Yes and No. Meaning like in the screen but with the decimal (only on the "actual" line).Emperor Fool said:Like I had it in my post above, including temporary bonuses in the Actual line?
I can live with an option about decimals vs integers
Yes and No. Meaning like in the screen but with the decimal (only on the "actual" line).Emperor Fool said:Like I had it in my post above, including temporary bonuses in the Actual line?
I haven't added the effects of Harbor or Customs House. Do adding these change the trade route connections to other cities? If not, I can calculate the gained from them.
If you split the yields into categories, the palace information takes care of itself:
And like for a forge that receives a hammer from an event . . .
Oh, I didn't catch that. That would be displayed in the bonus line then:Note really. Where do you show the actual added due to the +50% boost when running Bureaucracy?
Yes. Harbor Commerce would be under bonus, as it is applied to a trade route, it's nothing intrinsic the harbor is producing. Like so:So the Bonus line includes events, wonders, resources. What about Harbor ?
Depends, if the specialists are intrinsic to the building, they would be base, if they are produced as an event, civic, whatever, they would be displayed under bonus. This means for the GL, and Artamis the specialist would be under base.Oh crap, GL Scientists and ToA Priest . . . I need to add specialists. And where do those get shown?
Oh, I didn't catch that. That would be displayed in the bonus line then:
Palace
Base: +1, +8, +1, +4
Bonus: +4 (Buerocracy)
Actual: +1, +3.2, +4.8, +3.6, +4.0
Harbor:
Base: +50% from overseas trade, + 1 from (crab, fish, clam)
Bonus: +4 (trade routes), +1 (fish)
Base: +1 [priest icon], +100% from trade, +2
Bonus: +1, +1 , + 3 [priest icon]; +4 (trade routes)
Also this would make you able to soft code the display so that the same code could be used for every building, rather then needing to hardcode in specific building displays.
Finally there are a few changes to support files such as CvEnums.h and CvInfos.h/cpp.