whoward69
DLL Minion
It's either Tourism or GA Points - the C++ is hard-coded to specific [ICON_SOMETHING] strings and not to pick up the Yields.IconString value from the database - go figure!
I'm in the process of merging the CP and Whoward's Unified Yields changes. There's a lot of stuff here, and I want to make sure that it all works before I release it as 'included' to the masses. Would any of you that tested this for Whoward be willing to do the same for the CP? It'll be the same version - content-wise - as what Whoward just released, though it'll be in the CP, not in his DLL.
Thanks in advance,
G
There's a lot of stuff here, and I want to make sure that it all works before I release it as 'included' to the masses. Would any of you that tested this for Whoward be willing to do the same for the CP?
Crazy, but brilliant.
Alright, v60 is fully integrated and seems to work correctly. Be on the lookout for unified yield-related bugs - there shouldn't be any (I've meticulously double-checked every line of code that was added or modified), but I'm human. So...much...code...
Whoward, this is some brilliant stuff. Crazy, but brilliant.
Also, I've fixed some things in the CP related to the Tactical AI, and made some adjustments to the happiness system (specifically the way that defense is calculated - it now only looks at buildings, mods and garrisons, not tech/pop). Bugs crushed, crowds cheer, etc. etc.
Links to beta CP and CBP below.
Cheers,
G
Links:
CP v58: https://www.dropbox.com/s/uzjaoqogaq4sk12/Community%20Patch%20%28v%2058%29.rar
CBP v8: https://www.dropbox.com/s/d6qmpw9m8wy7gns/Community%20Balance%20Patch%20%28v%208%29.rar
Can someone please check if
ThanksTesting right now
Because there is no guarantee that the old vanilla "culture hard-coded directly on buildings" actually works the same way as the newer (G&K/BNW) "culture in secondary tables", when the standard code doesn't implement YIELD_CULTURE in the specific secondary table.(but why they shouldn't?)
If there's anyone still here ...