yes but with exactly the same options as a human player: spend 0 gold on 0 influence, in practice disabling gold gifts.
I have never seen any indication that it doesn't work in my many games with csd.
\Skodkim
No other changes, I promise (other than bug fixes).

Ultimately, if we are able to achieve Civ IV Diplomacy + CSD + Whoward PickNMix + CivUP full compatibility that will cover 75% of extensive game mods that are regularly used by players. Pretty snazzy!
V39 includes the minor bug fix from post #267 of the main CivIV Diplo Features thread
Since I have upgraded to the latest CSD & DLL city states are building a lot of work boats.

You modified that so it works using the Version 10 method?
Since I have upgraded to the latest CSD & DLL city states are building a lot of work boats. Still early in the game. I also noticed one of the city states sent a worker deep into my territory.
I think I tracked the workboats issue down on the train into work this morning. Just waiting to get home to test it out.

(due to a mismatch between the C++ enums and the database table row values)If I'm right, it's trying to use workboats and workers as Great Diplomats(due to a mismatch between the C++ enums and the database table row values)
sorry, sorry, sorry for asking but is it possible for you to release a fix soon?
\Skodkim

I've only been in for two hours, give me a chance![]()
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). Just wanted to know if we Cold have it by today 
If I'm right, it's trying to use workboats and workers as Great Diplomats(due to a mismatch between the C++ enums and the database table row values)