DLL - Various Mod Components

Do any of the DLL conflict with Reform and Rule?

Don't use it, couldn't say. But someone else may be able to tell you.
 
Did you mess with the diplomacy AI recently?
StrangeVote.jpg

I've never had ALL AIs vote for me before without asking any of them to do :crazyeye:
 
Did you mess with the diplomacy AI recently?

I didn't, but I know a mod that does (and the code base in included)

I'll see what else has "escaped" from CSD ;)
 
Don't use it, couldn't say. But someone else may be able to tell you.

Allright, different question. Would using an outdated version of the DLL cause the game to crash?
 
IIRC someone was wanting custom missions while using my DLL. Check out the Morindim as they implement four custom missions via GameEvents
 
Allright, different question. Would using an outdated version of the DLL cause the game to crash?

Depends how outdated, you should be ok going back as far as v30 - anything before that would be hard to say
 
The reason I'm asking is because lately my game has been crashing randomly in the renaissance/industrial/modern era and the only explanation I can come up with is that there's a conflict between the DLL and Reform and Rule, or at least part of it.
 
Look in "C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V" for the CvMiniDump.dmp file, zip it up and attach it along with the CustomMods.log file from "C:\Users\{username}\Documents\My Games\Sid Meier's Civilization 5\Logs" - I may be able to find out where in the DLL it's crashing (but if the problem is in Lua it won't help)
 
Thank you. I've been trying all week to figure out what's causing the problem.
 

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...and whatever DLL fixed the AI not building improvements with combat units.
"Whatever" dll? You can only run one dll at a time, so whoward69 really just has the one dll (not including the compatibility crossover or 34-civ variation). [Unless you meant whatever version... in which case, see note below.]

How do I incorporate some components in a mod?
It's easy. Just extract the pertinent bits from the Promotions - Terrain Crossing mod, add them to yours (with credit, of course), and set your mod to have a dependency on the mod id of whoward69's DLL mod [with at least version 19]... and also add a friendly note in the description letting your users know about the requirement.
 
Did you mess with the diplomacy AI recently?
StrangeVote.jpg

I've never had ALL AIs vote for me before without asking any of them to do :crazyeye:

Anybody know the quickest way to set up a game to test this? (I rarely get to the WC as my boredom level usually peaks well before it!)
 
Woot!

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Would there be any way in your city radius mod to set city radius to zero? I wanted to modify the game so that yields are added to cities from throughout the empire by Lua instead of having to be worked by one city. City dwellers should really be city dwellers, not just people "associated" with the city.
 
A radius of zero (ie only the tile the city sits on) may be possible, but excluding that centre tile would be effectively impossible (as it's hard-coded all over the place to assume the city works that tile)
 
V49 has just been uploaded to my web-site and GitHub

Mainly adds support for CSD v23 and fixes a couple of bugs (aircraft attacks in "No More Traffic Jams" and "Everybody votes for me!")
 
I was having some strange trouble with v48 (which is why I went back to using v45) where Great Writers/Artists/Musicians would have (TXT KEY GREAT WRITER/ARTIST/MUSICIAN after their name when a great work was created, as well as getting great people from policies when I shouldn't (got a great musician when I chose military caste).
 
I was having some strange trouble with v48 (which is why I went back to using v45) where Great Writers/Artists/Musicians would have (TXT KEY GREAT WRITER/ARTIST/MUSICIAN after their name when a great work was created

That's fixed in v49

, as well as getting great people from policies when I shouldn't (got a great musician when I chose military caste).

Not seen that one
 
It may have been a different bug, I was trying to add in rice from the Amer-Asian resources not knowing it was missing files for pre industrial improvements.
 
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