jtb1127
Deity
Very intelligent last four posts.
The suits either didn't count that in their greed, or they didn't care. I'm guessing door #1, but door #2 is certainly possible. In either case, I just will not buy any DLC, for any game. And I'm now becoming reluctant to even buy a game that will include DLCs in the future, unless it has sterling reviews from veteran players.
looking at the stats of this forums poll, 37.77% of people have bought and like the DLC model, with another 4.68% that havnt purchaced but also like the model
24.82% dislike the model, but have purchaced DLC anyways leaving 23.74% that dislike the DLC model and have held out purchasing any of it
that gives us over 62% of people (that voted in the poll anyways) that have purchaced and will most likely continue to purchase DLC as it is released
as i am typing this there is 14,561 people playing civ right now (plus a few people in offline mode?)and a peak of 18,901 today
that is a lot of DLC being sold (even if you assume the fanatics here would have a higher uptake of the DLC), and while i am with you (i have not purchaced DLC and i very dislike the entire model) it would appear that the "suits" have made a wise financial decision, for the time being
will the present DLC model cheepen the civilization franchise? will civ become synonymous with expencive rubbish content? only time will tell
i can only hope that this model has not killed the previous Xpac model that has been very successful for many years, i like to see some rule changes, a bunch of new civs and a few new dynamics thrown into the mix
... There is a cost to alienating your long-term customers.
OFF-TOPIC:
Why is it still Sid Meyer's Civilization V ?!? (like on the box)
You can't trademark "Civilization"
(Maybe that word alone, possibly, but, say, "Galactic Civilizations" is up for grabs and the missing "Sid Meyer" makes it clear it's from another company).
This has a benefit to the most hardcore players because they can play parts of an add-on sooner than if they had to wait for the whole thing to be made. But they pay more for the privilege (some go as far as to not notice that the small DLC prices add up to be a lot, but most people who buy it are aware of this and to them it is worth it. This is win-win for both parties, though Firaxis probably benefits more).
The model has a good chance of making me avoid a game. I make my purchasing decision under the assumption that I want the full game - including all add-ons within a year or so that don't significantly change the game ('withheld for additional revenue' rather than 'legitimate expansion / commercial mod').
I make my purchasing decision under the assumption that I want the full game
Like a user of the steam forum said:
imagine a store selling a chess board without the bishops, and you would need an extra $5 for them. this is basically what they are doing with civ 5.
I agree with him 100% You basicly have to play for something that should be in the game allready...
This DLC destroys online gameplay and the community If a player doesn't have a DLC he can't join some game's or discussions and other things
Your analogy is flawed because you can't play chess without bishops. Civ5 was release with 18 civilizations (I'm not even counting free Mongolia). Correct me if I'm wrong but that's more than what Civ3 and Civ4 had at lauch. The chess analogy would be more like: you get a full set of chess pieces to play but the store owner also have pieces of different color and shapes to sell you.
Not quite, as chess pieces of different shapes and colors would still play the game in the same manner. A bishop is a bishop; a rook is a rook. But civilizations play the game differently; Polynesia is not America. To make the analogy complete to chess, there would have to be a new piece that behaved in a new manner from the existing pieces.
(Chess is actually a bad analogy in general because no one's forcing you to make a rook only go in straight lines, etc. You can do whatever you want with the pieces once you buy the game.)
HB
Not quite, as chess pieces of different shapes and colors would still play the game in the same manner. A bishop is a bishop; a rook is a rook. But civilizations play the game differently; Polynesia is not America. To make the analogy complete to chess, there would have to be a new piece that behaved in a new manner from the existing pieces.
(Chess is actually a bad analogy in general because no one's forcing you to make a rook only go in straight lines, etc. You can do whatever you want with the pieces once you buy the game.)
HB
So, if DLC never existed you would feel Civ V was incomplete?
Did you feel you didn't get enough content initially, or does the existence of content after the fact change your opinion? I remember when Civ V came out, lots of people had lots of opinions on the game, but I don't remember many "there's not enough Civs" complaints.
This is where the consumer has to know what they are buying. If you don't feel like you are getting enough "stuff" for your original game price, don't buy it. It is also not like DLC was some dirty little secret they pulled on you, it was well known ahead of time (even mentioned in the manual which was released early)
Civ would arguably be able to stand on its own without a map generator. Or multiplayer. Or an editor. Or advance starts. How much can they chop it up to sell individual bits before it's unacceptable?