a new unit. Also, a bombardment unit to bridge gap between catapult and cannon will probably go in.

Anyway, if there actually is someone playing the mod, keep doing it and if you feel like it, give feedback. It's always well appreciated. :)
 
I've been away for awhile, and now that I'm back, I have found my favorite mod of all! Congrats!

I'd like to see outer space utilized more, although there isn't the lame "space level" as in CTP. Would it be possible to add communications satellites (in lieu of "International Television", perhaps?)? Orbiting missile satellites?

I ownder also if it is possible to have civ-specific wonders -- minor ones, probably, in order to avoid having game balance issues. ...

BTW, I also like the negative effects of education; "Ignorance is Bliss", after all! I wonder if in Communism and Technocracy there should be some sort of nullification of religious improvements and a strengthening of educational - or would the effects cancel each other out? It might also prove to be a mite too complicated for implementation, but look at what happened without the churches under the Soviet Union; the people were decidedly less happy, but their tech skyrocketed!

Finally, out of curiosity, where did the name "galleass" come from? I was thinking the names "trireme" and "galley" would work just as well, and would be more familiar.

Thanks!
 
Originally posted by Discovery One
I've been away for awhile, and now that I'm back, I have found my favorite mod of all! Congrats!


Thank you very much. :)

I'd like to see outer space utilized more, although there isn't the lame "space level" as in CTP. Would it be possible to add communications satellites (in lieu of "International Television", perhaps?)? Orbiting missile satellites?

Unfortunately, I believe the limits of the game-engine rule that out. :( There is a satellite unit and some people use it, but I don't feel it sits well with the Civ3 as it is so clearly a workaround.

I ownder also if it is possible to have civ-specific wonders -- minor ones, probably, in order to avoid having game balance issues. ...

It is possible with civ specific techs, but it is _a lot_ of work and to make things equal, each civ would have to have its own... Culture group specific wonders I've thought of but implementing them is either really hard and cumbersome or just plain impossible.

BTW, I also like the negative effects of education; "Ignorance is Bliss", after all! I wonder if in Communism and Technocracy there should be some sort of nullification of religious improvements and a strengthening of educational

Just today I read about Nahuixtelotzin's (or the "unpronouncable one's") mod and how modern era techs aggravate the negative mood effects of gulag and concentration camp. I was interested and decided I need to do some studying about the subject. So while what you are suggesting isn't probably possible, I might be able to pull off something about the concept of the effect of improvements changing during the game. We'll see. :)

Finally, out of curiosity, where did the name "galleass" come from? I was thinking the names "trireme" and "galley" would work just as well, and would be more familiar.

I first encountered name "galleass" when I saw the unit made by Admiral Kraken. Now that you mention it, it might not be a bad idea to call the galleass war galley since it's a descriptive and intuitive name. History buffs would probably kill me since the galleass doesn't look anything like the real life war galleys, but since I've taken quite many liberties with history already, one more wouldn't probably matter.


No, thank you. :)
 
just a small suggestion: add a new tech, Magnetism, prequeste Naval Warfare. Make the Ship of the Line have that as prequeste instead of Naval Warfare. Having Frigates and SotL in the same tech makes Frigates almost useless.
 
I just noticed that the Iron Frigate has a 0 cost and that the Man-O-War cant be upgradet.
Something that has always bugged me about PTW is that the Guerilla comes so early. Why not replace it with a unit called Partisan, then move the Guerilla to a modren tech (I suggest Modern Socialism)?
 
Originally posted by Yoda Power
just a small suggestion: add a new tech, Magnetism, prequeste Naval Warfare. Make the Ship of the Line have that as prequeste instead of Naval Warfare. Having Frigates and SotL in the same tech makes Frigates almost useless.

Damn the Iron Frigate cost! I haven't had the time to test this properly until the very last few days. (The exams are tomorrow so I probably shouldn't be doing it at all).

Well, I'll release yet another patch. Thanks Yoda for noticing that one.

Modern Guerrillas are something I'm considering. Currently I intend to keep Ship of the Line and Frigate in the same tech. It may be required to balance them more, but the basic idea is that Galleass upgrades to Frigate, but each Ship of the Line has to be built from scratch.

Their difference is supposed to be that SotL is slow, tough and expensive while Frigate is faster and cheaper, but it may be that this isn't represented well enough currently. If I move the Frigate, it'll probably end up in Navigation. We'll see. :)
 
Frigate to Navigation sounds as a good idea. Have you thought about adding more wonders? I think there are far to many western wonders. I have(as usual;)) some suggestions if your interestet:)
 
Yoda, wonders are something I may tackle later - probably not for beta4. If more is added, it is probably done rather sparingly, I don't like crowding the buildable stuff too much. :) If you feel like throwing ideas, please do so. No guarantees of them going in, but I'll give 'em thought. :D
 
Wonders:

Taj Mahal-build ca. 1650AD in Agra(India)

The Sun Pyramid-build ca. 300AD in Teotihuacan(Mexico)

Himeji Castle-build ca. 1550AD in Hyogo(Japan)

Eiffel Tower-build 1888 in Paris(France)

Alhambra-build ca. 1300 in Granada(Spain)

Angkor Wat- build ca. 1150 in Angkor(Cambodia)

Kremlin- build ??? in Moscow(Russia)
 
Originally posted by Yoda Power
Wonders:

Taj Mahal-build ca. 1650AD in Agra(India)

The Sun Pyramid-build ca. 300AD in Teotihuacan(Mexico)

Himeji Castle-build ca. 1550AD in Hyogo(Japan)

Eiffel Tower-build 1888 in Paris(France)

Alhambra-build ca. 1300 in Granada(Spain)

Angkor Wat- build ca. 1150 in Angkor(Cambodia)

Kremlin- build ??? in Moscow(Russia)

Kremlin : I am not sure about the date (could check but :sleep: ).
but it was sure built by Italians during the late Renaissance. XVI th century sounds OK to me.
 
I'm a bit confused as to what patch or patches I need to download. I just downloaded the Full Install, have not installed it yet.

Do I need both patches on the first page?
 
Originally posted by jbprivate
Do I need both patches on the first page?

Yes. It's bit of a mess currently. I made the post #1 more clearer about what you need to download. Also, I renamed the confusing Full Install to Base Install.

Edit: Ignore that. You now need only to download two files, the base install and the beta3c patch.
 
Beta3c patch

I incorporated the yesterday's fixed .bix file for the beta3b patch and the patch itself into one file - beta3c. If you downloaded the fixed .bix yesterday, there's no need to download this patch.

Changelist:
- Iron Frigate costs 80 shields instead of 0.
- Man-o-War upgrades to Iron Frigate just like normal Frigates
- Ship of the Line costs 80 instead of 70. This is a placeholder, Frigates may still end up in Navigation in a later beta.
 
For wonders, I might also add:

The Heiroglyphic Stairway of Copan
The Granaries of Zimbabwe
The Moho Project
The Nazca Lines
The Chunnel
Disneyland
The Woodstock Music Festival
The General Theory of Relativity

a fun minor wonder might be a witch hunt; either something on the order of the Inquisition, Hitler's "Final Solution", or the Stalinist pogroms; or smaller, like McCarthyism or the witch hunts of the 17th century.
 
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