Yes and No. Meaning like in the screen but with the decimal (only on the "actual" line).Emperor Fool said:Like I had it in my post above, including temporary bonuses in the Actual line?
I can live with an option about decimals vs integers

Yes and No. Meaning like in the screen but with the decimal (only on the "actual" line).Emperor Fool said:Like I had it in my post above, including temporary bonuses in the Actual line?

and
, but they can change based on resource availability. I think that will cover everything that can show up on the first line, so nothing should ever show on the first line and not on the second line. Am I missing any other values?
which is shown, but it doesn't consider where that
will go.* It also doesn't take into account the +50%
/
from moving the capital under Bureaucracy, but that should be possible.
from them.
into the actual commerce, but would it be confusing? Say you have sliders at 20%
, 60%
, 20%
. You also have a Bank in the city.
, +8
, +2
, +4
, +8
, +3.20
, +4.80
, +3.60
, +4
, +8.00
, +3.20
, +4.80
, +3.60
, +4.00
and
are never fractional, and decimal places here look a little goofy.
. Same for Harbor et al.
, +8
, +1
, +4
, +3.2
, +4.8
, +3.6
, +4.0
you'd have:
, +
from (gold, gems, silver)
, +1
from (gold)
, +1
from (gold)I haven't added the effects of Harbor or Customs House. Do adding these change the trade route connections to other cities? If not, I can calculate the gainedfrom them.
", the modified amount of commerce "7.5
", or "7.5
+" to indicate that it'd be at least that much but might be more. I don't think the player is able to calculate the actual number unless he sees every city's screen.If you split the yields into categories, the palace information takes care of itself:
added due to the +50% boost when running Bureaucracy?
and
, yield values are always integers. Also, when showing fractional values, two decimal places will be used.And like for a forge that receives a hammer from an event . . .
? Oh crap, GL Scientists and ToA Priest . . . I need to add specialists.
And where do those get shown?Oh, I didn't catch that. That would be displayed in the bonus line then:Note really. Where do you show the actualadded due to the +50% boost when running Bureaucracy?
, +8
, +1
, +4
(Buerocracy)
, +3.2
, +4.8
, +3.6
, +4.0
Yes. Harbor Commerce would be under bonus, as it is applied to a trade route, it's nothing intrinsic the harbor is producing. Like so:So the Bonus line includes events, wonders, resources. What about Harbor?
from overseas trade, + 1
from (crab, fish, clam)
(trade routes), +1
(fish)
, +2.2
, +1
Depends, if the specialists are intrinsic to the building, they would be base, if they are produced as an event, civic, whatever, they would be displayed under bonus. This means for the GL, and Artamis the specialist would be under base.Oh crap, GL Scientists and ToA Priest . . . I need to add specialists.And where do those get shown?
from trade, +2
, +1
, + 3
[priest icon]; +4
(trade routes)
, +1.2
, +2.4
, +5
Oh, I didn't catch that. That would be displayed in the bonus line then:
Palace
Base: +1, +8
, +1
, +4
Bonus: +4(Buerocracy)
Actual: +1, +3.2
, +4.8
, +3.6
, +4.0
![]()
based on the sliders yet. This feature was supposed to be a fun diversion, but it's now delaying release of BULL so I want to get it to v1.0 ASAP.Harbor:
Base: +50%from overseas trade, + 1
from (crab, fish, clam)
boost and
from seafood here).Bonus: +4(trade routes), +1
(fish)
as a bonus. I understand your point that the boost depends on having trade routes and their values, but that's no different from the Library's +25%
depending on having
to boost.Base: +1 [priest icon], +100%from trade, +2
Bonus: +1, +1
, + 3
[priest icon]; +4
(trade routes)
, +1
, and +3
for the Priest show up on the Bonus line given that the Priest is intrinsic to the building? For now, I'll be putting those into the Actual line as I said above.Also this would make you able to soft code the display so that the same code could be used for every building, rather then needing to hardcode in specific building displays.
sources and how it gets used, and I have added the breakdown of Great People Point sources (specialists and buildings) as well.
or
, and I've added this feature to the Maintenance hover.
Finally there are a few changes to support files such as CvEnums.h and CvInfos.h/cpp.