How can you doubt our loyalty?![]()
Policy_YieldChangeWorldWonder has an issue I didn't notice before: it add +2 culture to every wonder (and this is fine), than add another +2 culture to a wonder every time I adopt a policy.
...replicate the "FaithFromUnimprovedForest" trait (celts)...
Think I've tracked this down, should be fixed in (the as yet unreleased) V62
EDIT: with the +1/+2 multiplied by the value of the Yield entry
If I remember correctly the top panel is handled by LUA in the UI too, but are you sure the tourism in the top panel shouldn't appear anyway?
Tested Policy_GreatPersonExpendedYield:
Everything works just fine (just to be clear: this table, as the other two, were tested with all the yields).
Bad News: Policy_YieldFromBarbarianKills doesn't seem to work at all.
Bad News: Policy_YieldFromBarbarianKills doesn't seem to work at all.
Sorry Whoward, my mistake.
I didn't know about the percentage, I thought "Yield" meant the simple amount earned so I set it to "2".
I tested it again and all the yield work but how exactly the percentage works?
I set it to "50", so, if I understood correctly, I should obtain a yield equal to half the strength of the defeated unit.
In my test, I defeated a Barbarian Brute (strength=8) with a Longswordsman and I obtained 8 Yields, don't you think it should be 4 ?
If you mean the number who appears after the combat (after health loss and experience), it indicates 8.