After being here for a while I've finally decided to create a succession game. I wanted a very difficult game but on the lower difficulities.
Version: C3C
Difficutly: Regent
World Size and Settings: Standard, Pangaea 60% Ocean, Warm, Wet, 5 Billion, will take the first roll unless its very bad.
Barbarians: Sendentary
Civ = Babylon
Opponents = Random
AI aggression = Least
Victory Condictions: All but wonder, however we will be going for 100k
Usual 24/48 hour rule
Variant:
Incase you didn't know xenophobia is defined as:
1: We never trade, create embassies, alliances, stealing techs ect. We are also definant. However we are able to get peace no matter who pays for it and may give/take as much as we want during that trade. We ask units to leave our territory when they violate our space. Foreign workers are also disbanded.
2: No offensive units. We have no interest in the AI's land therefore no offensive units can be made. All non-combat units, bombardment and units that have higher defensive than offensive are buildable. An expception is made for units created by SoZ and KT these are exceptable.
3: Government restrictions. We may only have Despotism and Fascism (their xenophobic by definition), when we reach the Industrial Age we must research staight to Fasism and revolt.
4: Most important, we may never leave our territory for any reason (we are afraid of the outside and anyone that goes there doesn't come back). If a unit is outside of our territory even for a second it must be disbanded. This includes fighting a stack across boarders and retreating (bombardment is fine).
We may build as many cities as we want, we can also accept any city wishing to revolt to us (they have seen the light and wish to be like us, therefore they are no longer foreign to us).
I tested this variant and was able to get a 100k win in 1792AD using an ideal map and a lot of luck. Lets see how this one goes.
Roster:
dl123654
demonpoet
DaveShack
*Open*
*Open*
Version: C3C
Difficutly: Regent
World Size and Settings: Standard, Pangaea 60% Ocean, Warm, Wet, 5 Billion, will take the first roll unless its very bad.
Barbarians: Sendentary
Civ = Babylon
Opponents = Random
AI aggression = Least
Victory Condictions: All but wonder, however we will be going for 100k
Usual 24/48 hour rule
Variant:
Incase you didn't know xenophobia is defined as:
Being xenophobic entails that:A person unduly fearful or contemptuous of that which is foreign, especially of strangers or foreign peoples.
1: We never trade, create embassies, alliances, stealing techs ect. We are also definant. However we are able to get peace no matter who pays for it and may give/take as much as we want during that trade. We ask units to leave our territory when they violate our space. Foreign workers are also disbanded.
2: No offensive units. We have no interest in the AI's land therefore no offensive units can be made. All non-combat units, bombardment and units that have higher defensive than offensive are buildable. An expception is made for units created by SoZ and KT these are exceptable.
3: Government restrictions. We may only have Despotism and Fascism (their xenophobic by definition), when we reach the Industrial Age we must research staight to Fasism and revolt.
4: Most important, we may never leave our territory for any reason (we are afraid of the outside and anyone that goes there doesn't come back). If a unit is outside of our territory even for a second it must be disbanded. This includes fighting a stack across boarders and retreating (bombardment is fine).
We may build as many cities as we want, we can also accept any city wishing to revolt to us (they have seen the light and wish to be like us, therefore they are no longer foreign to us).
I tested this variant and was able to get a 100k win in 1792AD using an ideal map and a lot of luck. Lets see how this one goes.
Roster:
dl123654
demonpoet
DaveShack
*Open*
*Open*